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3.93 / 5.00 4,634 ViewsWhat new retro trend do you think will come next?
I predict that 3D polygon models (ala Virtua Fighter) will be the next big thing. Since that is exactly what happened throughout the '90s.
Thoughts?
Since when was it a fad besides amateur flash?
At 4/17/14 07:34 PM, Shadaw wrote: Since when was it a fad besides amateur flash?
Indie games such as Minecraft, for one.
At 4/17/14 07:34 PM, Shadaw wrote: Since when was it a fad besides amateur flash?
about 99.9% of indie games use it, because they're unoriginal as fuck.
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At 4/17/14 07:38 PM, Painbringer wrote:At 4/17/14 07:34 PM, Shadaw wrote: Since when was it a fad besides amateur flash?Indie games such as Minecraft, for one.
I'm not sure that would qualify as 8bit style because it's technically 3D.
At 4/17/14 07:39 PM, darkjam wrote:At 4/17/14 07:34 PM, Shadaw wrote: Since when was it a fad besides amateur flash?about 99.9% of indie games use it, because they're unoriginal as fuck.
Ah shit you're right. I was never a fan of indie games so I didn't pay much attention.
perhaps ocarina of time style or mario 64
I think it'll stick around forever, simply because sprites are easier to deal with than 3D.
At 4/17/14 07:13 PM, Painbringer wrote: I predict that 3D polygon models (ala Virtua Fighter) will be the next big thing. Since that is exactly what happened throughout the '90s.
Thoughts?
i wouldn't mind seeing an indie game pull this up actually
would be worth a look
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It's not a fad and whether it's original is unimportant.
It's popular because it looks good and requires less artistic talent to get into, though those pixel artists with innate artistic talent, as with everything, rise to the top.
Pixel art has certain characteristics that other styles don't have that make it appealing for a certain class of games. (exploration platformers mostly)
I doubt the low-poly-count graphics will ever be a popular thing because it does *not* look good.
It's not a fad and it's not going to die. If you're curious which oldschool art style may be utilized frequently in the near future, my bet would be on vector-based graphics. Look at Guacamelee.
Vector graphics also have some characteristics that no other style has. One being that you can handle various levels of zoom without any loss of fidelity. No need for expensive tessalation or multi-textures.
And like pixel art, it has intrinsic qualities that just look good and evoke, aside from nostalgia, a particular sense, which is important when a game developer is wise enough to target 'theme' as an important priority.
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I have no problem with 8-bit graphics, they should stick around forever.
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8bit is easy to do and you can rake in the retrocred bucks. Shit ain't going anyway anytime soon.
Maybe we'll get a 16-bit fad! I mean, 16-bit is basically 8-bit. 'Cept better, because it creates more of a believable world and just looks nicer. The '8-bit' fad isn't even 8-bit, as they're usually just bland stickmen in pixel form.
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It's not going away. The NES revitalized the entire video game industry, and people will not--and, in my opinion, should not--ever forget that. I just hope that NES tributes will eventually start focusing on good things (like simple gameplay and a wider demographic) rather than bad things (like cheap enemy placement and uneven difficulty).
At 4/18/14 03:25 PM, oobooglunk wrote: IThe NES revitalized the entire video game industry, and people will not--and, in my opinion, should not--ever forget that. I just hope that NES tributes will eventually start focusing on good things (like simple gameplay and a wider demographic)
I feel that the NES does not get enough credit for what it accomplished.
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I like it when it's executed well.
If we don't jump to a 16 bit fad I can see the 90's 3D being a thing. I remember playing some indie car game that had PS1 style 3D so I can easily see that becoming the new fad.