I'm currently trying to trudge through C# Tutorials and absorb as much as I can. I want to create stuff, I can always think of ways I'd like to 'fix' a game that didn't live up, or what I'd rather play instead. So why not make my own games right? Problem is getting started is hard. I feel like no matter how much I follow along with something I won't have all the pieces to make something complete. I mean I made this simple number guessing game in a unity script following word for word a youtube tutorial, but that's not satisfying. I didn't make anything from the ground up, and I don't feel like I can alter that formula much to make something unique.
Brief story here
When I was in my early teens I was inspired by all the games I'd seen on NG, knowing full well they were made in Flash but had underlying scripting in order to make it all work. So I opted for something simple. Like everyone else I installed RPGmaker, started stockpiling tilesets and charsets and trying to make my own games. But due to way Events worked in RM2k, and 2k3 I'd often end up with things desyncing or otherwise being really buggy. (I remember trying to make a bunch of dancers move around a room and just completing losing their shit) I began looking up other people's games and found that the best ones always seemed to have a bunch of added coding or scripting done to get the kind of gameplay they wanted. It seemed pretty clear that the only way to make something good was to make it from scratch so I gave up on making a game other people would want to play, and instead just started building a world.
That world was just all the things you'd normally find in an RPG, generic poorly made towns, big castles with a ton of towers and even higher towers on top of that, with rope bridges leading between them. I wasn't out to please anyone else anymore, I just made what I liked. Linking rooms together that would sometimes lead to completely nonsensical places like a toilet in a prison cell that leads to hell. I was happy with my little world, I just kept expanding upon it and enjoyed walking through it, it gave me something to look back on, an accomplishment or a visual for all the time I spent working on it.
Then my parents found out I was staying up 2 extra hours every night to work on my game and it was affecting my schoolwork since I was always tired. So they took away my computer which later got reformatted before I could ever save all of my work. Soul crushing defeat.
So these days I'm getting older, I don't feel like I have enough time to spend years messing around in RPGmaker to make a subpar game that won't be as good as something made in unity or C#. Doing my best to stay motivated and find useful resources. But so far I can't really make anything I can wander around in or remember. What's the best way to get to that point? Have any of you gone through a similar process? I know a chunk of you have definitely programmed a bit.