well not really but this guy made some thing that looks insanely good and its like a resident evil 2 remake its just awesome
so what do you all think this is awesome
and i hope this makes the whole thing instead of this little experiment he did.
well not really but this guy made some thing that looks insanely good and its like a resident evil 2 remake its just awesome
so what do you all think this is awesome
and i hope this makes the whole thing instead of this little experiment he did.
At 4/18/14 02:30 PM, kazumazkan wrote: well not really but this guy made some thing that looks insanely good and its like a resident evil 2 remake its just awesome
so what do you all think. i think this is awesome and i hope he makes the whole thing instead of this little experiment he did.
sorry i fixed it .
Wasn't the RE1 remake for Gamecube well received and successful? Why didn't they also do 2 and 3 instead of only porting them?
At 4/18/14 02:58 PM, Sense-Offender wrote: Wasn't the RE1 remake for Gamecube well received and successful? Why didn't they also do 2 and 3 instead of only porting them?
it was very successful i just wish that capcom just went a head and did remakes of those games and if they do that now they can save themselves and make long time fans happy.
also another video
Seems less scary and realistic for some reason.
At 4/19/14 09:35 PM, SCTE3 wrote: Sucks that they were just experimenting with some models and such in the game. Glad to hear there are a few people trying to make a full fledged RE2 remake if the author comment is anything to go by.
i really do like they way this guy did what he did and very good looking and RE2 remake i just hope its amazing as it sounds and if they do a good job im sure they'll do the same with nemesis.
i mean look at black mesa source when people put their time and hard good comes out of it
At 4/18/14 02:58 PM, Sense-Offender wrote: Wasn't the RE1 remake for Gamecube well received and successful? Why didn't they also do 2 and 3 instead of only porting them?
Shinji Mikami has said fairly recently that it was a commercial failure, and that's what led to RE4 taking a more action-oriented approach. Plus survival horror in general was kind of seen as a problem that needs fixing. The camera angles and controls seemed to get nothing but hate back then. There was no way in hell that full scale RE2 and 3 remakes would both sell well enough.
Although no gamecube game actually sold that well (since the console itself sold poorly outside of america), the only reason RE4 was such a success is because they ported it to everything. Logic, capcom, people need to own the fucking console before they buy your game.
As for this fan remake, it's nice and all but the narrow, claustrophobic environments of RE2 don't work with that over the shoulder camera. RE4 was pretty much made up of a sequence of open, rounded mini-sandbox maps and none of these corridors that are so clearly designed for fixed cameras with blind spots. Here's hoping the final version at least has the option for a fixed camera.
At 4/19/14 10:37 PM, Jackho wrote:At 4/18/14 02:58 PM, Sense-Offender wrote: Wasn't the RE1 remake for Gamecube well received and successful? Why didn't they also do 2 and 3 instead of only porting them?Shinji Mikami has said fairly recently that it was a commercial failure
Oh, I didn't know that. I heard mostly good things, but I guess it still didn't sell enough.
and that's what led to RE4 taking a more action-oriented approach.
That's the only one I've played, and I thought it was intense as fuck. Well, I also played from the beginning up until trapping the uroboros in the furnace in RE5 AKA escort mission: the game.
Plus survival horror in general was kind of seen as a problem that needs fixing. The camera angles and controls seemed to get nothing but hate back then. There was no way in hell that full scale RE2 and 3 remakes would both sell well enough.
Yeah, I've never been much into the genre and have found the controls and fixed angles annoying, but I can see how it makes it more suspenseful. Though, Onimusha also had fixed angles which bugged the hell out of me, but I got over it and really liked it.
(since the console itself sold poorly outside of america)
Even in Japan? I would have thought Gamecube would have at least done well there.
At 4/19/14 11:07 PM, Sense-Offender wrote: Oh, I didn't know that. I heard mostly good things, but I guess it still didn't sell enough.
It's a fantastic game, I think they just shot it in the foot by making it a gamecube exclusive when the majority of Resi fans probably got a PS2 instead.
Even in Japan? I would have thought Gamecube would have at least done well there.
Nintendo consoles haven't actually sold too great in Japan since the SNES. Literally all of the SNES' third party support migrated over to the playstation because of the limitations of cartridges.
Here's the units sold, from wikipedia:
Gamecube: 21 million worldwide (Japan: 4.04 million, North America: 12.94 million, Europe & Australia: 4.77 million)
Nintendo 64: 32 million worldwide (Japan: 5.54 million, North America: 20.63 million, Europe & Australia: 6.75 million)
Playstation: 102 million worldwide
Playstation 2: 155 million worldwide
Nintendo's main demographic since the N64 has been american children, who obviously wouldn't be in the market for a difficult survival-horror game. If the remake had just been released for the PS2 in the first place we might not have ever gotten Resident Evil 4, at least not in it's current form.
Nintendo most likely formed a contract with Capcom in an attempt to get more interest from the "hardcore" audience, although as soon as the contract ended capcom had to haul ass and get ports of Killer7, Viewtiful Joe and Resident Evil 4 out to avoid massive losses.
the graphics are not very beautiful, it's look like a PS2 game
At 4/20/14 05:08 AM, adibo wrote: the graphics are not very beautiful, it's look like a PS2 game
they don't look like ps2 graphics its from the wii you would know this if you read the description on the video.
they look early 360 graphics maybe early ps3
I know he was just showing how the combat is the same as Resident Evil 4, but I still wanted to yell through my screen at him for shooting at the first set of zombies in the street. You always run past them, always. Save your damn ammo.
Happy with what you have to be happy with
you have to be happy with what you have
to be happy with you have to be happy with what you have
At 4/20/14 12:21 PM, Jercurpac wrote: I know he was just showing how the combat is the same as Resident Evil 4, but I still wanted to yell through my screen at him for shooting at the first set of zombies in the street. You always run past them, always. Save your damn ammo.
lol yeah i forgot about the first part of re2 i learned the hard way the first time
That would be cool if they actually remade it in the same character point of view like in the later Resident Evil games and not the kind of overhead view. You would actually be able to see where you are shooting, for one.
It's all shits and giggles until someone giggles and shits.