TEAM
Team Structure
Project Manager
Tyson McKenzie
Art Director
Omar “Creo” Cardenes
Concept Artist
Aatu Heilimo
Programmer
Brad “Bruce” Clinton
Audio Engineer
Noam Guterman
Composer
George Albone
Talent Needed
2D Artist
Needed to turn concept art into finalized art for the game.
Website
https://creolent.wordpress.com/
Contact Method
skype: xcepterpsn
Gmail: creolent.developer@gmail.com
Previous Work by Team
None.
PROJECT INFO
Team name
Creolent
Project Name
Honeycomb Havoc
Target Aim
Retail
Compensation Plan
Offering a percentage of potential revenue.
Technology
Using the game engine, Unity.
Programming in C#
Releasing to Android, Window Phones and iOS.
Artist must use FLASH CS6 (We can give out copies) for drawing art in vectors.
DESCRIPTION
Need a 2D Artist for our upcoming mobile release 'Honeycomb Havoc.
Executive Summary:
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‘Honeycomb Havoc’ (working title) is a 2D, Side scrolling Endless Runner involving an arcade style shooting mechanic and virtual currency for upgrades.
The aim of the game is to collect honey from within a giant, skyscraper-like beehive, avoid the obstacles and escape with the amount of honey the character has left after running away.
The player can collect secret items, power ups and virtual currency to upgrade the character’s costume.
Honeycomb Havoc is set in a fictional world where beehive’s are gigantic, allowing humans to walk around in them. They compare to skyscrapers.
Honeycomb Havoc will be created in C# Language to be released on the mobile platform.
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These ideas are only the fundamentals of the game.
CONCEPTS: