At 9/7/01 01:00 PM, Fultos wrote:
This shibby game have lousy bugs... the 'a' still wor but for the 's','d' and 'q' nothin repond if you make a bad combination in the game but don't worry it doesn't let me hate that game cuz nobody can! ; )
This game kick ass man!
I got the d and q buttons to work, but the 's' key really doesn't seem to do anything.
However, I seem to sometimes pick up enemies whilst attacking them. What's going on?
There aren't any other bugs, but there are a few Xugauidaggfagf.
1-A difficulty level would be brilliant.
It could be done easily as well. Just make it so that you select a value at the start and after that, all damage is multiplied by that value. You could select fromn something like 0.5, 1.0 and 1.5
It wouldn't take too ling, and it would make the game much better.
You could then have your score multiplied by that value or something, so if people want a really high score, they'll have to play the game on hard.
2- I really like the way that the games tend to be random, but maybe you should make it so that the bowls of ice-cream thing is more fixed. Like, it could be every 4th thing you play or something.
Because it really is much better than the other games.
3- I really feel that the 2 button bashing games are too hard. I notice that everyone else (pretty much) has been complaining about this. So come on Tom, sort it out!
4- I really don't like the if you're at the right extreme when a 'blocked position fight' (I don't know what else to call it) finishes, you can then walk right, and be stuck at the side and not be able to see what's coming in front of you. You should make it so that the screen only scrolls when your character gets beyond a certain position. So, for going right, you'd add in another if clause checking whether your x-position is greater than a certain value, and only then would you scroll it forward. And you'd do the reverse for going back.
I know it's not going to be that simple, since you've obviously got clauses checking whether you're in a fixed position fight or not, but I'm sure that it would be possible, and it'd really make the game better.
Apart from that, the game's pretty much perfect.
It's got great graphics, a solid engine, a nice concept, great mini-games, the RPG-levels idea works well and you've injected a great bit of humour in there.
Although me pointing out these faults might make it sound like I'm dissing your game, I'm not. I really respect you and most of your work, and this game reflects well on everyone involved. Specially you, as I understand that you did most of the work.
Zeebarf: great job with those characters! To be fair to Tom, the game just wouldn't work with Pico-standard graphics/animation. (No offense Tom. I know you were going for a style there, but you admit yourself that you're not the best artist, and the graphics make up a great part of the game.
Right that's all.