At 9/13/15 01:59 PM, Kwing wrote:
At 9/13/15 12:46 PM, PsychedelicSamurai wrote:
A whole lot of NES games were very difficult for children. There's a good amount of platformers that are all ages and tend to be very difficult. Not sure if that's what you're looking for.
I know that. All ages games do not count, otherwise the list would already be flooded with, as you said, NES games - the game has to be specifically targeted toward younger audiences.
Actually you are both wrong. old games from the NES / Genesis / Snes were easier for children than they are for older players. The reactions and patience of any game regardless of quality that comes with youth made games we now consider "impossible" or stupidly hard at least to be perfectly doable.
The easiest example is Sonic the Hedgehog. Trying to play old 2D sonic games when older is surprisingly difficult despite finding them so easy when younger. The reaction times dull enough to make the fast paced game incredibly challenging to play. Another example is the Megadrive / Genesis Back to the Future 3 which may have been seen on the AVGN video and their subsequent attempts to play the game finding the first level "impossible". That level does look "impossible" now but when younger it was actually perfectly doable due to the reaction time. I am not good at games especially reaction based ones yet I could get past that level pretty much every time I played the game when I was younger, getting stuck on the second level instead.
People like to pretend their reactions haven't dulled much from childhood claiming they still have just as good reactions since they are still young. But everyone who claims that is a liar. Reaching the end of your teenager years and into early adulthood your reactions are noticeably dulled which everyday life doesn't show, but playing games you recall the difficulty of in the past does show.
By all means children had different problems, we lacked the intellect to plan and digest information which could help beat games, but when it comes to reaction based things like platformers that loss of reaction time and patience with shit games back when you didn't understand they were shit, that is stuff that children truly have the advantage of.