At 2/11/16 10:55 PM, egg82 wrote:
* Ow, sound is too loud. My personal preference, but as a headphone user I went partially deaf.
* No options menu? Why? :(
* No way to change controls.
* button SFX is too loud and too long. Also each button hover stops the other sounds playing, but that's a nitpick I suppose.
* Music track is too short and damn repetitive.
* My arrow keys are going to die long before any of my other keyboard keys, the rate I keep playing flash games. What is your people's affinity to arrow keys? They're awkward as fuck. At least let me re-bind them. WASD, QE, and Space would be a MUCH better default.
* Music track IS nice. Still repetitive.
* UI animations are alright for a flash game, but they can be made better (bouncy or on a curve) with a little TweenLite magic.
* (I think) I noticed a little bump (down) in volume when the game is paused. If that's intentional, then good on you. Maybe make it more pronounced.
* UI/HUD looks a bit shit. Needs a graphics overhaul, especially in the font area. Buttons overlapping other elements and such as well.
* Game elements are FAR too large. There's hardly any room to move. That's where most of your frustration (not challenge) is coming from.
* It takes about 15-20 seconds to navigate and collect a single upgrade point, and you want me to do that 10 times for ONE basic upgrade? I'll pass.
* Particle effects are nice, me likey.
* Spaceship controls well. Controls need to change, though. Seriously. WASD, QE, and Space. Then you free up the other hand for mouse controls which you can get fancy with.
* What's the goal? What am I accomplishing, here? I'm collecting upgrades to, what, get more upgrades? You CAN get away with a mechanic like that (in fact those are some of my favorite bathroom games) but you need to make it more fun. Take a look at what Cookie Clicker does right and see what you can't grab from them. Lots of fun achievements and secret puzzles and mini-games helps.
Thanks for the feedback!
Sorry about the maxed out volume, for now I've changed the master level to 50% and brought down the button loudness.
An option menu and key-remapping ability definitely sound like useful features to add,
I didn't even consider a key re-mapping option so far...
Especially liking the mouse controls incorporation idea.
About the UI/HUD, yeah I realize it's nothing special.
It was kinda rushed to finish the test demo quickly. Never heard about TweenLite, so I'll be checking it out.
As for the design points, like game elements being too big, little sense of accomplishment for the
effort it takes out to grind upgrades, and no clear goals, I'll be taking it into consideration.
I've come to realize that the initial design of the game wasn't very thought through,
so I'll try to come up with a better design, taking the above into consideration.
Looking to Cookie Clicker for inspiration sounds like a good idea, totally forgot about that game.