Not sure if this is appropriate for general, or the videogame forum but...
Valve removed the game "Hatred" (Link: http://www.theguardian.com/technology/2014/dec/16/hatred-steam-questions-valve)
As a developer the developer of Bad Taste (http://steamcommunity.com/sharedfiles/filedetails/?id=241984931) I had some thoughts on this matter I wanted to get out since I feel it could affect my current, & future projects (and also relates to Tom taking down "The slaying of sandy hook", and appearing on the documentary "playing columbine"):
Steam is a private company and as such has the right to refuse game projects at it's sole discretion, and I doubt that anyone would be as pissed if the game "rapelay" was removed from steam greenlight.
That said it does come off as a hypocritical move given that Gabe Newell said in an interview with computerandvideogames.com that "Mario64" convinced him that games were "art". (Source: http://www.computerandvideogames.com/296735/features/gabe-newell-my-3-favourite-games/?cid=OTC-RSS&attr=CVG-General-RSS)
If that is the position he took, and those are the principles that steam was founded under, it's a highly regressive move to remove the game "Hatred" from the service, as it both undermines and is detrimental to videogames as an art form.
Hatred may not be everyone's cup of tea, but make no mistake it is art, and should be treated as such. Steam denying "Hatred" the ability to be released due to it's controversial content, through what is the most popular distribution service for games, sends a message to game developers that difficult and risky content won't be supported by the "mainstream", and thus may change the kind of content game developers choose to produce.
Speaking purely on my own behalf as a game developer, there are themes that are very risky to deal with in high budget games if you plan on making your money back, and this decision by steam adds another barrier for developers wishing to deal with these themes. Most problematic as a developer it indirectly implies that video games are not able to deal with controversial content that are art forms can deal with.
Pressure from outside "peer" groups have already caused some developers to remove content from games, the developers of "Hotline Miami 2" for example
decided to remove a rape scene from the game due to the controversy it caused. In that case however the content they removed was at their discretion, and at least they would have been able to publish their game with the rape scene intact should they have decided to do so. (source: http://kotaku.com/sex-assault-scene-pulled-from-hotline-miami-2-demo-1260886991).
This brings up another question, are some themes too taboo for video games? And if so what are these themes, and why? Are video games somehow inferior as an art form that they can't deal with difficult themes such pedophilia, mass murder, and current tragic events, where as in movies, art, and literature these themes are more permissible? Should developers only deal with these themes in a specific manner, instead of in any way they choose lest they run the risk of being denied access to sell their game by the big distribution networks that are essential for developers to recoup the exorbitant costs to make a game?
People have classified "Hatred" as a horror game, which I feel is a fair description, the main purpose of horror has always been to make people uncomfortable by forcing them to confront things they would prefer not to think about.
"Hatred" I feel has successfully done this through it's use of nihilistic violence, it could be a genre masterpiece, or it could be trash.
Regardless now it's being denied the opportunity to be played, and discussed on a service which seems content to promote games as an art form. If a steam spokesperson just cut the ostentation and said "we won't support "Hatred" because it would hurt our company bottom line" at least I could respect them for being honest.
Until then, this decision comes off as a hypocritical gesture given that steam carries other games which have been demonized, and classified as "murder simulators" previously in the media, "Manhunt", "Postal", and "Hotline Miami". Why support these games, which are ostensibly the same thing?
And while I feel most will concede that valve has no obligation to distribute any game it doesn't want to, I feel it has the responsibility to do so if only because it is the largest distribution platform out there and would be sending a clear and open message to everyone that games are art, and can deal with subject matter that any other art form can, even if it is distasteful.
Their decision also comes of as a didactic, and patronizing move to it's customers who wish to play the game, and voted in majority to get the game on the service (Hatred was ranked #7 out of all greenlight games on it's first day on greenlight, and had a 93% approval rating). Are adults not intelligent enough to make their own decisions in regards to the media they wish to consume?
And more troubling with 93% of greenlight voters wishing to see the game on greenlight, why is steam capitulating to the 7% of people who don't want to see the game on steam? Why is it that this small but vocal minority has so much power to affect what the majority wishes to see? (source:http://www.eurogamer.net/articles/2014-12-15-controversial-mass-murdering-game-hatred-appears-on-steam-greenlight).
If it's not a vocal minority that caused Valve to take down "Hatred" then the issue is even more distressing because Valve as a gatekeeper has decided to act as a moral arbiter, deciding to in turn neglect the community that wants the game, and helped the steam platform to flourish.
It's one thing to take down a game if the majority of the community that helped create your business decides it doesn't want to support it (it's still not the right move if you want to promote games as art), it's another thing completely to ignore them. This is same community that magnanimously stood behind, and defended valve when it was having controversy issues of its own, like with the Australia "Left4Dead" release, so much so that they became vocal enough to get Australia to introduce an 18+ rating for games after years of tireless campaigning. (http://techgeek.com.au/2014/01/03/one-year-r18-changed-anything/)
These are questions, and issues that gamers, developers, and hopefully steam will consider if we want to continue to promote the "games are art" platform… Since not all art is meant to be pleasant...