Computer generated 3D
- 24901miles
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24901miles
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The Third & The Seventh
This short film is 100% computer-generated. And it's from 2009.
This is another from the same artist a year later:
Silestone Commercial
This is from SigGraph 2003
This is from SigGraph 2013
What will CGI look like in 2023? Will the line between video games and movies fade?
As it becomes possible to build a realistic CGI film to frame people for crimes, will we even be able to trust video evidence?
- naronic
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naronic
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At 12/15/13 09:38 PM, 24901miles wrote:
What will CGI look like in 2023? Will the line between video games and movies fade?
like real life?
If it doesn't already sort of look like it now
- Xenomit
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At 12/15/13 09:38 PM, 24901miles wrote: What will CGI look like in 2023?
Well, there's a limit as to how realistic images can be on a 2 dimensional plane, I can only assume that CGI will move into augmented reality and 3D projection.
Will the line between video games and movies fade?
The gameplay for Halo 4 looked almost like a CGI movie, and the cinematics had the production quality of Avatar. That was recent, in 10 years? Shit.
As it becomes possible to build a realistic CGI film to frame people for crimes, will we even be able to trust video evidence?
Surely as CGI develops, so will tools that can distinguish it from reality. I hope.
- mechadude32
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Movies will become like the books of today, books will become a rarity, and virtual reality replace video games.
This is a sig you dumbass.
- Zachary
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The Silestone commercial isn't 100% CGI.
Found this:
"The only full photograph used was for the scene of Manhattan outside the window in the final shot that was projected onto a cylinder. The ink drops are also real footage."
So there you have it. Doesn't make it any less impressive, but it isn't 100% CGI. Also, how he did the fruit was making 3d models and then projecting real photographs to texture them which is pretty cool.
- Jester
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I don't have a clue what the fuck's going to happen, but it's going to be great.
You look nice today.
This guy brutally sodomizes me.
Cereal is pretty cool. If you're cool you'll add me on Steam. Also, Letterboxd.
- thatkidkenji
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At 12/15/13 09:38 PM, 24901miles wrote:Will the line between video games and movies fade?
The interactivity of a video game would always clearly draw a line between the two.
As it becomes possible to build a realistic CGI film to frame people for crimes, will we even be able to trust video evidence?
It's like deciphering whether a picture is Photoshopped.
A textcee without boundaries.
- 24901miles
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24901miles
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At 12/16/13 12:49 AM, thatkidkenji wrote:At 12/15/13 09:38 PM, 24901miles wrote:The interactivity of a video game would always clearly draw a line between the two.Will the line between video games and movies fade?
Are you sure? Video Games already tell rich stories with potent messages using vivid cut-scenes, clear plot lines, and deep character development. Films already try to capture as much interactivity as possible, and television shows use the internet to get feedback from their audience.
The PlayStation and Xbox released this year both come standard with hands-free interactive modes. It wouldn't be too far-fetched to presume that by 2023, game systems will be full-body haptic controllers which confuse your nervous system into experiencing a story from integrated perspectives.
It could be that non-interactive entertainment will just fade away and be replaced by storytelling through fully interactive media.
It's like deciphering whether a picture is Photoshopped.As it becomes possible to build a realistic CGI film to frame people for crimes, will we even be able to trust video evidence?
That's incredibly difficult, especially when the image has been manipulated with layering algorithms which are designed to confuse experts who normally look for 'signature' methods. We have already developed algorithms which can replace faces and reconstruct bodies in 3D space, ready to manipulate them and output new videos. Ten years at this rate and you simply won't know the difference.
- supergandhi64
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the conception of hatsune miku marked the beginning of the golden age for computer generated anything . . . it won't get better. nothing can possibly top hatsune miku
--supergandhi64
- NekoMika
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At 12/16/13 08:11 AM, supergandhi64 wrote: the conception of hatsune miku marked the beginning of the golden age for computer generated anything . . . it won't get better. nothing can possibly top hatsune miku
--supergandhi64
I agree on that idea for when she was created. If I am thinking correctly, there's 25 different Vocaloids now, some having great vocals and speech while others could use a lot of work. Cool to see that Hatsune Miku is slowly touring the US even if it is just on the East coast for now.
going to be impressive the day that 3D computer made projections can be touched like a physical person, shaking hands with a real life program would be interesting
- MadFedora
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MadFedora
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Has any nutcase on here heard of demoscene. Take some real-time 100% computer generated 3D. Talking about impression.
- MadFedora
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MadFedora
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Let's not off topic. This was at SIGGRAPH 2013. What I hope to see in SIGGRAPH 2014 is more awesome demos. I may sound elitist. But the truth is there. Demoscene has been in the forefront of computer graphic since 1985.
- FordV8
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It isn't that hard to do. JFK in the Forest Gump movie was a CGI.
- MadFedora
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At 12/16/13 12:12 PM, FordV8 wrote: It isn't that hard to do. JFK in the Forest Gump movie was a CGI.
http://answers.yahoo.com/question/index?qid=20081003112256AAcY0de
There is a difference between double layered CGI and computer generated 3D.




