Lately the trend in vidya gaming has been to make everything open world, or at least a partially open world with various gates separating large areas, and call it open world. Rockstar and bethesda have been making open world games for years, and they have really nailed the formula down. The only problem is that a lot of studios have difficulties knowing how open to make the world. Sometimes the game is so open you have no idea what to do and you get frustrated. Other times the game is so linear that It the lack of exploration kills the game (FF13 is the main culprit) What do you think is going to happen with upcoming games that promise an open world (LOZ on the WiiU and FF15 in particular)? Do you think that they will be able to do open world correctly?