Tyme Kingdom Neeeds Vas And Music
- Drtygira
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Drtygira
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DISCLAIMER:
Please note, i know im not very old on newgrounds account wize. i have been lurkng, watching... Stalking the most talented please do not be turned off by my account age. also, i am unable to pay you so i am looking for volunteers which will be in the credits of the game, erected as statues or as a character if you would like.
Now that thats out of the way. let me tell you my needs.
I am Looking for Voice Actors and Composers. Composers may be hard to come by but i am sure
you lovely Voice Actors will help me on this journey. so... Ahem.
My Game, Tyme Kingdom, was on Steams First page, it has been on the first page of IndieDB every new post.
(with only 4 watchers and 120 lurkers they should hurry up and follow already). here are some examples of what the game will look like as a Comedy Turn Based Nonsense Semi-MMORPG.
W.I.P Intro: in a land quiet far from Normandy!... in another world... there is a man named "Teflon junior the third... SENIOR! this man... holds a key... NOT JUST ANY KEY DON'T BE ALL "So what i have a pair of keys... AND A FREAKING CAR!" no... this key is a key to a kingdom... but this man is corrupt you see... but that's not important right now... the important part is "Why the heck is this guys name Teflon junior the third SENIOR!" and "Why is Normandy related?" well, you see Teflon father was Teflon the junior the second and his father was Teflon the first... so when his father added junior to his name he decided to add senior to his sons name... anyway... the reason Normandy is related is because... NORMANDY! NORMANDY! NORMANDY! NORMANDY!... anyway in this kingdom there is a house, and in this house... is... well... you... who else would it be Nimrod... who do you think im talking to here? myself? anyway it is you in this house and your destiny... is about to start!.
Details: The game has 9 Races
Humid: Humans 1.2x with all weapons
Canina: Dog/Wolf Race -x2 damage with 2h weapons
Felisa: Cat Race = 2x Damage with Duel Weapons
Avana: Bird Race 2x Resistance to earth element damage
Kroasa: Kroc Race 2x damage with knuckle weapons
Shade: Ghost Human Race 2x resistance to all physical Damage
Orc: Cave elf race 1.5x resistance to both Dark Magic & Earth Element Damage
Sky Elf: Elf Race 2x Damage with "Sky" type weapons and Magic
Woad: Ent Race 4x damage with "wood" type weapons and magic, but also takes 4x damage from flame type magic and weapons
Map Is Gigantic.
Can be played on a toaster
Unity Pro Engine (may switch to Unreal or Cry)
Full Customization (skills, House, Character, decals)
Skills use a unique Quicktime Damage modifier.
Ahem: if you set your "Flame burst" custom skill as "QQER" the double letters will half the damage but increase
accuracy, And E And R will increase the Damage by 10% + 5% different letter making its total stats be
QQ + 20 acc
E + 10% Dmg
R + 15% Dmg
making your flame burst damage do much more damage, Failing the quicktimes does not "End" a skill. but seperates it
More explanation:
Fail at the beginning by missing a q: Normal skill damage.
get 1 Q but fail the rest: Fire ball is smaller, causng 10% more accuracy but no other modis
get all but the R: QQ will add 20 acc but E will only add 8% damage
"Perfect" button pressing will get full effect of the skill.
but enough of that, lets head to Videos:
Explosion physics / Character model View: https://www.youtube.com/watch?v=jujBqM3JOU0
Slime Boss OverWorld idle / Engadge: https://www.youtube.com/watch?v=R-JePgySfi4
Slime Boss Battle Idle / Special attack: https://www.youtube.com/watch?v=QKqbIyFVJZk
Images can be found here: http://www.indiedb.com/games/tyme-kingdom/images
Thank you for Reading, if you are interested in the role of Voice actor please add me to Skype:
Miro.Tygira
Thank you for Reading this far. Thanks again for clicking on my thread, have a nice day!
Tyme Kingdom Stats: Currently working on:
Perfecting the battle system25%
a list of what is being done can be found Here.
- johnfn
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johnfn
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At 6/6/14 09:43 PM, Drtygira wrote: Can be played on a toaster
...
[6,11,4,10,2,10,-68,5,15,-68,16,4 ,1,-68,-2,1,15,16,-67].map(function(v){ return String.fromCharCode(v + 100) }).join(""); // updated for web 2.0!
- Drtygira
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Drtygira
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At 6/7/14 01:59 AM, johnfn wrote:At 6/6/14 09:43 PM, Drtygira wrote: Can be played on a toaster...
you made me laugh sir.
Tyme Kingdom Stats: Currently working on:
Perfecting the battle system25%
a list of what is being done can be found Here.
- samulis
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samulis
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At 6/6/14 09:43 PM, Drtygira wrote: Let me explain the entire irrelevant backstory and everything you don't need to know as possible composer applicant.
Woah there buddy, you're missing some pretty major details before anyone is willing to VA or do music. Please take note: we are not designers, we are not artists, we are not programmers. We don't need to know all the technicalities or the plot twists or any of that. We are musicians, we need to know what you want from us. ;)
First, we need to know how much music you want, both in minutes and in number of tracks. It doesn't have to be final, just some rough estimate so we know if you're bonkers or mildly sane. (I wouldn't recommend more than 30-40 minutes tops of music; on average looping tracks are 1-3 minutes and "song" tracks are 2-4)
Second, we need to know what genres and styles of music you want. Your game could be scored in a huge variety of ways, knowing what you want will help keep people who wouldn't have a chance anyway due to stylistic choices from wasting their time posting or trying to contact you. Examples of any existing works that match the feel are good. Hey, maybe you can even take some time to go digging in the audio portal and find some pieces whose composers will let you use them for free.
Third, we need to know what kind of timeframe you have for delivery of the material. It is VERY RARE for a composer to begin work until a game is in ALPHA or even closed BETA in most small game scenarios, meaning it is roughly playable. This is because bringing them on before that means they'll have to redo a lot of work as you change things as the game gets put together.
Fourth, we need to know what sort of previous experience you have with game development. 9/10 people who post with jobs in this forum turn out to be duds who give up halfway through and the composer is left with a bunch of half-finished music and no pay. We want to be sure you will go the full distance and aren't just blowing hot air, nothing personal.
Fifth, just a side note, if you're looking for a good sounding score, you won't find it via volunteers unless you A. look really hard or; B. have an extremely good track record and/or are a popular developer. Most of the top talent on the audio portal are commercial-only for original works (especially for a FULL score). However, you can totally use existing works in your project if it's not for sale! If it is for sale, you will need to settle arrangements with the composers whose pieces you use, but it will be MUUUUCH cheaper than paying for custom music (plus some, if not many, may consider letting you use it for free). Downside, it isn't custom-fit, upside, it's economical.
Voices will need to know what jobs are open, with specifics regarding what those roles entail. I would highly recommend you seek the voices yourself- there are a ton of great voice actors on newgrounds, and a section of the audio portal is devoted to VA reels. Go take a listen and find people who work for you. VA's don't surface in this forum as much as composers and producers. :)
- Drtygira
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Drtygira
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At 6/7/14 05:36 PM, samulis wrote:At 6/6/14 09:43 PM, Drtygira wrote: Let me explain the entire irrelevant backstory and everything you don't need to know as possible composer applicant.Woah there buddy, you're missing some pretty major details before anyone is willing to VA or do music. Please take note: we are not designers, we are not artists, we are not programmers. We don't need to know all the technicalities or the plot twists or any of that. We are musicians, we need to know what you want from us. ;)
First, we need to know how much music you want, both in minutes and in number of tracks. It doesn't have to be final, just some rough estimate so we know if you're bonkers or mildly sane. (I wouldn't recommend more than 30-40 minutes tops of music; on average looping tracks are 1-3 minutes and "song" tracks are 2-4)
Second, we need to know what genres and styles of music you want. Your game could be scored in a huge variety of ways, knowing what you want will help keep people who wouldn't have a chance anyway due to stylistic choices from wasting their time posting or trying to contact you. Examples of any existing works that match the feel are good. Hey, maybe you can even take some time to go digging in the audio portal and find some pieces whose composers will let you use them for free.
Third, we need to know what kind of timeframe you have for delivery of the material. It is VERY RARE for a composer to begin work until a game is in ALPHA or even closed BETA in most small game scenarios, meaning it is roughly playable. This is because bringing them on before that means they'll have to redo a lot of work as you change things as the game gets put together.
Fourth, we need to know what sort of previous experience you have with game development. 9/10 people who post with jobs in this forum turn out to be duds who give up halfway through and the composer is left with a bunch of half-finished music and no pay. We want to be sure you will go the full distance and aren't just blowing hot air, nothing personal.
Fifth, just a side note, if you're looking for a good sounding score, you won't find it via volunteers unless you A. look really hard or; B. have an extremely good track record and/or are a popular developer. Most of the top talent on the audio portal are commercial-only for original works (especially for a FULL score). However, you can totally use existing works in your project if it's not for sale! If it is for sale, you will need to settle arrangements with the composers whose pieces you use, but it will be MUUUUCH cheaper than paying for custom music (plus some, if not many, may consider letting you use it for free). Downside, it isn't custom-fit, upside, it's economical.
Voices will need to know what jobs are open, with specifics regarding what those roles entail. I would highly recommend you seek the voices yourself- there are a ton of great voice actors on newgrounds, and a section of the audio portal is devoted to VA reels. Go take a listen and find people who work for you. VA's don't surface in this forum as much as composers and producers. :)
i see where your comming from, but im looking for "Stand By" V.As and Composers.
Anyway, none of the Tracks will be long, and each of them would be "Classical/Electronic" 35 Seconds - 1 minute/loopable
nothing to insain, and i really just need voice actors for when the game is ready to add them.
german Accents, English, Mexican, American. Each Race of the game has there own "Real world" location of which they would be if they were placed on earth. I put the technical details of the game so you could read and get interested in working with me. instead of me barging in and being all "I DEMAND GERMAN SOUNDING VOICES FOR FREE" <--- sounds a but rude.
but yes i see where your coming from and i hope this cleared at least some things up.
Tyme Kingdom Stats: Currently working on:
Perfecting the battle system25%
a list of what is being done can be found Here.
- KatMaestro
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KatMaestro
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I lost it at the toaster part.
- Drtygira
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At 6/7/14 06:44 PM, Elitistinen wrote: I lost it at the toaster part.
The Models, Shader Details and Script are all designed for low end Pcs. a play on words everyone loves,
Tyme Kingdom Stats: Currently working on:
Perfecting the battle system25%
a list of what is being done can be found Here.
- chrisjmusic
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chrisjmusic
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I am willing to compose some preliminary music/themes and do some sample voice overs. Please check out my music on my profile, let me know what you think. And I agree with the above, gotta give us some info on specific scenes... etc... don't need all the tech info!
Chrisjmusic
Composing for today's Video Game and Internet industry
www.chrisjohnsonhomestudio.com
- Drtygira
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Drtygira
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For people Looking for What i need, thanks for continuing to read the comments.
there is no edit button it seems so im posting it here.
Voice Table:
Humid: American accent
Canina: German accent
Felisa: South American accent
Avana: English accent
Kroasa: Deep Voiced American accent
Shade: Deep Voiced American accent
Orc: Deep Voiced German accent
Sky Elf: Japanese accent
Woad: Deep voiced Japanese accent
Music:
For your Scores, they sound really nice. what i am looking for are 35 second - 1 minute Loops:
Overworld: 1
Battle: 9, 3 of each
Boss battles, Area battles, Scripted battles
Towns: 6
Castles: 6
Dungeons: 45
Fields: 56
Tyme Kingdom Stats: Currently working on:
Perfecting the battle system25%
a list of what is being done can be found Here.
- samulis
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samulis
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At 6/8/14 08:40 AM, Drtygira wrote: Music:
For your Scores, they sound really nice. what i am looking for are 35 second - 1 minute Loops:
Overworld: 1
Battle: 9, 3 of each
Boss battles, Area battles, Scripted battles
Towns: 6
Castles: 6
Dungeons: 45
Fields: 56
You sure you didn't mean "4" and "5" respectively for the last two? Most games made by people on Newgrounds have approximately 5-20 tracks. The upper limit of tracks one might find in an indie game is probably 35 or so unless the composer has a very long time, is paid very handsomely, or there are several composers. :P
If you really want over 100 tracks, you'd better start looking through the audio portal... many people here haven't written that many tracks in their whole lives.
- Drtygira
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Drtygira
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At 6/8/14 09:37 AM, samulis wrote: You sure you didn't mean "4" and "5" respectively for the last two? Most games made by people on Newgrounds have approximately 5-20 tracks. The upper limit of tracks one might find in an indie game is probably 35 or so unless the composer has a very long time, is paid very handsomely, or there are several composers. :P
If you really want over 100 tracks, you'd better start looking through the audio portal... many people here haven't written that many tracks in their whole lives.
im not asking one person to make all the tracks. and it would be hella boring if you heard the same track in every dungeon and every field.
Tyme Kingdom Stats: Currently working on:
Perfecting the battle system25%
a list of what is being done can be found Here.
- KatMaestro
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At 6/8/14 09:45 AM, Drtygira wrote:At 6/8/14 09:37 AM, samulis wrote: If you really want over 100 tracks, you'd better start looking through the audio portal... many people here haven't written that many tracks in their whole lives.im not asking one person to make all the tracks. and it would be hella boring if you heard the same track in every dungeon and every field.
Are you planning to pay them good? Because that's a lot of people to work for you. Not everyone is willing to work pro-Bono for you, especially something this gigantic. Sure, it's great for promotion, but I don't think *a lot* of these composers will put up their limbs to work on an massive project without returning their favors.
- Drtygira
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At 6/8/14 10:23 AM, Elitistinen wrote:
Are you planning to pay them good? Because that's a lot of people to work for you. Not everyone is willing to work pro-Bono for you, especially something this gigantic. Sure, it's great for promotion, but I don't think *a lot* of these composers will put up their limbs to work on an massive project without returning their favors.
DISCLAIMER:
Please note, i know im not very old on newgrounds account wize. i have been lurkng, watching... Stalking the most talented please do not be turned off by my account age. also, i am unable to pay you so i am looking for volunteers which will be in the credits of the game, erected as statues or as a character if you would like
Tyme Kingdom Stats: Currently working on:
Perfecting the battle system25%
a list of what is being done can be found Here.
- samulis
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At 6/8/14 09:45 AM, Drtygira wrote:At 6/8/14 09:37 AM, samulis wrote: You sure you didn't mean "4" and "5" respectively for the last two? Most games made by people on Newgrounds have approximately 5-20 tracks. The upper limit of tracks one might find in an indie game is probably 35 or so unless the composer has a very long time, is paid very handsomely, or there are several composers. :Pim not asking one person to make all the tracks. and it would be hella boring if you heard the same track in every dungeon and every field.
If you really want over 100 tracks, you'd better start looking through the audio portal... many people here haven't written that many tracks in their whole lives.
Even the largest AAA games don't have 100 tracks unless they have three or four veteran, very very well paid composers working over a considerable timeframe. Most indie games have the same track or same small set of tracks in every field and dungeon and I have yet to hear anyone else complain about it.
It's simply how things go in the struggle between quality, quantity (or speed), and economy- you get to pick two and lose out on one. You can get good quality in great quantity or at great speed, but it won't be cheap. Alternately, you can get bad quality in great quantity or at great speed, and it will be cheap. Your only other option is good quality in small quantity or slowly, and affordably (generally what most game devs go for, quality over quantity). That is how custom music has worked, still works, and will always work until the robot androids destroy the world.
I did a score for a large adventure game a while back, several hours long to play through. There's 14 minutes of music total and 15 cues including the intro cinematic, death song, and victory song. One song per normal battle, one song per boss battle, three map songs (early, mid, late), a few themed songs for special events. The creator was concerned he might need to remove some music even at this.
Another example, a large gravity-based platformer I am working on. Each zone has a main song 2-4 minutes long that loops. The developer spent an entire week at a convention listening to the main menu song and the music for the first few zones and he said by the end he liked them even more. Good quality music removes the need for variation in music. It's good enough that you can get away with only one track per each thing.
One solution to your issue is what is called a "playlist" approach. In this approach, the composer creates, say, 5-10 2-3 minute tracks per each playlist of "field", "dungeon", "battle", and "town". Then the game auto-picks one track from the playlist and plays it. Switches it to another one when that song ends. This way, there is diversity in the score without too much work on the composer's end or the implementer's end.
No matter what, I very strongly advise against more than 30 tracks in a game, or more than 15 if you're not paying. "tokens of thanks" and "links to your page in the credits" won't make anyone jump on board your project because when it comes to buying lunch, neither thing is accepted by the guy behind the counter. :P
- Drtygira
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At 6/8/14 12:23 PM, samulis wrote:
:Snip
point one: Most games i seen, Indie or AAA MMOS Have alot more then 100 tracks.
Most indie games are run by volunteers, and most AAA games have over a million dollers of budget, comparing them is foolish
Point two: you have it mixed up.
Speed, Quality, cheap, you can pick 2 but not 3.
Fast and HQ, wont be cheap
Cheap and fast wont be good.
cheap and HQ wont be fast.
now this does'nt exactly apply correctly since im not saying "HEY... I WANT THIS NAOW!" as i said before i need people on stand by. so pretty slow. "Quality and Cheap" is pretty much what im going for. Heck later im even willing to send anyone whos helped me a free T-Shirt. hue.
Point three:
Your point is pretty clear here, although that was for a small-scale RPG, not a SMMORPG
if i want players to continue player i dont want them to listen to the same song over and over.
Point four:
your point here is highly valid aswel. but the reason Field and Dungeon music is not just 1 -3 tracks is because
each field and dungeon are Unique. for example. the field infront of the main castle is Human Based and Royal, while a field infront of the gheto village is run down and muddy. having a royal field music for both, would be wierd. and out of place.
Point 5
this is a great idea, but for themed fields and dungeons, it kind of blows the purpose.
Point 6
when you volunteer in general you are doing so without even hope for a reward. the disclaimer says i am looking for Volunteers. those who dont want to work out of the kindness of their heart are free to leave.
Tyme Kingdom Stats: Currently working on:
Perfecting the battle system25%
a list of what is being done can be found Here.
- KatMaestro
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At 6/8/14 10:32 AM, Drtygira wrote:
also, i am unable to pay you so i am looking for volunteers which will be in the credits of the game, erected as statues or as a character if you would like
You said you're the big guy with big feature. Yet you're unable to at least, give some compliment to the artists. You're looking for 4-5 people who may work together and working over 100 tracks.
To whoever musicians with a lot of time, this is your first gigantic pro-bono work.
- Drtygira
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At 6/8/14 12:58 PM, Elitistinen wrote:At 6/8/14 10:32 AM, Drtygira wrote:You said you're the big guy with big feature. Yet you're unable to at least, give some compliment to the artists. You're looking for 4-5 people who may work together and working over 100 tracks.
also, i am unable to pay you so i am looking for volunteers which will be in the credits of the game, erected as statues or as a character if you would like
To whoever musicians with a lot of time, this is your first gigantic pro-bono work.
pretty sure i gigantic model statue in the game just for them is more then enough "compliment to the artists"
be sure to read next time.
Tyme Kingdom Stats: Currently working on:
Perfecting the battle system25%
a list of what is being done can be found Here.
- TheGoatee
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pretty sure i gigantic model statue in the game just for them is more then enough "compliment to the artists"
be sure to read next time.
Trust me, we read that. Unfortunately, that doesn't help. 100 tracks at average 1-2 bourse, so between 100-200 hours of work. Lets say we do that for a regular job, minimum wage. $815-1635 dollars of work for a statue in the game, and that's a cheap number, or more like an stupidly cheap number. Try 20 times that number for a cheap professional composer. You want that much, you do a Kickstarter or indiegogo, and you raise for it. Don't take advantage of what audio artists do, just because it seems easy doesn't mean it is. Do that and we are all happy. I don't mean offense, so my apologies.
- Drtygira
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At 6/8/14 01:44 PM, TheGoatee wrote:
i fail to see where i wanted one person to work on all tracks.
Tyme Kingdom Stats: Currently working on:
Perfecting the battle system25%
a list of what is being done can be found Here.
- KatMaestro
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At 6/8/14 01:50 PM, Drtygira wrote:At 6/8/14 01:44 PM, TheGoatee wrote:i fail to see where i wanted one person to work on all tracks.
Then you fail to get your work done right.
- Drtygira
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fixed:
Music:
Looking for 3 Composers to work with me on 35 - 1 minute long loops of:
Overworld: 1
Battle: 9, 3 of each
Boss battles, Area battles, Scripted battles
Towns: 6
Castles: 6
Dungeons: 3
Fields: 5
total: 30 scores
Tyme Kingdom Stats: Currently working on:
Perfecting the battle system25%
a list of what is being done can be found Here.
- SoundChris
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At 6/8/14 02:03 PM, Drtygira wrote: Looking for 3 Composers to work with me on 35 - 1 minute long loops of:
Sorry if i have got to say this but you know what you are asking for? You want high quality and cheap / for free. Thats something which you definitely wont get. Its one thing to ask for 1-3 short pieces for free. But have you thought how much time it can take to only do 1 minute of music?
A beginning professional will take about $ 150 - 200 per completed minute of composed music. And thats even cheap. If its high quality a composer might be able to compose 1-2 minutes a day - depends on the complexity. Then you say you will sell it on steam (if i understood correctly) and also say you cant pay just anything?
Let me change the question a little bit: You are a game developer. If a musician / writer comes to you and tells you "I want to start a gigantic project and need 100 / 150 of hours of your time. I want to make money with this but i wont pay anything." Dont tell me you would do this :D
If you really should find someone this person must be really desperate or you have ultra luck. To be named in the credits isnt a compensation. That goes without saying because the music is his copyright / intellectual property.
Music has got a value and creates a big part of the games feel / athmosphere and is one of the elements which can be critical for a games / films success. It also deserves to be respected that way.
- Drtygira
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At 6/8/14 09:45 PM, SoundChris wrote:
This Thread is now closed. All requirments have been met, and i have recieved 6 messages from 6 different composers. but thank you for you None sense. will keep that in mind for my next project.
HUEHUEHUEUEHUEHUEHUEHUEHUEHUEHUEHUE
Tyme Kingdom Stats: Currently working on:
Perfecting the battle system25%
a list of what is being done can be found Here.
- SoundChris
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At 6/8/14 10:11 PM, Drtygira wrote: but thank you for you None sense
lol :D
- Drtygira
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as for your second point, I have done Free work and dedicated my time to help
mechanists Game "City of steam" with new code, ideas and models. and was featured in one of
their E-Magazines.
So *toung face*\
HUEHUEHUEHUEHUEHUEHUEH
Tyme Kingdom Stats: Currently working on:
Perfecting the battle system25%
a list of what is being done can be found Here.
- TheGoatee
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TheGoatee
- Member since: Nov. 9, 2013
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At 6/8/14 10:15 PM, SoundChris wrote:At 6/8/14 10:11 PM, Drtygira wrote: but thank you for you None senselol :D
Funny Drtygria, because by sticking to you None sense, you passed on this site's top composers. They will also keep you in mind. I hope the composers you have give you high quality work for cheap, and good luck with your projects in the future, seriously.
- MetalRenard
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MetalRenard
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Wow, a great example of someone I'd never, ever work for.
Rocker, Composer and World Ambassador for Foxes! I'm on Youtube. Come check me out! Veteran REAPER user.
- Drtygira
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Drtygira
- Member since: May. 2, 2014
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At 6/8/14 11:58 PM, TheGoatee wrote:At 6/8/14 10:15 PM, SoundChris wrote:Funny Drtygria, because by sticking to you None sense, you passed on this site's top composers. They will also keep you in mind. I hope the composers you have give you high quality work for cheap, and good luck with your projects in the future, seriously.At 6/8/14 10:11 PM, Drtygira wrote: but thank you for you None senselol :D
im closing this thread for multiple reasons.
The criteria is met.
Trolls and people who can't read keep comming in
people dont know how to read the first sentance.
people like to "Add" words to this thread aka: "you want 1 person to do over 100 scores~?!1?" lol.
people fail at taking things seriously.
Once the crit is met 3 people insult me. weird.
Good day sirs. this thread is now over.
Tyme Kingdom Stats: Currently working on:
Perfecting the battle system25%
a list of what is being done can be found Here.
- MetalRenard
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MetalRenard
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You'll have to wait for a moderator to close the thread.
Rocker, Composer and World Ambassador for Foxes! I'm on Youtube. Come check me out! Veteran REAPER user.
- Ryuno074
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Ryuno074
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There is a reason why most projects need a PR person.
SoundCloud: https://soundcloud.com/ryunocore
Need custom music or SFX for your project? http://www.newgrounds.com/bbs/topic/1361543


