Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
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Build most powerful forces, unleash hordes of monster and control your soldiers!
3.80 / 5.00 4,200 Viewsalot of games here use pixel sprites others use sprites that seem to be hand drawn so which is better. i personally prefer pixel sprites but thats just me but i have seen hand drawn work very well and not just in point and click choose your own adventure interactive story games either.
At 11/16/14 09:02 PM, nanocon wrote: alot of games here use pixel sprites others use sprites that seem to be hand drawn so which is better. i personally prefer pixel sprites but thats just me but i have seen hand drawn work very well and not just in point and click choose your own adventure interactive story games either.
I personally like when the art is done in a anime-like style.
I've seen way too many pixel games these past few years. I don't mind when it's stylistic but it's becoming more and more of a gimmick, to the point of being overdone. I prefer plain old cartoon graphics. Hell, I'd even opt for ASCII graphics before pixel art at this point.
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If the sprites are actually custom-made, then definitely pixel! There are way too few of those.
retro shit needs to be kill
it was a technical limitation, not an art style
now 85% of all indeehh games are made from it
At 11/17/14 09:25 AM, Cyberdevil wrote: If the sprites are actually custom-made, then definitely pixel! There are way too few of those.
I can't wait for Pico Day Beatdown.
Best pixel platformer 2015.
It really depends on how it's done. I really love both styles of drawing.
At 11/17/14 12:06 PM, Amaranthus wrote: I can't wait for Pico Day Beatdown.
Best pixel platformer 2015.
Most overhyped pixel platformer of the decade! :D
At 11/17/14 12:04 PM, kanef wrote: retro shit needs to be kill
it was a technical limitation, not an art style
now 85% of all indeehh games are made from it
Old 8-bit pixel games were pretty shitty, but new, more meticulously crafted pixel games like Metal Slug, those just never grow old! Just look at those pixels! The visual limitations in different eras make some games age fast... but not pixel. :P
At 11/17/14 01:57 PM, Cyberdevil wrote:At 11/17/14 12:04 PM, kanef wrote: retro shit needs to be killOld 8-bit pixel games were pretty shitty, but new, more meticulously crafted pixel games like Metal Slug, those just never grow old! Just look at those pixels! The visual limitations in different eras make some games age fast... but not pixel. :P
it was a technical limitation, not an art style
now 85% of all indeehh games are made from it
agreed metal slug is the perfect example of amazing sprite work as well many popular games like switch force also feature pixels of high calaber anouther amazing example is shantae and the pirates curse
At 11/18/14 01:36 AM, nanocon wrote: agreed metal slug is the perfect example of amazing sprite work as well many popular games like switch force also feature pixels of high calaber anouther amazing example is shantae and the pirates curse
Hadn't played any of those awesome other examples you mention, they look good... Shantae looks a bit like Aladdin too. Though it might not classify as one of the most elaborate Pixel games, it is one of the timeless ones. Also Cave Story, made pixel by pixel by Pixel. :P
At 11/16/14 09:02 PM, nanocon wrote: alot of games here use pixel sprites others use sprites that seem to be hand drawn so which is better. i personally prefer pixel sprites but thats just me but i have seen hand drawn work very well and not just in point and click choose your own adventure interactive story games either.
Yes, yes. Many people enjoy the use of "pixel" sprites, many people don't care and others wish for the author to die in a fire. In all aspects it is simply part of the visual media accompanying the game, rarely being part of the mechanic (instead being a majority of the mechanic). For some it's just convenient and cool looking to them which isn't wrong - nobody is doing much with 8 bit or 16 bit art and it will be a lost art down the road.
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Okay.
At 11/18/14 06:05 AM, Cyberdevil wrote:At 11/18/14 01:36 AM, nanocon wrote: agreed metal slug is the perfect example of amazing sprite work as well many popular games like switch force also feature pixels of high calaber anouther amazing example is shantae and the pirates curseHadn't played any of those awesome other examples you mention, they look good... Shantae looks a bit like Aladdin too. Though it might not classify as one of the most elaborate Pixel games, it is one of the timeless ones. Also Cave Story, made pixel by pixel by Pixel. :P
Oh no your thinking of the origanal shantai, pirates curse is one of the sequels and has sprite work on par with metal slug its for download in the 3ds shop. i played the the black and white version of cave story on my wii before they updated the graphics so i cant say i know first hand how good they are but i have seen the screen shots and i am impressed. in fact alot of the indie games on the 3ds shop have awsome sprite work.
anouther one that has good pixels is grinsia its a top view type. an interesting one that also has interesting pixels is 1001 spikes its an 8 bit done in modern times but its not the nostalgic type of 8 bit it is done amazingly well and makes 8 bit look an actually desirable design aspect for the modern gamer.
At 11/18/14 03:29 AM, Immortal19 wrote: Anime style > rest
you are aware anime style sprites can be achieved in both pixel and drawn sprites right
Play Skullgirls/Dust: AET and every other game ever looks like shit
At 11/18/14 01:24 PM, nanocon wrote:At 11/18/14 03:29 AM, Immortal19 wrote: Anime style > restyou are aware anime style sprites can be achieved in both pixel and drawn sprites right
Uhm......yeah.
Pixel stuff ftw!
Most artists don't bother with pixel stuff because it is a pain to make. It's a dying art in the digital world. For that reason... Pixelated art is awesome. (In Games)
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At 11/18/14 03:34 PM, frootza wrote: Pixel stuff ftw!
Most artists don't bother with pixel stuff because it is a pain to make. It's a dying art in the digital world. For that reason... Pixelated art is awesome. (In Games)
dying art eh well true in most places but not at devientart try looking up abysswolf incredable skill level there and all the pixel art groups there to.
I hate pixel shit so much due to overuse and how bland it looks because people keep using bad color palettes with it..
At 11/18/14 06:05 AM, Cyberdevil wrote:At 11/18/14 01:36 AM, nanocon wrote: agreed metal slug is the perfect example of amazing sprite work as well many popular games like switch force also feature pixels of high calaber anouther amazing example is shantae and the pirates curseHadn't played any of those awesome other examples you mention, they look good... Shantae looks a bit like Aladdin too. Though it might not classify as one of the most elaborate Pixel games, it is one of the timeless ones. Also Cave Story, made pixel by pixel by Pixel. :P
Was Cave story more in the lines 16 bit detail ?It has it's own distinctive style compared to some other stuff released on the nes.
At 11/18/14 08:46 PM, argile wrote:At 11/18/14 06:05 AM, Cyberdevil wrote:At 11/18/14 01:36 AM, nanocon wrote:
Was Cave story more in the lines 16 bit detail ?It has it's own distinctive style compared to some other stuff released on the nes.
Hadn't played any of those awesome other examples you mention, they look good... Shantae looks a bit like Aladdin too. Though it might not classify as one of the most elaborate Pixel games, it is one of the timeless ones. Also Cave Story, made pixel by pixel by Pixel. :P
actually cave story was never on the nes its just really good at the retro look it was actually made just a few years ago infact.
At 11/18/14 01:22 PM, nanocon wrote: Oh no your thinking of the origanal shantai, pirates curse is one of the sequels and has sprite work on par with metal slug its for download in the 3ds shop. i played the the black and white version of cave story on my wii before they updated the graphics so i cant say i know first hand how good they are but i have seen the screen shots and i am impressed. in fact alot of the indie games on the 3ds shop have awsome sprite work.
Ah yeah, that looks a bit more visually elaborate! Nice. Cave Story was indeed pretty impressive, though I haven't played the upgraded console versions at all, just the original release for PC. Hearing the stories of how long it took to make (something like 6 years?) just makes me appreciate it all the more. :)
anouther one that has good pixels is grinsia its a top view type. an interesting one that also has interesting pixels is 1001 spikes its an 8 bit done in modern times but its not the nostalgic type of 8 bit it is done amazingly well and makes 8 bit look an actually desirable design aspect for the modern gamer.
Grinsia hmm... from the screencaps I see it seems pretty normal, but maybe there's more under the surface. Titles like Breath of Fire, Chrono Trigger, Final Fantasy... even the Pokemon games come to mind. 1001 sprites looks like a fresh interpretation of the old games! Similar, but somehow with much more clarity. Reminds me of this.
Other great pixel games: any newer Castlevania release, Superbrothers: Sword and Sworcery EP and Retro City Rampage.
At 11/19/14 02:06 AM, bumblefish wrote: I prefer pixel art if done right.
lmao, if only that was a real game! XD
At 11/18/14 03:29 AM, Immortal19 wrote: Anime style > rest
I call bullshit on that one
Since pretty much everyone uses Wacom tablets its technicly mix of traditional and pixel art
At 11/19/14 07:31 AM, DjGubkafish wrote:At 11/18/14 03:29 AM, Immortal19 wrote: Anime style > restI call bullshit on that one
*cough* no.