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Critic and tips on my Demonboy-proj

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jcjacobsson
jcjacobsson
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Critic and tips on my Demonboy-proj 2014-04-07 01:22:16 Reply

Hi.
I'm new here so hopefully I posted this in the right place?
I've uploaded the beginning of a comic book-movie I attend to create. It's just in the early stage of the making and I'm only done animation in about a month now. So obviusly still learning.
I'm true-fully very glad for any help, tips and criticism you can give me.
I know the sound is not so good but still learning that as well.

Demonboy

JKR
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Response to Critic and tips on my Demonboy-proj 2014-04-07 16:31:02 Reply

Well it looks like a good start! Some of the art is compelling, and I'd be interested in seeing more and learning the story that's taking place.

As far as the animation goes, it's pretty clear you don't have a lot of experience just yet. The jump is essentially weightless, and kind of breaks all the rest of the groove you've built to that point. You need to add the principals in there severely if you want it to move correctly. Squash and stretch, anticipation, follow through, just general timing... All these things are best learned through much more simple exercises rather than full figures. Generally that's why we start with things like the bouncing ball.

Anyway, hope that helps a bit. Try animating the jump using just a ball until you get the timing and squash and stretch perfect. It will be a lot easier, then you can translate it into the full character. Good luck!


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jcjacobsson
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Response to Critic and tips on my Demonboy-proj 2014-04-08 01:36:21 Reply

At 4/7/14 04:31 PM, JKR wrote: Well it looks like a good start! Some of the art is compelling, and I'd be interested in seeing more and learning the story that's taking place.

As far as the animation goes, it's pretty clear you don't have a lot of experience just yet. The jump is essentially weightless, and kind of breaks all the rest of the groove you've built to that point. You need to add the principals in there severely if you want it to move correctly. Squash and stretch, anticipation, follow through, just general timing... All these things are best learned through much more simple exercises rather than full figures. Generally that's why we start with things like the bouncing ball.

Anyway, hope that helps a bit. Try animating the jump using just a ball until you get the timing and squash and stretch perfect. It will be a lot easier, then you can translate it into the full character. Good luck!

Thanks JKR.
Nice that you see something promising in there someway. Yes, as you say the jump is a little bit over my head right now.
I try to figure out the software and animation style as well as how to approach the project along the way right now.
I will get more into that jump soon though, I've watched some tutorials but not any that really did that kind of jump. Do you now any good ones?