Does anybody have any idea of the theory behind import 3d animation and graphics into flash for game development?
Does anybody have any idea of the theory behind import 3d animation and graphics into flash for game development?
At 4/23/14 03:24 AM, Shadaw wrote: Does anybody have any idea of the theory behind import 3d animation and graphics into flash for game development?
You'd have to use a 3D engine, like away3D:
http://away3d.com/features/
" Away3D enjoys full support for skeleton animation, vertex animation, particle animation and path animation. GPU acceleration is implemented in the animation systems whenever possible, keeping CPU use as low as possible. Skeleton animation uses a hierarchical rig arrangement, with weighted skinning on the verticies. Vertex animation uses frame-based interpolation of individual geometry poses. Particle animation can use static or dynamic parameters for adjusting particle behaviour. And moreā¦ "