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An Animation Needs A Critique :d

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toushinu
toushinu
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An Animation Needs A Critique :d 2014-01-28 01:29:30 Reply

Hello. So I've recently gotten interested in doing some animation and thought that I should start off small with something simple enough, yet engaging to follow through on. So I attempted a fighting game style idle animation.

So I'd appreciate so much it if you guys let me know the areas in which I could improve. The reason I did this is because I wanted to actually do another animation that would last about 4 minutes as opposed to the one second that this animation runs, and I didn't want to go in it without having done something to warm up to the process.

Things i learned:
-this takes quite a while '___'
this was only 24 frames and I was animating on two's (if my phrasing is right) but it took about a week of working for about an hour or two a day to get this done.
-even though frames appear for a fraction of a second, details still matter
when I was doing certain things like the clumpy hair, I disregarded the necessity for consistency even in abstract forms. but after watching it back during the later stages of production, I realized that structure in that kind of thing still matters. the hair is going ALL over the place :x
-there are alot of "drawing the same thing slightly more to the left" situations
especially when you want things to look like they're bouncing slightly from recoil or whatnot

An Animation Needs A Critique :d


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xKarnage
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Response to An Animation Needs A Critique :d 2014-01-28 02:06:26 Reply

From what I see, it looks pretty good. The only thing I would say to improve on (besides the hair, but you already mentioned that) is adding a few more animated frames before the end, because it skips.

Other than that though, I like it.


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Rustyhound
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Response to An Animation Needs A Critique :d 2014-01-28 06:36:46 Reply

The motion in this fighting stance is very good, I especially like how fluent and loose the laces hanging from his jacket are. Now there needs to be a few more frames in towards the end of the loop where he shifts his weight over to the other leg, though this has already been adressed. Personally I'd like to see the dudes left arm loosen up a bit more and have a bit more movement. But that's just me, ya know. If you intentionally made that arm passive on purpose (which you probably did) then go a head keep it that way, just add a few more frames to smooth the transition and boom yer done!