At 1/12/14 04:04 PM, Beakaboo wrote:
"After several hard years of studying you've applied for a job as a trainee teacher at Hent High School, one of the most famous and best high schools all across the country. You seem to have made a great impression during your job interview, as the headmaster gladly offers you a chance to prove yourself.
For the next 69 days of your traineeship, you have to make sure that the trust put in you was worth it. But as it turns out, the theories you've learned from your books have nothing in common with the weird events of the daily life at Hent High..."
This would be a take on how a given frame of days would actually make sense.
Also, this would make the character someone in the mid 20s, leaving room for younger and older... targets.
This is great ! I love your writing style :D
I guess "Good or Bad" Ending doesn't really apply here, since there are - as i can see - three factors you want to include:
* Scoring with pupils [Quality as a teacher]
* Scoring with other teachers [Quality as a colleague]
* Scoring with the headmaster [Test results]
Only if one of those three scorings gets too bad, it should result in a specific bad ending. Otherwise, the mixture of these stats could result in something unique [Maybe good scorings in two factors result in threesomes or something like that?]. This would require way more balancing than in your first two games, maybe also the decision that you just can't get everything in a single try and forcing a player to his/her decisions. These decisions, on the next level, may definitely include your planed casino and whatever mods - and maybe also just plain scenarios with three possible options, having different impacts on different stats.
good idea but I think we should continue with the Futa Sexed seduction system : you will have to seduce the NPC one by one. that way the player have to hunt for find it's target. there must be more NPC than in Futa Sexed for this to be really interesting.
an example of alternative story that will be given by the futanari mod :
- in game you find a way to transform a student in futanari.
- at the end of the 69 days you get the achievement "futanari creator".
- at your next start you are given the choice to start as futanari (this is the reward).
- the story is different
for now we don't need to focus on those alternative stories : this will be the mod-developers job.
would you be interested by writing a romance mod with another teacher ?
the goal for the player would be to successfully "first kiss" a colleague.
there should be many steps such as romantic datings before.
I should work more on the dynamical text very soon so if you want to do it I will give you the good tools.
Do you happen to know about a game called "Babysitting Cream", based on Sonic characters? It sets the way of gameplay you are looking for and I'm very assured that it's at least inspiring in terms of placing events, etc. ;)
yes I know this game, I will look some more about it.
I will also search inspiration from "Corruption Of the Champion" for the dynamical texts.
Alpha 0.008
http://tenebrys.free.fr/index.php?page=links
How to use this link :
On Google Drive do "ctrl + s" and you will save the .zip (containing all the files) to your computer.
All the files are necessary.
Uncompress the .zip in a new repository, wherever you want with the name you want.
Do not rename them or change their repository (for example "background.jpg" must be in "./pictures/" repository)
Launch OverSexEd by clicking OverSexEd.swf
DONE :
- split the left container into "stats" and "equipement"
- correction of "condition" (add "targetContainer" attribut)
- add hidden stats (counters, boolean, text). use the container "hidden"
- add conditions in XML for test boolean and text
- shopping buttons calls purchase pages
- random values for "setValue" & "addToValue" elements
- random background pictures (just by adding more "path" attributs to picture element)
- bug correction : first container element react very strangely if not text element
- bug correction : click menu > click play > buttons are displayed twice.
TODO LIST :
- create animated gif as background picture + add scale parameter
- update the button element. more custom options (size, color, ...)
- create external text element
- update XML documentation
- create the "removeElement" element (modding purpose + useable equipments)
- create the credits screen with all helpers listed in it
- create a save system working with 3 slots + save volume preferences
- Events
- create the achievements screen : unlock achievements by finishing the game, unlock unique scenes and "new game" rewards
- create a documentation about mod creation (HTML and CSS usage)
- create the intro pop-up (game story + choose your gender + input name ...)
- capturing text input element (used for enter the character name for example)
- include elements values (text or counter) & conditions in text (for example : "end of day [dayCount]")
- create the external .swf element
KNOWN BUGS :
- animated gif bad display