At 9/20/14 09:49 PM, test-object wrote:
Also, it's mostly the collision which has been bothering me.
This will have to do with how you balance the behavior of your new cursor object, especially in instances when the actual mouse loses focus, like Mint mentioned. In that situation, you'd want the object to, maybe, stop moving entirely, or you could have it float to a different position.
I think you'd be better off having the object follow your mouse with some easing instead of startDrag. You'd want this to be really controlled so that the object couldn't just clip through walls and such.
I'm not super up to speed on mouse manipulation, myself.