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sequal to majoras mask

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Response to sequal to majoras mask 2013-12-30 19:57:08 Reply

Sweet merciful Talos! Learn to spell.


Science can't lie.

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Response to sequal to majoras mask 2013-12-30 21:13:16 Reply

At 12/27/13 06:56 PM, Blitzkrieg667 wrote: How about instead of an actual sequel they make a game exploring Termina in one of the other two timelines?

I suppose that's assuming there's actually anything to explore and not just a giant crater left by the moon, though...

hmmm sounds interesting but not a true sequal but i wouldent mind such a game

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Response to sequal to majoras mask 2013-12-31 17:30:52 Reply

At 12/30/13 03:29 AM, nanocon wrote: exactly i just would like it so that the rupees had some use in the long run ya know so that those pain in the ass to get wallet up grades would be useful like curtain exhaustables can only be bought in a store or a weapon required some maintenance or something

Or being able to buy upgrades for weapons or buy more weapons. Like you have your standard sword and later on in the game you can buy a better sword and then later a better one and then there are no new swords to buy after the Master Sword. Though you'd be able to wield the other swords you had earlier in the game. And the same thing would go for the boomerang, bow & arrow, crossbow (if one is available in-game), hookshot, etc. And also being able to upgrade how much life you have or how big your magic meter is.

i just run up and button mash the sword and not give em a chance to grab me the cant move right after a hit just make sure there all in front of you so non get in behind you so it isn't missed by the sword

I try doing that. But I can never time it right for my first few swings and they end up grabbing me.

ya dont worry that happens to me sometimes too. ya they needed to have more stuff to spend on like customizations for the cabana or being able to stay at that in place, you know the one with the guy going on about the giant octorocks which the game needed more of. giant octorocks i mean.

I would have liked having customizable stuff for the cabana....that way I wouldn't have such a huge surplus of rupees.

hmmmm your right perhaps just a small reader next to it that you plug the cartridges into and if the game is at 100% it lets you access a secret (the prelim stuff i read on zelda wiki says in the third oracle game fararu got some book of secrets like the harp of ages or the rod of seasons so a bonus thing could be the book enables one to enter a magic area among other abilities and call on powers and equipment from links of past and future and other worlds

Or maybe they could put Oracle of Ages & Seasons on one game with that included if you beat the other two.
So wait. Would that make the 3rd one Legend Of Zelda Oracle of Secrets? That'd be a pretty interesting name for a game like that.

glad you think so too 'U'. it seamed you were going somewhere with that trailing of thing something else to add?

Nah not really.

i never owned a playstation im considering buying there latest system though after wii u

Well if you get a PS3 you can buy Kingdom Hearts 1.5 ReMix. It has KH1 Final Mix, Re: Chain Of Memories, and 358/2 Days.
They're also releasing Kingdom Hearts 2.5 ReMix. That has KH2 Final Mix, Birth By Sleep Final Mix, and Re: Coded.

plus disney is evil have a whole thread dedicated to that

Well they hardly ever even mention anything Disney related other than the characters names or stuff in the different worlds. So it's not like you're playing as a person going through Disney Land or something.
It's pretty much just like you're playing something like Final Fantasy (which there are characters for in-game) with Disney characters in it as well.

any thoughts on how such an item might work like link acts as the post thing and the chain chomp just attacks everything around him

Well I suppose having an item like that comes in handy for some things. But it would end up making the game seem too easy. So maybe making it so the chain chomp can only attack and/or eat certain enemies or whatever. That way the chain chomp wont do pretty much 100% of the work while it's out.

your pretty smart guy

Nah.....


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Response to sequal to majoras mask 2013-12-31 21:12:16 Reply

MM was a fantastic but I'm not sure there's room for a sequel with the way the franchise is headed.
If anything they could do a game on the Fierce Deity, that would be cool.


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Response to sequal to majoras mask 2014-01-02 00:35:09 Reply


I try doing that. But I can never time it right for my first few swings and they end up grabbing me.

maybe you dont hit the button as fast as i do you dont time when you hit the button just keep hitting it as fast as your body will permit


I would have liked having customizable stuff for the cabana....that way I wouldn't have such a huge surplus of rupees.

me two like maybe make it bigger or be able to make the dungeon underneath tougher or have the buttler turn into a boss for said dungeon as . ya they had to many rupies in ww way to many and beside fully finishing all things in the game there is no reason to get the treasure map ones may be if they just made the treasure chests the only way to get rupies in that game

Or maybe they could put Oracle of Ages & Seasons on one game with that included if you beat the other two.
So wait. Would that make the 3rd one Legend Of Zelda Oracle of Secrets? That'd be a pretty interesting name for a game like that.

meh thats boring although probubly what they will prbubly probubly just port them with better graphics but not in the same cartrige hopfully but if they are ported i hope they do my idea with the external reader ... then they can use it to make a 3ds version of monster rancher using the ds and 3ds cartiges instead of cd's. actually the third one was going to be called the mystical seed of courage as it was never made the game only has its japanese name (oracle of ages name is super long its like mystacle fruit mystery tree time and space chapter or something like that the japanese seem to have a fetish for strange names although it does sound cooler in the language).

Nah not really.

okay

Well if you get a PS3 you can buy Kingdom Hearts 1.5 ReMix. It has KH1 Final Mix, Re: Chain Of Memories, and 358/2 Days.
They're also releasing Kingdom Hearts 2.5 ReMix. That has KH2 Final Mix, Birth By Sleep Final Mix, and Re: Coded.

ill think about it but in never got into the ff turn based rpg much its aeally over used game mediem and after a while it gets tedies dont get me wrong i like the strory line in em its just the game play its self gets very repetitive i really prefer the action adventure rpgs like zelda but ill rent it see if i like it


Well they hardly ever even mention anything Disney related other than the characters names or stuff in the different worlds. So it's not like you're playing as a person going through Disney Land or something.
It's pretty much just like you're playing something like Final Fantasy (which there are characters for in-game) with Disney characters in it as well.

i see but seeing stitch in a good game would be reason enough to try

Well I suppose having an item like that comes in handy for some things. But it would end up making the game seem too easy. So maybe making it so the chain chomp can only attack and/or eat certain enemies or whatever. That way the chain chomp wont do pretty much 100% of the work while it's out.

or how about if link isent using the iron boots it just drags him all over the place out of control untill it gets tired him unable to put it away does.



Nah.....

ya you just need to be able to play your adea off of sombody else to get you mind to finish and improve them

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Response to sequal to majoras mask 2014-01-02 01:27:54 Reply

At 12/31/13 09:12 PM, MonochromeMonitor wrote: MM was a fantastic but I'm not sure there's room for a sequel with the way the franchise is headed.
If anything they could do a game on the Fierce Deity, that would be cool.

well it doesent hafto be based on majora's mask it just has be in the same zelda continuity family prferably happening soon enough after mm to use the same link

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Response to sequal to majoras mask 2014-01-02 01:45:06 Reply

At 1/2/14 12:35 AM, nanocon wrote: maybe you dont hit the button as fast as i do you dont time when you hit the button just keep hitting it as fast as your body will permit

I guess I don't....I suppose I can try that the next time I play it.

me two like maybe make it bigger or be able to make the dungeon underneath tougher or have the buttler turn into a boss for said dungeon as.

I've always wondered this. The cabana was originally owned by that school teacher.
Why is there a Redead under it?

ya they had to many rupees in ww way to many and beside fully finishing all things in the game there is no reason to get the treasure map ones maybe if they just made the treasure chests the only way to get rupees in that game

Well if they did it that way you'd run out of rupees REALLY fast and have to scramble to find more charts to get chests.

meh thats boring although probably what they will probably probably just port them with better graphics but not in the same cartridge hopefully but if they are ported i hope they do my idea with the external reader ... then they can use it to make a 3ds version of monster rancher using the ds and 3ds cartridges instead of cd's.

Yeah I guess the external reader thing would be cool.
Also what if they implemented something like that pokewalker that they had for Black & White into a game like LoZ for DS? Like if you walk a certain amount of steps (like 50 or 100) you get 1 rupee. But as a result items may cost a little more than what they normally would have.

actually the third one was going to be called the mystical seed of courage as it was never made the game only has its japanese name (oracle of ages name is super long its like mystical fruit mystery tree time and space chapter or something like that the japanese seem to have a fetish for strange names although it does sound cooler in the language).

Ah. I like Oracle of Secrets more than "The Mystical Seed Of Courage".
I looked it up and it is "The Legend of Zelda: Fruit of the Mysterious Tree: Chapter of Time and Space".
Holy shit thats a stupidly long title o.O

ill think about it but in never got into the ff turn based rpg much its really over used game medium and after a while it gets tedious dont get me wrong i like the story line in em its just the game play its self gets very repetitive i really prefer the action adventure rpgs like zelda but ill rent it see if i like it

Oh it doesn't have turn based stuff in it. You pretty much roam around freely through each world and fight enemies like that.

or how about if link isn't using the iron boots it just drags him all over the place out of control until it gets tired him unable to put it away does.

That could work. I mean considering the Chain Chomp tend to be pretty big compared to the characters they're near you'd kinda expect that it would drag Link around.

ya you just need to be able to play your idea off of somebody else to get you mind to finish and improve them

Yeah I guess you're right.....


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Response to sequal to majoras mask 2014-01-02 05:05:01 Reply

At 1/2/14 01:45 AM, Viper50 wrote:
At 1/2/14 12:35 AM, nanocon wrote:
I've always wondered this. The cabana was originally owned by that school teacher.
Why is there a Redead under it?

maybe thats the reason the butlers a door and a bunch of cut outs she murdered him and he is stuck haunting the place speaking through things that bear his likness. that would explain why she would give up a PRIVET FREAKING ISLAND (complete with cabana and pool) for a bunch of cheap neclaces worn by smelly goblin things. kinda wish that cabana dungeon had a real boss in it or at least a miniboss

Well if they did it that way you'd run out of rupees REALLY fast and have to scramble to find more charts to get chests.

ya but then the treasure hunting thing would be more vital but i see what your saying maybe make the rupees more rare to get from enemys and grass or maybe only beable to find greens outside of treasure chests


Yeah I guess the external reader thing would be cool.
Also what if they implemented something like that pokewalker that they had for Black & White into a game like LoZ for DS? Like if you walk a certain amount of steps (like 50 or 100) you get 1 rupee. But as a result items may cost a little more than what they normally would have.

warning although this next thing bears no importance at all to the game or its story it can be considered a spoiler for a special feature

actually in link between worlds they have a thing similair to that idea exept you get these things you can spend on hints


Ah. I like Oracle of Secrets more than "The Mystical Seed Of Courage".
I looked it up and it is "The Legend of Zelda: Fruit of the Mysterious Tree: Chapter of Time and Space".
Holy shit thats a stupidly long title o.O

ya oracle of ages wasent much better its name was The Legend of Zelda: Nut of the Mysterious Tree: Chapter of the Earth for crap sake HOW WERE THEY FITTING THESE NAMES ON THE CARTRIGES. plus that that mystical seed of corage one makes the game sound like a porno i mean if someone walked up to you and said "your kid want to play with my mystical seed of courage" i think your first reaction is to hit him untill he stops twiching then call the cops. in all seaiosness though the game sounded pretty soled in it link was sopposed to be sent to destroy these evil seeds by i asume fararu .

both oracle games are up for direct download from the ds shop game shop so one could make the third game to use the downloaded versions and a special virtual link function to access a special ending if you finished the linked ending in the origanal 2


Oh it doesn't have turn based stuff in it. You pretty much roam around freely through each world and fight enemies like that.

oh its more like a zelda game then sweet


That could work. I mean considering the Chain Chomp tend to be pretty big compared to the characters they're near you'd kinda expect that it would drag Link around.

ya and thet can make it alittle joke to like when he firsrt gets it he is dragged hoplessly lost by it into some forest or something

and by play off of i mean some one to chalange you in them and force you to either defend or improve an idea while supplying ideas of there own to either inspire you or to compete aganst

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Response to sequal to majoras mask 2014-01-05 22:44:47 Reply

At 1/2/14 05:05 AM, nanocon wrote: maybe thats the reason the butlers a door and a bunch of cut outs she murdered him and he is stuck haunting the place speaking through things that bear his likeness. that would explain why she would give up a PRIVET FREAKING ISLAND (complete with cabana and pool) for a bunch of cheap necklaces worn by smelly goblin things.

Someone needs to write a creepypasta about this! o:

kinda wish that cabana dungeon had a real boss in it or at least a mini-boss

Yeah....also if it's a mini-boss it'd be interesting if you were able to go back down and fight it multiple times. Or have something like a mini version of the Savage Labyrinth thats on Outset Island down there.

ya but then the treasure hunting thing would be more vital but i see what your saying maybe make the rupees more rare to get from enemies and grass or maybe only be able to find greens outside of treasure chests

Or what if you can't find anything other than green and blue rupees in the grass. But you need to go to chests and fight enemies to get anything higher than that. And maybe get the yellow ones from slightly more powerful enemies. Like Moblins. And then the rupees are worth more depending on what enemy you get em from. Like you could get an orange one for defeating one of the more powerful Darknuts. And the Silver ones would still be reserved for the Treasure Charts.

warning although this next thing bears no importance at all to the game or its story it can be considered a spoiler for a special feature

actually in link between worlds they have a thing similar to that idea except you get these things you can spend on hints

Oh. Well thats interesting.....

ya oracle of ages wasn't much better its name was The Legend of Zelda: Nut of the Mysterious Tree: Chapter of the Earth for crap sake HOW WERE THEY FITTING THESE NAMES ON THE CARTRIDGES. plus that that mystical seed of courage one makes the game sound like a porno i mean if someone walked up to you and said "your kid want to play with my mystical seed of courage" i think your first reaction is to hit him until he stops twitching then call the cops. in all seriousness though the game sounded pretty sold in it link was supposed to be sent to destroy these evil seeds by i assume fararu.

Hmm....interesting. Though the name makes it kinda sound like the seeds are good >.>

both oracle games are up for direct download from the ds shop game shop so one could make the third game to use the downloaded versions and a special virtual link function to access a special ending if you finished the linked ending in the original 2

Huh. Didn't know that (about them being up for direct download from the ds game shop thing). But yeah that'd be cool.

oh its more like a zelda game then sweet

Yeah it actually is. So it's like a Zelda game with Final Fantasy and Disney characters in it instead of Zelda ones. But yeah I suppose the overall game mechanics are generally the same. Though you ARE able to jump around in Kingdom Hearts.

ya and they can make it a little joke to like when he first gets it he is dragged hopelessly lost by it into some forest or something

Or in addition to that they could also add that into the overall storyline. Like by Link doing that it triggers where he's supposed to go next in the game. So if Link needs the Iron Boots to properly wield the Chain Chomp he'll be dragged to the place in-game where the Iron Boots are located and have to navigate around the dungeon with what little control over the Chain Chomp he has to be able to obtain them. Then the Chain Chomp will come in handy for defeating the dungeon's boss.

and by play off of i mean some one to challenge you in them and force you to either defend or improve an idea while supplying ideas of there own to either inspire you or to compete against

Ah okay. Well at the moment the only person I can bounce ideas like that off of is my brother. And he's not that good at it ._.


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Response to sequal to majoras mask 2014-01-05 23:49:45 Reply


Someone needs to write a creepypasta about this! o:

true

Yeah....also if it's a mini-boss it'd be interesting if you were able to go back down and fight it multiple times. Or have something like a mini version of the Savage Labyrinth thats on Outset Island down there.

or how about a mini boss that trans forms randomly into other minibosses OR into bosses from previos zeldasincluding the 2d ones

Or what if you can't find anything other than green and blue rupees in the grass. But you need to go to chests and fight enemies to get anything higher than that. And maybe get the yellow ones from slightly more powerful enemies. Like Moblins. And then the rupees are worth more depending on what enemy you get em from. Like you could get an orange one for defeating one of the more powerful Darknuts. And the Silver ones would still be reserved for the Treasure Charts.

thats pretty much how it was in ww you know

Oh. Well thats interesting.....

indeed


Hmm....interesting. Though the name makes it kinda sound like the seeds are good >.>

hmmm i could be wrong.... maybe something corrupted seeds and they were good it does fit the theme of the oracle games


Huh. Didn't know that (about them being up for direct download from the ds game shop thing). But yeah that'd be cool.

yep

Yeah it actually is. So it's like a Zelda game with Final Fantasy and Disney characters in it instead of Zelda ones. But yeah I suppose the overall game mechanics are generally the same. Though you ARE able to jump around in Kingdom Hearts.

jumping COOL i wonder why you cant in zelda

Or in addition to that they could also add that into the overall storyline. Like by Link doing that it triggers where he's supposed to go next in the game. So if Link needs the Iron Boots to properly wield the Chain Chomp he'll be dragged to the place in-game where the Iron Boots are located and have to navigate around the dungeon with what little control over the Chain Chomp he has to be able to obtain them. Then the Chain Chomp will come in handy for defeating the dungeon's boss.

or you could have to do this whole long fetch quest for the boots to control the chain chomp like how it was with the bigoron sword


Ah okay. Well at the moment the only person I can bounce ideas like that off of is my brother. And he's not that good at it ._.

well you could use an online friend you just need someone you can trust to notr steel from you

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Response to sequal to majoras mask 2014-01-09 22:40:33 Reply

At 1/5/14 11:49 PM, nanocon wrote: or how about a mini boss that trans forms randomly into other mini bosses OR into bosses from previous zeldas including the 2d ones

That would be pretty awesome. Though I'd wonder how they'd make 3d versions of the 2d bosses if there aren't already 3d versions of em.

thats pretty much how it was in ww you know

Yeah I know. But I've honestly NEVER gotten an orange rupee from a Darknut. And don't ask why but I grew to hate those little orb things Moblins, Darknuts, Wizzrobes, and other enemies like that would sometimes leave behind after you beat em. They tend to be full of rupees and stuff like arrows or bombs. And more often than not I DO NOT need those. But they also have those Knights Crests, Skull Necklaces, and/or Joy Pendants in em. And you can sell those if you've already given the Knights Crests to Orca, the Skull Necklaces to Maggie's father, and the Joy Pendants to Mrs. Marie. But then that'd just bring you back to the fact that you have more useless rupees.

hmmm i could be wrong.... maybe something corrupted seeds and they were good it does fit the theme of the oracle games

I see. Well then it'd make sense to destroy em if thats the case.

Yeah it actually is. So it's like a Zelda game with Final Fantasy and Disney characters in it instead of Zelda ones. But yeah I suppose the overall game mechanics are generally the same. Though you ARE able to jump around in Kingdom Hearts.
jumping COOL. I wonder why you cant in zelda

Who knows. It would be really helpful in some instances I can tell you that!

or you could have to do this whole long fetch quest for the boots to control the chain chomp like how it was with the biggoron sword

Hmm...that could work too. But I kinda like the idea of the Chain Chomp dragging you off seemingly off to some random place and it happens to take you to the next place you need to go. Whether it be for how to control the Chain Chomp or if it's to find the Iron Boots.

well you could use an online friend you just need someone you can trust to not steal from you

I suppose I could......but I don't know if I can trust anyone with this kind of info >.>


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Response to sequal to majoras mask 2014-01-10 14:16:21 Reply

I have a thought...but it would be more spin-off than sequel. Link would not appear in this game whatsoever.

The main character of this spin-off is Kafei, the purple-headed guy that was cursed into a child-like state in Majora's Mask and had the longest side-quest to get the Couple's Mask. And you couldn't complete it fully until you made it to Ikana Valley.

What would a Kafei game be like...?


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Response to sequal to majoras mask 2014-01-11 03:00:00 Reply

At 1/9/14 10:40 PM, Viper50 wrote:
At 1/5/14 11:49 PM, nanocon wrote:
That would be pretty awesome. Though I'd wonder how they'd make 3d versions of the 2d bosses if there aren't already 3d versions of em.

hmmmm actually thats easy for nintendo they do it all the time like ridly and bowser they also did that nightmare guy from metroid fusion and i think kraid recenntly and they turned out ok


Yeah I know. But I've honestly NEVER gotten an orange rupee from a Darknut. And don't ask why but I grew to hate those little orb things Moblins, Darknuts, Wizzrobes, and other enemies like that would sometimes leave behind after you beat em. They tend to be full of rupees and stuff like arrows or bombs. And more often than not I DO NOT need those. But they also have those Knights Crests, Skull Necklaces, and/or Joy Pendants in em. And you can sell those if you've already given the Knights Crests to Orca, the Skull Necklaces to Maggie's father, and the Joy Pendants to Mrs. Marie. But then that'd just bring you back to the fact that you have more useless rupees.

i agree i hate those things practically usless plus you fill up the wallet to quike if you time it right by out the store dude on wind full and every where else and then you have no side stuff the rest of the game. you know maybe for like for upgradeable items they should like have a long monny based fetch quest where you must buy this 1 thing then bring it to anouther guy out of your own pocket dont get more monny from him but instead anouther item that you must pay anouther guy to refine into something else and so on that would make the ruppee abit more usefull


I see. Well then it'd make sense to destroy em if thats the case.

i may have gotten it mixed up with a flash game here though a zelda 1


Who knows. It would be really helpful in some instances I can tell you that!

no need to tell me that i just wish i could use the rocs cape or rocs feather in the 3d games since they let you jump and super high( the cape letting you glide a bit)


Hmm...that could work too. But I kinda like the idea of the Chain Chomp dragging you off seemingly off to some random place and it happens to take you to the next place you need to go. Whether it be for how to control the Chain Chomp or if it's to find the Iron Boots.

or how about it drags you to a ton of items that help get the iron boots like a dog digging up all the crap he buried

I suppose I could......but I don't know if I can trust anyone with this kind of info >.>

hmmmm maybe just choose someone who lacks either the skill or monny to hire someone with the skill to do what your thinking and who likes to talk

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Response to sequal to majoras mask 2014-01-13 12:39:47 Reply

At 1/11/14 03:00 AM, nanocon wrote: hmmmm actually thats easy for nintendo they do it all the time like ridly and bowser they also did that nightmare guy from metroid fusion and i think kraid recently and they turned out ok

Hmm....I suppose you're right about that. And I would like to see some of those bosses at the end of Link's Awakening being made 3d. Like in the same style of Phantom Ganon.
Oooh that'd be kinda cool to have. Having a dungeon where you fight those Shadow Bosses from the end of Link's Awakening. I mean you were talking about having a boss that'd change into other bosses. And thats essentially what it does.

i agree i hate those things practically useless plus you fill up the wallet too quick if you time it right by out the store dude on Wind Fall and every where else and then you have no side stuff the rest of the game. you know maybe for like for upgradeable items they should like have a long money based fetch quest where you must buy this 1 thing then bring it to another guy out of your own pocket dont get more money from him but instead another item that you must pay another guy to refine into something else and so on that would make the rupee a bit more useful

So similar to the trading quest you do for Zunari (I think thats his name...)so he gets more items to sell at his shop?
Also it would have been interesting if they had those little things you can put stuff in on Wind Fall on all of the islands and you get an item if you buy stuff and put something in all the spots on every island.Granted that would be VERY time consuming. But if it were to be saved til later in the game it'd make a use for all those excess rupees you'd have.
This is what I'd be thinking for that. Link goes around and puts those things you buy from Zunari's shop and puts them in all of the little spot thingies that are on the island (including ones inside buildings not just outside) you get a letter from Zunari telling you he wants to try possibly expanding his business. And since Link got his more things to sell at his shop after that trading side quest he wants him to go out to all of the islands and place some of the items he sells in those little thingies on the other islands. And it'd obviously vary from island to island but the amount you'd need to put there would range from 1 or 2 to about maybe 10-15.
Then when all of that is finished you'd go back to see him and he'd give you a complete heart container.

no need to tell me that. i just wish i could use the rocs cape or rocs feather in the 3d games since they let you jump and super high (the cape letting you glide a bit)

Those would be VERY helpful.

or how about it drags you to a ton of items that help get the iron boots like a dog digging up all the crap he buried

Hmm...that could work too. What kind of items are we talking about though?

hmmmm maybe just choose someone who lacks either the skill or money to hire someone with the skill to do what your thinking and who likes to talk

I suppose I could....but that kinda describes the vast majority of people I know, haha.


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Response to sequal to majoras mask 2014-01-13 14:18:23 Reply

At 12/26/13 10:39 PM, Atlas wrote: Sounds like Highlander.

Nothing can fix what happened with that series.

I still get 'Nam style flashbacks when someone mentions The Source.
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Response to sequal to majoras mask 2014-01-13 16:21:59 Reply

At 1/13/14 12:39 PM, Viper50 wrote:
At 1/11/14 03:00 AM, nanocon wrote:
Hmm....I suppose you're right about that. And I would like to see some of those bosses at the end of Link's Awakening being made 3d. Like in the same style of Phantom Ganon.
Oooh that'd be kinda cool to have. Having a dungeon where you fight those Shadow Bosses from the end of Link's Awakening. I mean you were talking about having a boss that'd change into other bosses. And thats essentially what it does.

yes that is correct but id like to have it to do all old zelda bosses also wasent the hamaloc (gannondorfs bird) basically a redo of the thunderbird fight from links awakaning


So similar to the trading quest you do for Zunari (I think thats his name...)so he gets more items to sell at his shop?
Also it would have been interesting if they had those little things you can put stuff in on Wind Fall on all of the islands and you get an item if you buy stuff and put something in all the spots on every island.Granted that would be VERY time consuming. But if it were to be saved til later in the game it'd make a use for all those excess rupees you'd have.
This is what I'd be thinking for that. Link goes around and puts those things you buy from Zunari's shop and puts them in all of the little spot thingies that are on the island (including ones inside buildings not just outside) you get a letter from Zunari telling you he wants to try possibly expanding his business. And since Link got his more things to sell at his shop after that trading side quest he wants him to go out to all of the islands and place some of the items he sells in those little thingies on the other islands. And it'd obviously vary from island to island but the amount you'd need to put there would range from 1 or 2 to about maybe 10-15.
Then when all of that is finished you'd go back to see him and he'd give you a complete heart container.

i dident fully understand this could you refrase please and sorry


Those would be VERY helpful.

not to mention it would be so AWSOME plus it would have made oot water temple so much less annoying plus it would make exploring hyrule so much more fun.

Hmm...that could work too. What kind of items are we talking about though?

i was thinking maybe a bunch of 1 use items or a trading senquence



I suppose I could....but that kinda describes the vast majority of people I know, haha.

heh me to but that does leave you with a TON of optins eh

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Response to sequal to majoras mask 2014-01-13 18:06:32 Reply

At 1/13/14 04:21 PM, nanocon wrote: yes that is correct but id like to have it to do all old zelda bosses also wasnt the halmaroc (gannondorfs bird) basically a redo of the thunderbird fight from links awakening

I thought that was in LoZ II: The Adventure Of Link... Anyways. Yeah pretty much.

i didn't fully understand this could you rephrase please and sorry

Okay....
You remember the merchant side-quest you go on for Zunari (this guy) so he can get more items to sell in his store? Well the items he has have those weird little things on the bottom and can be placed in little pot like things all around Wind Fall Island. In game you get either a heart piece or a chart (I don't remember which) for placing those things he sells all around the island for that organization that Mrs. Marie is the head of.
What I was saying is that Zunari would send you a letter thanking you for doing the above thing because it increased his business or something. And asks you to go around to each island and place x amount of items he sells on them to see if he could get even more business. And as a result he'd give you a full heart container for completing it.

not to mention it would be so AWESOME plus it would have made oot water temple so much less annoying plus it would make exploring hyrule so much more fun.

Yeah it would. Makes me wonder why they aren't in there......

i was thinking maybe a bunch of 1 use items or a trading sequence

Ah okay. That'd work I suppose. Though if that were to happen I hope I don't end up getting lost like I did during the trading thing in Link's Awakening -_-


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Response to sequal to majoras mask 2014-01-13 19:59:13 Reply

At 1/13/14 06:06 PM, Viper50 wrote:
At 1/13/14 04:21 PM, nanocon wrote:
I thought that was in LoZ II: The Adventure Of Link... Anyways. Yeah pretty much.

sounds good


Okay....
You remember the merchant side-quest you go on for Zunari (this guy) so he can get more items to sell in his store? Well the items he has have those weird little things on the bottom and can be placed in little pot like things all around Wind Fall Island. In game you get either a heart piece or a chart (I don't remember which) for placing those things he sells all around the island for that organization that Mrs. Marie is the head of.
What I was saying is that Zunari would send you a letter thanking you for doing the above thing because it increased his business or something. And asks you to go around to each island and place x amount of items he sells on them to see if he could get even more business. And as a result he'd give you a full heart container for completing it.

ya that does sound good . i just wish that puting all different objects in the thing caused different effects like all fountains caused a little flood and everyone is panicing about it or something or all skull towers causes a bunch of stalchildren to appear and makes everyone take cover inside of there homes ... with out anyone getting hurt or all sale signs causes every merchent to go half price


Yeah it would. Makes me wonder why they aren't in there......

maybe they dident think kids would like it or they thought it would make things to easy but that was one of my fave items in the game cube four swords and i think its inclusion in a 3d one would be a great way to shake things up by including a new gameplay element with the rocs cape. with the capabilitys of the wii u they could make hyrule actually huge and like have death mountain actually mountain size with the jumping needed to reach the top plus they could make the dungeons and bosses both different and amazing with it eh


i was thinking maybe a bunch of 1 use items or a trading sequence
Ah okay. That'd work I suppose. Though if that were to happen I hope I don't end up getting lost like I did during the trading thing in Link's Awakening -_-

i actually like it when that happens a little cause it makes it more chalanging

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Response to sequal to majoras mask 2014-01-14 10:00:34 Reply

At 1/13/14 07:59 PM, nanocon wrote: ya that does sound good. i just wish that putting all different objects in the thing caused different effects like all fountains caused a little flood and everyone is panicking about it or something or all skull towers causes a bunch of stalchildren to appear and makes everyone take cover inside of there homes ... with out anyone getting hurt or all sale signs causes every merchant to go half price

That'd be pretty interesting too. Or having all of those Rito statues made it so they'd show up a lot at the island and you'd have a little flying mini-game or something.

maybe they didnt think kids would like it or they thought it would make things too easy. but that was one of my fave items.

Same here. For the fave items thing.

in the game cube four swords and i think its inclusion in a 3d one would be a great way to shake things up by including a new gameplay element with the rocs cape. with the capabilities of the wii u they could make hyrule actually huge and like have death mountain actually mountain size with the jumping needed to reach the top plus they could make the dungeons and bosses both different and amazing with it eh

Oooh that'd be pretty cool. Then they'd be able to put a lot more detail into things. Though I feel the game would end up being too long in that instance. Because you'd be spending A LOT of time trying to get around to some higher up places.

i actually like it when that happens a little cause it makes it more challenging

I suppose it does....it just gets a tad irritating when you're walking around for like a half hour and have literally NO idea where the person you're supposed to be trading an item to is.


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Response to sequal to majoras mask 2014-01-15 00:05:21 Reply

Let's add it to the list...

Remakes / Sequels People Want

- Resident Evil 2 Remake
- Pokemon Ruby/Sapphire Remake
- Final Fantasy VI Remake
- Final Fantasy VII Remake

- The Legend of Zelda: Majora's Mask Sequel
- Mother 4

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Response to sequal to majoras mask 2014-01-15 01:12:21 Reply

At 1/15/14 12:05 AM, The-Great-One wrote: Let's add it to the list...

Remakes / Sequels People Want

- Resident Evil 2 Remake
- Pokemon Ruby/Sapphire Remake
- Final Fantasy VI Remake
- Final Fantasy VII Remake
- The Legend of Zelda: Majora's Mask Sequel
- Mother 4

- Evil Zone 2
- PaRappa The Rappa 3
- Spyro 4 (a direct storyline sequel to Year Of The Dragon)
- Legend Of Dragoon
But thats just me.


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Response to sequal to majoras mask 2014-01-15 02:50:12 Reply

At 1/14/14 10:00 AM, Viper50 wrote:
At 1/13/14 07:59 PM, nanocon wrote:
That'd be pretty interesting too. Or having all of those Rito statues made it so they'd show up a lot at the island and you'd have a little flying mini-game or something.

ya that would work also it would give the rito something to do they kinda just dissappered after a while exept on there island and i really liked them as the new race added some extra complexity and felt zelda-y and they were kinda cool alot better then the hylian mail doosh he was kinda annoying althogh you would you would think you would see them stoping by mail boxes on occassion.


Same here. For the fave items thing.

ya its awsome and i love the downward strike attack you can do with it

Oooh that'd be pretty cool. Then they'd be able to put a lot more detail into things. Though I feel the game would end up being too long in that instance. Because you'd be spending A LOT of time trying to get around to some higher up places.

in the begining sure but one you get the bunny hood or rocks cape it would be faster and it would be an excuse for them to finally include the pegisus boots in a 3d zelda i mean those wold also have been usefull in countless 3d fights and dugeons what happened did link to the past link eat em


I suppose it does....it just gets a tad irritating when you're walking around for like a half hour and have literally NO idea where the person you're supposed to be trading an item to is.

true but if they dident everyone would complain its to easy trust me on that plus i like exploring hyrule its fun i just wish on occassion you would run into a wild enemy outside of dungeons and stuff as tough as a mini boss nothing to crazy just a bigger version of the tiny wild non dungeon enemys like the giant octorocs in wind waker or maybe a giant super charged peahat plant around the same size just roaming around hyrule also more explore-y type items would be fun.

they should also add in a deeper exploring facter into zelda game again that used to be a big thing in the zelda games right up to majoras mask then they kinda downplayed it by quite a bit i miss it cause now its more like oh go over there now there and there but think back to oot when you first entered the lost woods how lost did you get in there do ya think it was actually kinda interesting getting lost in there i hung out in there so much i kinda memerized it

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Response to sequal to majoras mask 2014-01-16 00:57:23 Reply

At 1/15/14 02:50 AM, nanocon wrote: ya that would work also it would give the Rito something to do they kinda just dissappered after a while except on there island and i really liked them as the new race added some extra complexity and felt zelda-y and they were kinda cool a lot better then the hylian mail doosh he was kinda annoying

Well the main things with the Rito were just doing the stuff with Ghoma and Valoo and getting Medli to the Earth Temple so you can "awaken" part of the Master Sword's power.

although you would think you would see them stopping by mail boxes on occasion.

You'd think so.

in the beginning sure but one you get the bunny hood or rocks cape it would be faster and it would be an excuse for them to finally include the pegasus boots in a 3d zelda i mean those wold also have been useful in countless 3d fights and dungeons.

Hmm.....if they had a mountain (like Death Mountain but a different one) they could include an optional dungeon that also includes a gauntlet type thing like the Savage Labyrinth.

what happened did link to the past link eat em

Yes.

true but if they didn't everyone would complain its to easy. trust me on that.

True.....

plus i like exploring hyrule its fun i just wish on occasion you would run into a wild enemy outside of dungeons and stuff as tough as a mini boss nothing too crazy. just a bigger version of the tiny wild non dungeon enemies like the giant octorocs in wind waker or maybe a giant super charged pea hat plant around the same size just roaming around hyrule. also more explore-y type items would be fun.

That WOULD be pretty interesting.....you mean those giant monsters that are similar to peahats that are around random islands? If so they're called Seahats.

they should also add in a deeper exploring factor into zelda game again that used to be a big thing in the zelda games right up to majora's mask then they kinda downplayed it by quite a bit i miss it cause now its more like oh go over there now there and there but think back to oot when you first entered the lost woods how lost did you get in there do ya think it was actually kinda interesting getting lost in there i hung out in there so much i kinda memorized it

Yeah I hate when games are like that and don't give you room to roam around and do shit.


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Response to sequal to majoras mask 2014-01-16 18:01:11 Reply

At 1/16/14 12:57 AM, Viper50 wrote:
At 1/15/14 02:50 AM, nanocon wrote:
Well the main things with the Rito were just doing the stuff with Ghoma and Valoo and getting Medli to the Earth Temple so you can "awaken" part of the Master Sword's power.

yeah but that dousent mean they couldent pop up more cause i find them interesting and derserving of more depth or at least more camios after there main role


You'd think so.

or perhaps a rivalry between them and the mail man doosh like he is keeping them away from the mail boxs to ruin them aand in exchange for link teaching him a lesson they give link a special gift like the rocks cape i think that would make a great mini item quest


Hmm.....if they had a mountain (like Death Mountain but a different one) they could include an optional dungeon that also includes a gauntlet type thing like the Savage Labyrinth.

ya but instead of a constant drop type more like a real maze where you must find your way around in it fighting like hundreds of weaker enemys in the halls and mini bosses in the rooms


That WOULD be pretty interesting.....you mean those giant monsters that are similar to peahats that are around random islands? If so they're called Seahats.

ya exept instead of flying fish still a plant and EVEN BIGGER like its mistaken for an island when not moving and after you beat it it you find out it has a mini dungeon on it and must get what ever is in it before it wakes back up and flys away forcing you to track it down again and redefeat it


Yeah I hate when games are like that and don't give you room to roam around and do shit.

ya and its most annoying with the currant consoles since they have room to make it amazing to explore but choose not to

id love it if they added in a ton of items that are useless in the dungeons but useful for just bumming around hyrule and exploring like how they made a ton in oot and mm like the magic beens the scarcrow sond and how you could get ruppees from soft soil with bugs and other such things.

i also think that the side quests in mm were the best done in the series you

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Response to sequal to majoras mask 2014-01-20 23:06:24 Reply

At 1/16/14 06:01 PM, nanocon wrote: yeah but that dosent mean they couldn't pop up more cause i find them interesting and deserving of more depth or at least more cameos after there main role

Yeah I suppose you have a point there.

or perhaps a rivalry between them and the mail man doosh like he is keeping them away from the mail boxes to ruin them and in exchange for link teaching him a lesson they give link a special gift like the rocks cape i think that would make a great mini item quest

That'd be pretty awesome. Then you could possibly use that instead of using the Deku leaf and not use up all your magic.

ya but instead of a constant drop type more like a real maze where you must find your way around in it fighting like hundreds of weaker enemies in the halls and mini bosses in the rooms

Ooh ooh. Have you ever seen/read Sword Art Online? If not the main thing behind it is they're in a game where if you die in-game you die in real life and all that. BUT they play in a world where there is like a MASSIVE 100 level dungeon system. And there is a whole city place in each level along with the actual dungeon with a boss fight at the end of each dungeon.

What if they did it like that, but with like 25-50 levels instead. Like you have this massive mountain. And level one has a town where you can buy cheap items and stuff and get like green or blue rupees and whatnot. And then you have the maze in the middle then at the end have a mini-boss fight and after that you can choose to exit the dungeon or keep going and go to level 2. Then its the same there and when you reach every 5th level you encounter a boss. Then after that the terrain changes and things cost more in shops and you find rupees which give you more money. Then at the top floor you fight a boss thats on par with like Puppet Ganon or Helmaroc King or something. Or it could be the latter at the top level but a more powerful version of it.

ya except instead of flying fish still a plant and EVEN BIGGER like its mistaken for an island when not moving and after you beat it it you find out it has a mini dungeon on it and must get what ever is in it before it wakes back up and flies away forcing you to track it down again and re-defeat it

Hmm....sounds cool. What if they varied a bit in size? Sort of like the Big Octos and Octoroks and all that. And have the bigger ones have stuff like Heart Pieces or important quest related items or items needed for trading. And the smaller ones have Silver/Orange Rupees in em.

Speaking of which. What if they had a legit living island? Like a giant turtle about the size of I don't know.....Forest Haven, that roams around the ocean and can be found in specific quadrants of the map at specific times? Like the Ghost Ship in WW. And it speaks Hylian or something and lets you know that (like the Great Deku Tree in OoT) there are monster inside of it and it's been poisoned because of them. And you need the hookshot or grappling hook to get up onto it to get inside to get in the dungeon thats on it's back. But it has a timer of like 45 minutes for how long you can be in there up til certain parts where you'd need to have more times (like at a boss fight or something).
I probably lost you at the timer thing but yeah. Thats what I'm thinking.

ya and its most annoying with the currant consoles since they have room to make it amazing to explore but choose not to

Yeah it sucks....but what can ya do? :/

id love it if they added in a ton of items that are useless in the dungeons but useful for just bumming around hyrule and exploring like how they made a ton in oot and mm like the magic beans the scarecrow sond and how you could get rupees from soft soil with bugs and other such things.

That'd be pretty cool to have in the LoZ games. But again. Theres not much that can be done ._.

i also think that the side quests in mm were the best done in the series you

Indeed they were. And at times they also had more actual emotion and feeling to them than anything I've seen in any LoZ game since.


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Response to sequal to majoras mask 2014-01-22 00:07:34 Reply

At 1/20/14 11:06 PM, Viper50 wrote:
At 1/16/14 06:01 PM, nanocon wrote:
Yeah I suppose you have a point there.

or at least stay in the series after ww like the ooc rendition of the zoras which were so popular they have stayed in the series ever since


That'd be pretty awesome. Then you could possibly use that instead of using the Deku leaf and not use up all your magic.

ya i never under stood why it needed magic its a leaf i mean sure for the super wind gust thing sure but for the gliding thing it makes no sense cause its not like your able to make little wind gusts to keep your self in the air longer also i wouldent have added the deku leaf in to a game at all


Ooh ooh. Have you ever seen/read Sword Art Online? If not the main thing behind it is they're in a game where if you die in-game you die in real life and all that. BUT they play in a world where there is like a MASSIVE 100 level dungeon system. And there is a whole city place in each level along with the actual dungeon with a boss fight at the end of each dungeon.

What if they did it like that, but with like 25-50 levels instead. Like you have this massive mountain. And level one has a town where you can buy cheap items and stuff and get like green or blue rupees and whatnot. And then you have the maze in the middle then at the end have a mini-boss fight and after that you can choose to exit the dungeon or keep going and go to level 2. Then its the same there and when you reach every 5th level you encounter a boss. Then after that the terrain changes and things cost more in shops and you find rupees which give you more money. Then at the top floor you fight a boss thats on par with like Puppet Ganon or Helmaroc King or something. Or it could be the latter at the top level but a more powerful version of it.

i think that sounds like the basic drop type that theyve been using but i like having a nearby town how about its a mountain prison the people trapped a ton of monsters in there and they live at the base of themountain and hold a battle tournament and then the minibosses are different after each play but you cant leave once you start and its not like level based but more like a temple over run with hundreds of monsters minus the keys and minus an area item of varing strength and chosen at random like 1 minute in a hall you could be fighting rats and the next iron knuckles gallor also i like using the boss guy at the end but more like a random old boss with upgraded grafics


Hmm....sounds cool. What if they varied a bit in size? Sort of like the Big Octos and Octoroks and all that. And have the bigger ones have stuff like Heart Pieces or important quest related items or items needed for trading. And the smaller ones have Silver/Orange Rupees in em.

i like irt and how about having it spit out a ton of normal pea hats when it wakes up like how the normal one spit out the larvae.

Speaking of which. What if they had a legit living island? Like a giant turtle about the size of I don't know.....Forest Haven, that roams around the ocean and can be found in specific quadrants of the map at specific times? Like the Ghost Ship in WW. And it speaks Hylian or something and lets you know that (like the Great Deku Tree in OoT) there are monster inside of it and it's been poisoned because of them. And you need the hookshot or grappling hook to get up onto it to get inside to get in the dungeon thats on it's back. But it has a timer of like 45 minutes for how long you can be in there up til certain parts where you'd need to have more times (like at a boss fight or something).
I probably lost you at the timer thing but yeah. Thats what I'm thinking.

cool how about having it so that inside its temple what ever is a bunch of planks and platforms and grates connecting it with you having to get to a solid safe area with no grate with a thing over it or you get blown out and how aboult right before blows it sucks in imobilizing you to prevent a mad dash to a safe part then it blows you out like a blow hole deal you know like its breathing through the thing. and maybe it has a couple brothers with your idea for the gauntlet in it then both our ideas could be used

Yeah it sucks....but what can ya do? :/

get enough fans to complain about it it worked with futerama when the nerds wanted it back on the air they used there mighty nerd powers to get thoughs movies made.


That'd be pretty cool to have in the LoZ games. But again. Theres not much that can be done ._.

again nerd powers :) speaking of the explore items which items owuld you add for just bumming around hyrule you know out of the exploring type items already used in zelda check the wiki and make your choices

Indeed they were. And at times they also had more actual emotion and feeling to them than anything I've seen in any LoZ game since.

and consiquences like what happens to roumani if you fail to stop the ghosts i thought they were aliens and she was all depressed about being experimented on and stuff so sad they always make you just want to help them i always feel bad if i let her down by not leaving a temple to help her

i like the time travel thing to its hard to make such a thing work but it just does in mm great writing