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Hello. Just wanted to offer my services to anyone looking for help writing better music for video games. I offer online lessons through google here. Basically it's just an informal 30 minute session where we can either talk about specific pieces of music that you have written for video games or we can work on improving your skills in general. Use the promo code TONY35V and your first session is free! (You can use it for up to $25 off of any 1 helpout). Hope to see some of you there!
just a question
why one should pay when there are free shits all over the net?
so: what has yours to be different from the other?
gl hf, seems nice
Suck my kick!
he just sounds like a guy trying to make some money of his skills, if someones willing to pay for help online so be it
Do you like pork sausages?
I'm going to be honest and a bit harsh, if the music I am hearing on your page is what you compose, I think you need to get lessons first before you start making people pay for yours.
but... there no need.
Original, classical and retro videogame music composer. (No longer take project clients from newgrounds but if you need a track or two from what ive got pm me.)
At 3/12/14 11:25 AM, TheGoatee wrote: I'm going to be honest and a bit harsh, if the music I am hearing on your page is what you compose, I think you need to get lessons first before you start making people pay for yours.
but.. he did get lessons. He graduated from a music school, so he is intent on passing on knowledge at whatever value his prospective customers would want. Now, does anyone have to pay? No... like someone else said, there are plenty cost-free resources if you're patient enough to look for them, but this guy is doing it right. Some people will be happy to accept his help if they can't afford school, it may be way cheaper than tuition at the school where he went... Just sayin, though. :)
I dont think there is need of short sessions because: What can you teach in such a short time. Maybe some basic tipps, but those you also can find for free - just use google :D
There are thousands of free tutorials out there. But the best training is and always have been: Trial and error.
There are also a lot of books about counterpoint, orchestration, cinematic scoring and also gamescoring out there. It takes a lot of effort and talent to become really good. If some wants to become better, then this is the only way: Always follow the hard way and pain. Try to do especially those things which you cant do and you will become better very fast. Learn some music theory, listening a lot to music / watch films / play games of any genres to understand how instruments work and how to orchestrate / how music is used in media.
At 3/12/14 09:51 AM, Composerishtype13 wrote: Hello. Just wanted to offer my services to anyone looking for help writing better music for video games. I offer online lessons through google here. Basically it's just an informal 30 minute session where we can either talk about specific pieces of music that you have written for video games or we can work on improving your skills in general. Use the promo code TONY35V and your first session is free! (You can use it for up to $25 off of any 1 helpout). Hope to see some of you there!
$15 for 30 minutes for just video game music? i've given many people free lessons because knowledge shouldn't come at a price. i get that you have a lot of experience and a ba in music, but you shouldn't charge people unless you're a VERY successful composer.
Well he did say the first lesson was free...
So I'm wondering if he can help me with FMOD Studio, FMOD Designer, Wwise and other interactive audio middle ware... Doesn't seem to have anything of the sort listed.
Anyways, I think people would be more interested with someone with more experience in the industry. The lack of shipped titles on the website can be quite a turn off to people, and honestly most people don't listen to too many demos and if they do they only listen to a few seconds at best.
I teach/tutor on the side privately, but I don't think this would really help people as much as you'd think :\
In my experience what I've done that I think does help the most:
Be active in music/game/film/whatever media communities
Write helpful blogs/tutorials or even videos
Give public presentations at related events; Game/Film/Media Conventions and Festivals
Also, I don't think a degree in music composition alone isn't really something TOO related to composing music for media. Yeah, you learn the basic compositional techniques but most compositional degrees entail writing in modern concert compositions which is completely the opposite function of media music.
Like many of us here, we offer our help for free.
So yeah. Need lessons, advice on anything related to the gaming or media industry. I'm here. As well as many other talented musicians here on NG.
Also if you are attending PAX and/or GDC, this year come to my video game music related panels and workshops... For free! (For attendees, that is.) ;D
Sounds like live recording, unless I'm hearing something different than you guys.
The arrangements don't sound bad... heck his compositions are a lot better than mine...
Anyway, I'd like to learn, but I'd have to hear something completely electronic first... as I don't have a studio full of people with instruments...heh
At 3/13/14 12:10 PM, Ectohelix wrote: Sounds like live recording, unless I'm hearing something different than you guys.
I'm 90% sure the stuff on his NG page is Garritan or something similar with loads of the garritan "reverb" (a.k.a. "mud with a knob"). If the OP wants to create music for games, he should consider more advanced and higher quality VI libraries; even EWQL SO Silver would suffice, and it's around the same price-point as GPO.
I think as far as video game music is concerned you (the OP) have some learning to go yourself before you can teach, especially for money. I know some very talented and insightful media composers here like Deadlyfishes, Step, Echo, and others who are all willing to teach or provide really helpful feedback on pieces without expecting compensation. Even I try to give advice whenever I can and I certainly have some learning to do myself. I've studied with a composer in the past myself and found the process enlightening and helpful, but then again, the guy is in his 70's, has been composing all his life, lived through the technology and sampling craze of the 80's and 90's, has scored several documentaries, and knows his stuff inside and out, backwards and forwards.
You have some decent concert/"art music" pieces, but they're not even in the same zone as game music (like bringing a baseball bat to a table tennis match). What works for concert music does not necessarily work for score; there are extra constraints and requirements aside from qualifications, for example, one must be able to produce a high-quality (that means borderline realistic) mockup every single piece they write. Look at the works of people like Step, Bosa, and Deadlyfishes. These people spend hours just tweaking the mix to make it sound right, and it shows!
So pretty much... thanks, but no thanks. We're all set here in terms of teaching and learning. Maybe you'd like to stick around a bit and see what it's like when everyone learns together through collaboration, friendly contests, and peer reviewing.