At 7/15/14 11:28 PM, Seriousle wrote:
At 7/14/14 01:16 AM, Chronamut wrote:
even this thread has taught me a lot -so thanks guys :)just my 2 cents here as most other points i have, have been noted n brought up prior, but one thing i want to bring to your attention, and i can see you are both very 'paranoid' n private, however.. these traits will hurt you in the kickstarter game,
for the most part minus the potato salad of coarse because thats just lolz but a successful kickstarter will have 1 or both of 2 things.
1. it is very transparent in how funds will be spent. people are very hesitant to give you 10,000 to have you make 1 $150 box, and then disappear with the rest of the fund and never be heard of again.. kick starters that explain. this is how much i want and this is what its for exactly people read it/see it and go 'oh that seems reasonable' then they are happy to pitch in their 2 cents.
2. rewards. now this is a little more challenging for you, but take for example the cooler you brought up, thats successful because of its rewards, its almost all physicals and you get a reward for the donation you make, your not pitching money to support the research of a product as much as you are physically preording the product
the biggest turn off for people on kick starters seem to be goals without any real logic or basis, and thats usually not because the person behind it hasnt worked it out themselves its just they dont know / or refuse to put it out there how much they are spending on what and where and how they came up with that ammount..
so when a person comes across your kickstarter and sees you want 10,000 to create $150 lightboxes, and they have no idea the work or costs that go into creating them, how will they justify giving you any money?
tru enough! I am working out a breakdown as we speak - I often say the best way to learn is to fuck up, and then have everyone tell you what you did wrong - you learn MUCH faster then if you were to somehow understand this all beforehand and do ton of research - in field experience is always the best- after all - building codes are just an accumulation of what not to do after horrible things have happened when they were actually done..
my goal is to use photovoltaic strips as secondary power - they will not power the lightbox alone, but will instead provide auxillary power to the lithium ion rechargeable batteries inside, which will also be able to be plugged in to be recharged (ideally). Unfortunately as much as I would like these lightboxes to last forever.. it seems that even though the bulbs will never burn out, the transformers will eventually go. Constantly powered the lights can last anywhere from 5-10 years - and that is being lit non-stop.
Admittedly they don't look to bad during the day unlit, but look much better lit, even during the day.. the light just brings out a dimension to the image that makes it actually pop in 3d.
The batteries will need to be replaced eventually as well, as even rechargeable batteries don't last forever.. aand the photovoltaic cells will probably go eventually to. It is a problem with dealing with technology that, like everything, has a shelf life. My goal is to make it so that for a fee we can always repair them for people, or most of them can open it up, figure it out for themselves, and get the part they need to fix it themselves. Regardless most people won't have these on all the time and thus they should last years and years and years..
I have done a step by step breakdown of the price and where it is going on the kickstarter page - hopefully this helps :)
The price for the gallery is around the same price my friend who I am using his studio space paid for his, so I figure it is a good price, and will allow me to find one that has the resources I need. Also naturally I will not be neting 10 grand - probably more like 8 grand as with all the kickstarter rewards some of that will be eaten up through the rewards as well as the fees from the site, so I factored that into my price.