At 4/6/14 06:20 PM, morcov wrote:
ALZ > D-Pression
I dunno, although I'm really happy with how ALZ turned out visually and story-wise, it was pretty lacking in having equally deep gameplay, which I feel was probably a large factor in the game-oriented competition. I don't think ALZ needs deep gameplay to accomplish what I intended it to accomplish, but I can see why it wasn't chosen as far as judging a game-creating competition goes.
At 4/6/14 08:15 PM, LucidShadowDreamer wrote:
I personally liked Pine even better though! Have you tried that? :'D It still needs some refining, but I still think Dylan did an amazing job with that game! XD
"Some refining"? Haha that thing needs a full-out overhaul with all the bugs and design issues I'm finding out about. I probably should have waited to publish that one instead of pushing it through so quickly. I had actually unpublished it on Friday so that I could take my time reworking it, but then I realized that it had been front-paged and had to republish to avoid feeling like a dick for having a dead link up there.
Here's hoping that I get the chance to fix it up sometime this week.