Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
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Build most powerful forces, unleash hordes of monster and control your soldiers!
3.93 / 5.00 4,634 Views(Sorry for the ridiculous abbreviations.)
Anyway, what things would you never want to see in a video game ever again?
For me it's Doom 3's ridiculous pitch-black shadows, and GTA IV's NPCs that want to hang out with me and get mad when I don't.
Also the Flash Portal in-game advertising and "play more games" button showing up everywhere. (Not NG's fault, I know.)
So, what things in video games could you forever do without?
INB4 paywalls and male genitalia.
At 12/10/13 06:52 PM, Painbringer wrote: INB4 paywalls and male genitalia.
Don't forget quicktime events.
i would think i can do without DLC. what do you think of that matter? while there is some DLC that betters the game and adds value, does every character need more expansion into his back story? do we really need those new weapons? could they not have been included in the game already without having to pay for it?
love [luvh]
noun : a feeling of strong or constant affection for a person
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Completely superfluous padding to lengthen a story.
Micro-transactions in full price games... you know, the ones where the game is constantly throwing, "Don't want to wait? Buy this with real cash instead!" in your face every 10 seconds.
Ridiculously overpriced costume DLC... like... why the hell would I want to pay $5 to play a fighting game in a bikini?
DOA5, I'm looking at you...
Day one patches. Seriously... just release the game when it's done... no more of this "We'll release the game in an unfinished state and just patch it later" bullshit.
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Microtransactions in non-f2p games, day one DLC, completely unfinished games with the rest sold as DLC and patched in, ” season passes” that are as much or more than the game at full price, excessive QTEs and unskippable cutscenes. So basically every game that gets released now.
PSN ID/Gamertag: KittensWithBeer
Games that aren't finished as they couldn't be arsed to finish it on time and instead of delaying it release it and claim the unfinished parts are "DLC"
When this post hits 88 mph, you're going to see some serious friendship.
Let's Player, Artist, Pony writer, Cuteness!
At 12/10/13 08:51 PM, Atlas wrote: Fetch Quests
especially fetch quests that make you travel far away without fast travel or even a vehicle
I HДVЗИ'T ЭДTЗЙ SLICЭD ЬЯЗДD SIИCЭ I ШДS TЩЗLVЭ
At 12/11/13 02:57 AM, Stretchysumo wrote: Microtransactions in non-f2p games, day one DLC, completely unfinished games with the rest sold as DLC and patched in, ” season passes” that are as much or more than the game at full price, excessive QTEs and unskippable cutscenes. So basically every game that gets released now.
So basically you plan to never buy a game from EA and Capcom? On topic though, I never wanna see timed missions and what Sumo said.
I got Tom to make a sig, bow down to me.
Escort missions, especially when the AI is stupid and can't even defend themselves.
Mini-games and puzzles that do nothing to advance the story, there is no point to that and only slow it down.
Blatant excuse plots for the story, it was acceptable in the NES/SNES era, but not anymore. The least they can do is make some attempt in creating a story.
Artsy games, if I want to see shitty abstract art, I'd go to a hipster art fair.
Just stop worrying, and love the bomb.
On Disc Dlc, Microtransactions, and "Ultimate/GOTY Editions."
At 12/11/13 03:34 PM, darkjam wrote:At 12/11/13 02:57 AM, Stretchysumo wrote: Microtransactions in non-f2p games, day one DLC, completely unfinished games with the rest sold as DLC and patched in, ” season passes” that are as much or more than the game at full price, excessive QTEs and unskippable cutscenes. So basically every game that gets released now.So basically you plan to never buy a game from EA and Capcom? On topic though, I never wanna see timed missions and what Sumo said.
It's WAY more than EA and Capcom, it's everyone. BL2 had multiple ”season passes”, GTA had microtransactions, the new forza took microtransactions to a new level, Payday 2 is still nowhere near what was promised and the rest will be sold, I could go on. It's harder to find any game that DOESN'T want to jew your shekels away now.
PSN ID/Gamertag: KittensWithBeer
At 12/11/13 05:07 PM, Stretchysumo wrote: It's WAY more than EA and Capcom, it's everyone. BL2 had multiple ”season passes”, GTA had microtransactions, the new forza took microtransactions to a new level, Payday 2 is still nowhere near what was promised and the rest will be sold, I could go on. It's harder to find any game that DOESN'T want to jew your shekels away now.
Well Nintendo doesn't seem to do it a lot, I've only seen two examples of them doing it. MArio bros 2 for the 3DS and Pikmin 3, other than that. Nothing.
I got Tom to make a sig, bow down to me.
quests within quests within quests eg. lady asks you to save her baby from the forest demon, but it turns out the forest is on the other side of the lake, to cross the lake you need a ferry pass from the neko tamer standing outside the grocery store, to get the pass from him you need to collect mushrooms from a neighbouring town, the mushrooms were guarded by elves who have a sick princess and won't let you collect mushrooms until you bring them a healing potion from the elder mage etc. etc
( ͡° ͜ʖ ͡°)
╰⋃╯私の腰は、自分自身で動いている
やりまん
Abuse of DLC. Bethesda does it right. Also, escort missions.
Oh man, there's a ton. QTEs, DLC (not proper expansion packs that just happen to be digitally distributed), microtransactions, online passes, unskippable cutscenes, black people, invisible walls, games shipping unfinished (a day one patch is not a solution), mouse acceleration that cannot be disabled, no control over visual settings in PC ports, controls that can't be remapped/axis that can't be inverted, I could go on all day.
QTEs and season passes are really all I have a problem with.
At 12/11/13 07:16 PM, TheMaster wrote: black people
um
At 12/11/13 05:45 PM, darkjam wrote:At 12/11/13 05:07 PM, Stretchysumo wrote: It's WAY more than EA and Capcom, it's everyone. BL2 had multiple ”season passes”, GTA had microtransactions, the new forza took microtransactions to a new level, Payday 2 is still nowhere near what was promised and the rest will be sold, I could go on. It's harder to find any game that DOESN'T want to jew your shekels away now.Well Nintendo doesn't seem to do it a lot, I've only seen two examples of them doing it. MArio bros 2 for the 3DS and Pikmin 3, other than that. Nothing.
Nintendo is like the only one that doesn't, but I don't even have a WiiU or 3DS. The worst things they do is region-locking, porting old games or rehashing stuff at full price, never lowering their game prices, and downloads being tied to the system. I'm not saying any of that should be acceptable, but it's not as bad as most companies.
PSN ID/Gamertag: KittensWithBeer
Walking simulators with no exploration
Quests that only involve talking to people
Pop-up instructions, like I don't know how to read the fucking controls menu
"Training" for the above reasons. I'm pretty sure my characters not a functional retard if he's already in the military doing something super important or was a fucking hero in the last game
Walking and talking sequences in any game
Long cinematic cutscenes
Invincible NPCs
Those dumbass first person cutscenes where you can't actually control what your character is doing
Seriously, when are developers going to figure out that A. people play games so that they can play a game and B. there are much more exciting, interactive, and immersive ways to tell a story.
I swear to fucking God, if I ever play another shooter with an entire level that involves no combat whatsoever (I'm looking at you Metro)...
Forced hints that you can't skip or turn off. I know how to play the game already.
Forced cutscenes.
DLC.
Forced to play easier modes of a game to unlock harder modes. Just let me start out on the harder modes.
Forced Internet connection for a game that really doesn't need it.
Games where you win based on how much real world $$$ you put into the game instead of skill.
Arena-style FPS games. Seriously, bring back quests. Not everyone only plays arena. I don't even like arena play.
Multiplayer games that handicap too much. No, you shouldn't be helped just because you're in last place.
Games where you need to own more than one game to fully complete any of them.
Games that are basically interactive movies.
Aaaaand this is why I tend to stick with older games and gaming. I went into a GameStop yesterday. I don't even own anything that can play anything they sell anymore. All of the above is what is wrong with gaming today (and for several years back).
Day one DLC and especially if it's something that's could easily have been implanted in the game from the start. Such as Mass Effect 3's DLC From Ashes. If it hadn't been a day one DLC I wouldn't have been so pissed about it.
#AMAFORSEXSLAVE2014
At 12/11/13 10:50 PM, Stretchysumo wrote: The worst things they do is region-locking, porting old games or rehashing stuff at full price, never lowering their game prices, and downloads being tied to the system. I'm not saying any of that should be acceptable, but it's not as bad as most companies.
This is why 6th gen was the last 100% good generation.
I got Tom to make a sig, bow down to me.
Making a game for everyone or "more accessible".
I want a game thats for a niche market and does the things it does well, not something that just ticks boxes and is garbage.
At 12/12/13 09:54 PM, HighWay wrote: Making a game for everyone or "more accessible".
I want a game thats for a niche market and does the things it does well, not something that just ticks boxes and is garbage.
”Accessable”, ”streamlined”, ”appeal to a wider audience”, and the classic ”we want the Call of Duty audience”. Basically every time devs say these things it just means they're fucking up the game so that people who have no interest in the game will somehow buy it, while alienating fans of previous games. Then they wonder why they don't make a dime of profit.
PSN ID/Gamertag: KittensWithBeer
At 12/12/13 10:08 PM, Stretchysumo wrote: ”Accessable”, ”streamlined”, ”appeal to a wider audience”, and the classic ”we want the Call of Duty audience”.
So in other words, you want games that would only appeal to the hardcore gamers and no one else. Why would you suggest that game developers limit themselves like that? If nothing else, that's bad marketing, and considering how expensive game-making can be, they need to be as potentially appealing to the audience as much as possible, considering that those are the same people who buy and play those games in the first place.
Basically every time devs say these things it just means they're fucking up the game so that people who have no interest in the game will somehow buy it, while alienating fans of previous games. Then they wonder why they don't make a dime of profit.
Mass appeal =/= fucking up the game. It would be dumb on the developers part to just limit themselves to a certain audience for a game, even though that is usually the case. While yes, trying to make something to please everyone is basically a fruitless excersise, It doesn't mean they aren't going to try.
It may be me, but it just seems like developers just can't win in this case. You want them to try new things with a franchise or IP, and yet when they do, you nail them for doing something different.
Just stop worrying, and love the bomb.
I want games which are born of creative talent and not simply engineered to fit some marketing checklist. I want games which aren't afraid to be experimental and deviate from marketing-safe norms. If this means they only appeal to hardcore gamers, I'm okay with that, as it's better to satisfy one group completely than all groups not at all.
I want video games to be treated as an artform because it is an artform. And as with any art, tastes differ widely, but you don't compromise art to make it "more accessible" without devaluing the art itself. Marketing-driven game-making is bad game making.
If anything is limiting, it is marketing-driven game-making which sticks with "safe" territory.
There is a huge difference between actual appeal and manufacted appeal that unfortunately those in marketing tend not to understand.
At 12/13/13 12:58 AM, NeonSpider wrote: I want video games to be treated as an artform because it is an artform. And as with any art, tastes differ widely, but you don't compromise art to make it "more accessible" without devaluing the art itself.
Movies are art too. But directors would rather make "devalued" PG movies that appeals to larger audiences; instead of great artworks that receive the dreaded NC-17 rating.
At 12/13/13 04:21 AM, Painbringer wrote:At 12/13/13 12:58 AM, NeonSpider wrote: I want video games to be treated as an artform because it is an artform. And as with any art, tastes differ widely, but you don't compromise art to make it "more accessible" without devaluing the art itself.Movies are art too. But directors would rather make "devalued" PG movies that appeals to larger audiences; instead of great artworks that receive the dreaded NC-17 rating.
Only the big budget studio movies in Hollywood do this. It's practically unheard of anywhere else.
At 12/11/13 04:34 PM, kisame wrote: On Disc Dlc, Microtransactions, and "Ultimate/GOTY Editions."
Microtransactions aren't bad, I don't get peoples beef, pay walls are bad, microtransactions that give an advantage over other players are bad, but in a single player game which you can easily get through without paying? Sure, throw in microtransactions, I don't care, I don't need them.
And why hate GOTY editions? Those are excellent, you get the base game + all the expansions for less than buying each seperately, I don't see what's wrong with it.
illicit makes a damn good signature.
At 12/13/13 07:01 AM, iMini wrote:At 12/11/13 04:34 PM, kisame wrote: On Disc Dlc, Microtransactions, and "Ultimate/GOTY Editions."And why hate GOTY editions? Those are excellent, you get the base game + all the expansions for less than buying each seperately, I don't see what's wrong with it.
You're missing the point. They release an unfinished game and the original buyers get screwed. Then, a year later, the release the ”GOTY edition” with $60 worth of DLC packs and the base game. So then people who bought the original have to essentially buy it again. This is fucking over companies, though, because now many people just wait for the inevitable GOTY edition.
PSN ID/Gamertag: KittensWithBeer