At 2/21/15 11:59 AM, Bobbybroccoli wrote:
It's only minor stuff like a costume or an item for most games. Amiibo are compatible with multiple games, so they serve as little add-on stuff like a weapon in Hyrule Warriors or some moves that makes the game a bit easier in the new Kirby game.
Smash Bros and Mario Party 10 have features that require you to save data onto amiibo, which can only be done once per amiibo (so either Smash Bros or Mario Part 10 for a Mario amiibo for example). Smash Bros gets you an AI fighter that you can train to mimic your fighting style, Mario Party 10 gets you some new game boards, so nothing essential to the games.
Eh, that still locks you out of gameplay content though unless you physically own specific figures. Special moves or weapons are significant. New boards/levels/areas are significant. That's a bit more than simply "You get a cute hat that does nothing" for example.
I don't like video games moving in this direction. I didn't like when video games moved in the DRM direction either, and this is similar. Essentially you have to pay more money to fully experience the game and, IMO, that's kind of not right.
I also didn't like it when certain games locked out specific content unless you owned another game. Sega Classics Collection for Playstation 2 locks you out of playing Comix Zone and The Ooze (Two of the very best games on that collection) unless it finds a save file from Sonic Heroes on your memory card, for example. That's simply rotten. (And the one and only acceptable reason to own a copy of Sonic Heroes)
Although I imagine it's probably possible to trick the device reader to make it think you had specific figures when you didn't, but that's quite a bit too much work for most, "cheating", and could make some people mad if they found you were using figures you didn't own but, IMO, isn't bypassing a skill-based requirement (but rather an asinine requirement). I can imagine a clever bootlegger making a set of playing cards that function as the various figures when, for example, touched to the device.