Terraria
- Xenomit
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Xenomit
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If you don't know what Terraria is, it's kiiiinda similar to minecraft except it's a 2-D world, the graphics are pixelated but way more detailed, and it takes MUCH more of an RPG approach. Minecraft gives you the freedom to build a world, Terraria gives you the freedom to shape a world, having waaaaaay way way more things to craft, a massively larger selection of armor and weapons, and having way more stages to the game, along with things to do in each world (Making it hallowed/ corrupt, cleansing the corrupt/ crimson, killing the wall of flesh, breaking all the demon/ crimson alters, and so on).
Anyways, how many of you play it? I've played it for a little over a year, and I have to say that it's one of my favorite games ever. Sometimes it frustrates me a bit at how hard it is to modify the world on a large scale, but then I remember that the game wasn't meant for that kinda thing and go back to mining for ore and collecting crafting stuff. I especially LOVE love love how you can create a character, and then take that character from world to world, it really makes the game so much more fun. When you create a new world, you're not stripped of all the weapons and equipment you've spent hours and hours forging and acquiring. It's also kinda fun to go into a pre-hardmode world with a shitload of endgame gear and shape the world to your liking.
In the recent 1.2 update (it released sometime in late october/ early november) they pretty much doubled the size of the game. Before, you had the regular aspects of the world, the corrupt, meteor impacts, the underworld, hell, the skylands, and the dungeon. With the new update, they added Jungle Temples, and a new counterpart to the corrupt; the Crimson. The crimson is a gory, bloody, horrifying nightmare land that resembles rotten decaying flesh, and is just generally gross and creepy. The crimson is much more dangerous than the corrupt, and much more aggressive, possessing the ability to spread over jungle and snow biomes. Each world that you generate has so much of a chance of generating with the crimson rather than the corrupt, and crimson worlds are dramatically different than corrupt worlds. Crimson worlds have tons of different monsters, bosses, and ores, ores that can be smelted into different metals that can be used to make several new weapons, armor, and equipment. For example, instead of demonite, there's crimtane.
The part where they pretty much doubled the size of the game is with the all new ores. Now, with each world you generate, every ore from the old version has a 50% chance of being replaced by it's new counterpart. I'll go ahead and list off the old ores and their new counterparts.
Copper - Tin
Iron - Lead
Silver - Tungsten
Gold - Platinum
Cobalt - Palladium
Mythril - Orichalum
Adamantite - Titanium
And each alternate metal has a full armor set, full tool set, full weapon set, and several unique items and building materials. Add that along with the entirely new ores like Chlorophyte, which also have their own crafting sets, and you've got a massive fucking game.
If anyone doesn't like Terraria, please feel free to state why, I've yet to find any flaws in it and I'd love seeing some other perspectives on it.
- GrizzlyOne
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terraria is like minecraft but made by people who actually remotely cared about it's development and know basic gameplay elements like game progression that most games should have.
I got it about a month ago, and I stopped abotu a week ago around to the point where I go to the HM dungeon, it's a good game, but it's got several flaws.
-several weapons, especially in hardmode need to be balanced with each other
-add some more randomly generated gear in the underground sections to help make the game feel more random every time you play it. even better make a random cast of stuff appear in each new world
-crimson needs work, it has no mechanical version of the BoC and it doesn't have corrupt seeds or it's version of biome spreading water, among other things
-more npc dialog/interaction
-desert needs to be expanded
-underground ice and jungle should be expanded (jungle needs to be expanded in terms of enemies you face)
-reduce grinding for some items and weapons such as key molds, add more fun ways to obtain items in HM other than to just "kill enemy till loot drops"
- Little-Kinky
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Little-Kinky
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- Little-Kinky
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Little-Kinky
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- Atlas
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Atlas
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I got it awhile back for dirt cheap on Steam and played a good bit but now games like Fallout (1) and FTL keep stopping me from playing it as I'm too busy playing those two.
- Auz
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Auz
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I have played Terraria, but I've only accumulated about 25 hours of playtime.
I thought it was fun, but I remember getting a little frustrated with the fact that I kept losing my gear upon death and that I practically had to start all over (as the items were practically unreachable without good gear).
I'll probably pick it up again sometime though.
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- Emlfuryoflion
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Emlfuryoflion
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At 12/10/13 09:20 AM, Auz wrote: I have played Terraria, but I've only accumulated about 25 hours of playtime.
I thought it was fun, but I remember getting a little frustrated with the fact that I kept losing my gear upon death and that I practically had to start all over (as the items were practically unreachable without good gear).
I'll probably pick it up again sometime though.
That's why you have to play it in softcore mode. As you said it's really annoying to die and lose your equipment and at the same time you sometimes need really good gear just to go back and get your old gear. Play it in softcore and you only drop money.
My first character was a mediumcore character and I stopped after obtaining silver armor just because I died once way out in the middle of nowhere underground and it took a heck of an effort for me to just go back to get my lost stuff without good gear. I later died way off on the far eastern side of the map on a large map and once again getting back took one heck of an effort without gear considering I had to cross 2 corruption zones and a jungle to go fetch my stuff.
I pretty much stopped after that and made a softcore character because it was too stressful.
- Auz
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Auz
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At 12/10/13 09:40 AM, Emlfuryoflion wrote: I pretty much stopped after that and made a softcore character because it was too stressful.
Yeah, I'll probably start a softcore character next time, and pick small world instead of large.
I remember I once spent about two hours trying to get my gold gear back after I fell down a pit near the underworld. And if there's one thing I don't like at all in games, it's having to spend hours redoing stuff just to get back to where you were.
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- xamuli
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xamuli
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At 12/10/13 09:55 AM, Auz wrote:At 12/10/13 09:40 AM, Emlfuryoflion wrote: I pretty much stopped after that and made a softcore character because it was too stressful.Yeah, I'll probably start a softcore character next time, and pick small world instead of large.
I remember I once spent about two hours trying to get my gold gear back after I fell down a pit near the underworld. And if there's one thing I don't like at all in games, it's having to spend hours redoing stuff just to get back to where you were.
I think they should allow choosing harder difficulties only after you have beaten all the bosses, because mediumcore and hardcore modes are too difficult for beginners.



