At 12/18/15 10:37 AM, ChillyCheese wrote:
At 12/18/15 05:14 AM, ezekielxii wrote:
Thanks for the feedback from before! :)
A looping fanimation i started yesterday;
https://youtu.be/bLjsJDCkFZ8
This is really cool, especially for a one day test. Mind going through your process?
Thank you very much and sure, I can go through my process!
Usually, I start by doing a quick storyboard using thumbnails or doodle some poses on paper. After that I go into Toonboom and draft out my key poses. It has bitmap support so I can use this nice pencil texture that feels very organic, but I imagine by making a vector brush very thin you can get the same sketchy effect in Flash or other vector only software.
At this point its a lot of going back and forth between keys and making sure I like the composition of each pose. I try not to use onion-skinning, instead flicking back and forth between keyposes and eyeballing new ones, a technique I've found really helps to learn how to keep consistent volume throughout the animation.
After this I try to figure out my timing (This is the part I need to improve on most, I tend to lose track the speed of my animations when I work on them for very long.) and this is pretty experimental and tends to fluctuate while I'm drafting.
When I'm mostly happy with the timing and key poses, I create a new layer and start inbetweening. (This may be working against me but I only work on one character at a time so things don't get messy or confused).
And then I leave it alone for a few hours or a day, because usually I see mistakes after I leave my work alone for a while.
As for the cleaning stage, I set the draft layers to a very very low opacity so it doesn't mess with my eye for volume and do key poses first, then in betweens. :)