Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
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Build most powerful forces, unleash hordes of monster and control your soldiers!
3.93 / 5.00 4,634 Viewsanimation-wise
it looks wrong to me
can anyone help?
At 12/1/13 04:38 PM, Junkster wrote: animation-wise
it looks wrong to me
can anyone help?
For the head, body and legs, it doesn't appear to move smoothly because it jumps from one key to the next. If the head is moving from point A to point B, the frames in between point A and B should be transitioning - or inbetweening.
Also, continuity of the lines. It's too small and quick of a movement to have that much "vibration". Not sure if you used a "smoothing" effect, or just had improper line placement/mass continuity, but it's definitely a bit too shaky.
At 12/1/13 07:09 PM, FunkyPope wrote:At 12/1/13 04:38 PM, Junkster wrote: animation-wiseFor the head, body and legs, it doesn't appear to move smoothly because it jumps from one key to the next. If the head is moving from point A to point B, the frames in between point A and B should be transitioning - or inbetweening.
it looks wrong to me
can anyone help?
Also, continuity of the lines. It's too small and quick of a movement to have that much "vibration". Not sure if you used a "smoothing" effect, or just had improper line placement/mass continuity, but it's definitely a bit too shaky.
ill try adding some frames in between there,
i have no idea how to get smooth lines, i draw each frame out but the lines are never exactly right
What program do you use? Flash? Toonboom? etc. If so, then there's always an onion skin button. if your already use than try making roughs of the animation first then use another layer above it to draw over the first layer. This will make your animation look much better. When drawing more complicated characters in the finished process take your time, what I tend to do when animating really complicated characters I draw one part of the character (example: one of the limbs) instead of it as a whole so I can focus on one bit at a time to get the proportions correct and the motion I want. But that is just my technique for getting consistent lines and proportions (It takes a lot more time then usual to do that though).
At 12/1/13 04:38 PM, Junkster wrote: animation-wise
it looks wrong to me
can anyone help?
Right now it looks too complex, and the action is unclear. I would start with the key poses that describe your action, and from there work in breakdowns that show how you move between those key poses. Try to use as few drawings as possible. Time it out so that is reads clearly this way first. Then you can add all the inbetweens later.
It looks like you're skipping a step and getting to the inbetween process before you've figured out your timing.
Also remember to favor the poses that you are easing out of and into.
-bowz
I'm not 100% clear on how the motion he's doing is supposed to go, but if it's supposed to be a quick motion, you definitely have too many frames. Also, the timing of the motion needs work. Don't forget to use slow in/out and follow through for the timing. You can figure that out by acting out the action in front of a mirror.
I'm not sure how many frames this is, but you could probably get it down to at least five or six frames for the whole action.
wow so many responses thanks for responding
KameStudios; i used tv paint
it would probably look better if i went over it in a new layer with a cleaner brush
thanks for responding!
Joe2k; youre so right, i skipped a step...
ill try using this new knowledge to practice more
Celshaded; yea the motion is kind of weird
i have way too many frames if this could be done in ~6
also im gonna try using the mirror more
thanks so much fo helping everyone