With a new Zelda in the works, but nothing in the way of details, the same old criticisms are starting to emerge. 'The game is just the same thing every time', 'Nintendo are just repackaging the same game' etc etc.
So what exactly would you like to see in a new Zelda, and what (if anything) should be changed to make Zelda once again the greatest game series on Earth?
For me there are a number of things that could be done, without changing the overall template dramatically, and they involve taking what was great about other games in the series:
1) Increase the difficulty, or at least give an option for this (a common suggestion)
2) I really don't mind which artistic style they go with, but a darker theme again would be nice after the bright and cheery Skyward Sword.
3) Setting the game in either a version of Hyrule of Clock Town (or both).
4) Bring back masks (as for me games like this are best when you have as many options as possible to solve a puzzle/defeat a boss, and the masks essentially add 20+ options to the mix of regular weapons).
5) Have at least one large town with plentiful minigames/quests/NPCs. Skyward Sword was a major step back in this for me. More than one town populated by different races would be even better.
6) Improved options in combat. I don't mind motion controls actually, but sword options need beefing up in line with more difficult enemies. I liked the method for improving items in Skyward sword- bring this back!
Nothing too revolutionary there. And that brings me to number 7.
7) Make the game grounbreaking again. OOT set a new bar for 3D adventures. Every game since has not had anything close to the same impact on gaming. It is time that changed. And this is how I'd like to see it done...
The greatest thing about OOT and MM for me was the manipulation of time. This created so many options in story and puzzles, and needs to be brought back. But better.
Imagine a Zelda set over a 50 year timescale. A Zelda where you could travel to any point in time over that period, and the world around you evolves in 4 dimensions, not 3. Imagine NPCs being killed and born, and changing over time. Imagine puzzles where you need to alter the flow of time to progress. Dungeons that can only be accessed at certain points in time (after a bridge has been built, before it is destroyed).
Imagine a world gradually descending into the madness of evil. Where your actions can alter the game world through time. Where the difficulty level is entirely flexible, as the game becomes more difficult the further through time you progress. Think of a dungeon being open for a 15 year period, where depending on when you enter determines the number and challenge of enemies, with special rewards for those willing to take it on at its hardest.
That is my dream for Zelda. A Zelda game that can once again be held up as the greatest that gaming has to offer. A game full of ambition and innovation, but still retaining its core.
Now I only hope Nintendo are reading...
Sig by lebastic