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The Poor Musician's Guide

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Ectisity
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The Poor Musicians Guide - A guide to free and cheap resources for us poor people
Welcome!

When I started music as a poor 12 year old, I had a lot of trouble getting started. I never felt like I couldn't make "good" music without spending thousands of dollars on DAW's, VST's, Libraries, Samples etc.
I think a lot of new and upcoming producers, and even some who have made music for years, often feel like their music is limited by the thickness of their wallets. As a more or less experienced reviewer I have noticed that people very very often point to their lack of resources as the reason why they can't make "good" music.
I believe this is a dangerous trend we as music producers have gotten ourself stuck in.

As I said, I started making music as a relatively poor 12 year old in my bedroom, and as I've pretty much been poor my entire musicial life, I have discovered a lot of free resources and neat little tips and tricks that has helped me make my music as cheaply as possible. In this thread I will be sharing links to different Free VST's, Royalty free Sample-Packs, Libraries(for free samplers. Means that I won't share Kontakt libraries here. Already a thread for that), FX's and general production resources that I have collected together with some short words on what I think about it.

If you're poor like me and need free stuffz, be sure to follow this thread in the future(if ur filthy rich, good bye). I'll try to keep it as active as possible :). Feel free to contribute!

(Ps. Gonna drop a picture of The Old Guitarist by Picasso here just to be extra pretentious.)

The Poor Musician's Guide


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Ectisity
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Response to The Poor Musician's Guide 2017-04-16 14:35:39 Reply

Do What You Can With What You Got
Soo, my first post in this thread is mainly going to be for all the Fl-Studio users out there, but I think this is important whether you use Logic Pro or Audcaity.
I've heard a lot of Fl Studio users complain on how they "can't afford any VST's" and thus they can't make high quality music. This is in reality absolutely ridiculous. Let me introduce you to the world of NATIVE Plugins. Plugins that come bundled together with your DAW and are integrated directly into the software so that they are easy to use. Some way down the road it seems like Native VST's and plugins suddenly became known as "bad" or "cheap". DAW's like Fl-studio are KNOWN for coming bundled with great native plugins.

When it comes to Fl-Studio, I believe that the most underrated plugin is 3x Oscillator. Even though it's a very powerful synthesizer that can make an almost infinite number of high quality sounds. The problem is that we seem to think that because we didn't pay for it, it can't make high quality sounds. Every plugin is only as good as it's user. Buying Sylenth1 for 150 bucks won't help you make good music if you don't know how to use 3x Osx.
No, what I believe 3x Osc lacks for most people are good presets. While VST's like Sylenth and Zebra2 come with high quality presets, 3x Oscillator forces you to do most things from scratch

Thus I have provided a list of links to different 3x Oscillator presets that might help people understand what this fantastic thing is capable of :).
Cheers. Cya next time.

3x Osc Free Trance Presets by SoftPlug:
http://softplug.com/more-than-400-free-trance-presets-for-3x-osc-trance-fl-studio/

3x Osc preset bundle by ProducerBundles
https://producerbundle.com/product/400-3xosc-presets-fl-studio/?utm_source=twitterfeed&utm_medium=twitter

3x Osc Presets by Stephen Rich
http://www.flstudiomusic.com/2010/02/30-3xosc-presets.html

3x Osc 425 free presets by @mezyane
https://thehighestproducers.com/vst/425-3xosc-presets

3x Osc Tropical House Presets by OMIIN/knob tweaker
https://www.kvraudio.com/forum/viewtopic.php?p=6522228


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MinatoArisato
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Response to The Poor Musician's Guide 2017-04-21 01:33:33 Reply

In terms of video game compositions, like say the Castlevania games on PS1, GBA, SNES etc, what sort of sound libraries were people working with? are there plugins that can essentially completely emulate the sounds of each system so we could make our own castlevania compositions? or do you have to just look for similar sounds with other instruments and fine tune them?


Leave me a comment sometime, It means a lot to me.

Ectisity
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Response to The Poor Musician's Guide 2017-04-21 02:15:21 Reply

At 4/21/17 01:33 AM, MinatoArisato wrote: In terms of video game compositions, like say the Castlevania games on PS1, GBA, SNES etc, what sort of sound libraries were people working with? are there plugins that can essentially completely emulate the sounds of each system so we could make our own castlevania compositions? or do you have to just look for similar sounds with other instruments and fine tune them?

Old 8-bit music you hear in games like Castlevania and Super mario were made before the use of sound libraries was popular. As a single video game could only hold a very limited amount of data, the music in the game had to use very primitive and simple sounds. Thus almost almost all videogame music, especially from Castlevania, were made only using basic sine, saw, square and noise waves. Almost all Daw's come with basic synthesizers which make it easy to replicate this sound, like 3xosc in Fl studio.

If you want the same kind of program video game composers used back then, Milkytracker is a wonderful free program that is designed specifically for this purpose. Really recommend trying it out if you want that autentic old 8-bit sound.
http://milkytracker.titandemo.org/


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MinatoArisato
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Response to The Poor Musician's Guide 2017-04-21 03:02:20 Reply

At 4/21/17 02:15 AM, Ectisity wrote: If you want the same kind of program video game composers used back then, Milkytracker is a wonderful free program that is designed specifically for this purpose. Really recommend trying it out if you want that autentic old 8-bit sound.
http://milkytracker.titandemo.org/

Oh you know I do, I'll definitely try it out. I've got a soft spot for the sounds of the gameboy and SNES era since that's where I spent most of my time.


Leave me a comment sometime, It means a lot to me.

Lich
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Response to The Poor Musician's Guide 2017-04-21 07:13:10 Reply

Using a freebie sampler such as OSC Grace and grabbing as many free-to-download sample packs as possible to run, chop and manipulate through Grace and then use in compositions is a great way of getting unique & creative results.

Paired with literally everything you can pickup in the Free section of pluginboutique.com and a solid free DAW as shown in the list @MactaMendax posted above, there's a huge amount of possibilities available for the poor musician to make a unique piece.


|| Electro-Industrial Musician || Power Fry Vocalist || RIP 3500-Posts || Signing Up To Mail Lists So You Don't Have To ||

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Response to The Poor Musician's Guide 2017-04-21 13:56:21 Reply

At 4/21/17 01:33 AM, MinatoArisato wrote: In terms of video game compositions, like say the Castlevania games on PS1, GBA, SNES etc, what sort of sound libraries were people working with? are there plugins that can essentially completely emulate the sounds of each system so we could make our own castlevania compositions? or do you have to just look for similar sounds with other instruments and fine tune them?

https://woolyss.com/chipmusic-samples.php?s=Free
https://woolyss.com/chipmusic-plugins.php?s=Free
https://woolyss.com/chipmusic-soundfonts.php


I have no one style.
- Oscar Peterson

Free2Play
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Response to The Poor Musician's Guide 2017-04-23 09:56:13 Reply

At 4/16/17 02:35 PM, Ectisity wrote: Do What You Can With What You Got

Really glad someone's saying it like it is lol. There is quite a problem with what I'd call "endless tools purchasing" where people feel like they become better through purchasing more things. Don't get me wrong a tool you know you'll use is great, but great tools do not make a good producer.

MithyxSounds
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Response to The Poor Musician's Guide 2017-04-24 17:51:05 Reply

At 4/23/17 09:56 AM, Free2Play wrote: Do What You Can With What You Got

A good craftsman doesn't blame his tools.