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Breathing and 16 bit sprites help

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GoblinGilmartin
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Breathing and 16 bit sprites help 2013-11-18 16:04:54 Reply

I'm a completely novice animator, And I've got kind of a simple, yet interesting project I'm working on for use as an intro to my blog video posts. I've designed a VG style sprite of a goblin, and he's my author avatar. I'm trying to develop a sleeping breathing animation for him, but it's taking forever.

My tools I like to use are simply Paint XP at 600 zoom, and Scratch. I'm essentially doing old school sprite movement, and will need to do every bit by hand. My problem is that the sprite i'm working with is pretty simple, and it's harder to work with simpler designs. Heres a link to one of my blog posts with the sprite in question: http://dicerollerflicks.wordpress.com/2013/11/02/second-setback-life-is-fun/

kkots
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Response to Breathing and 16 bit sprites help 2013-11-19 09:17:16 Reply

I think you may need to change your animation program that you're using. For the goblin part, I mean.
I know it is possible to animate in MS Paint, but .. ha-ha, the end result looks pathetic, because it's same as animating blind-folded.

What pixel-animation programs with onion skinning are out there?


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GoblinGilmartin
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Response to Breathing and 16 bit sprites help 2013-11-19 13:38:23 Reply

At 11/19/13 09:17 AM, kkots wrote: I think you may need to change your animation program that you're using. For the goblin part, I mean.
I know it is possible to animate in MS Paint, but .. ha-ha, the end result looks pathetic, because it's same as animating blind-folded.

What pixel-animation programs with onion skinning are out there?

No, see, I use paint to make the sprites, and then I sequence them in Scratch. I spent a few hours testing things out last night. This is my result: http://imgur.com/U0JkXhr

I feel like it needs some pretty big tweaks, and if you can offer any advice, I'd really appreciate it.

GoblinGilmartin
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Response to Breathing and 16 bit sprites help 2013-11-19 13:43:32 Reply

At 11/19/13 01:38 PM, GoblinGilmartin wrote:
At 11/19/13 09:17 AM, kkots wrote: I think you may need to change your animation program that you're using. For the goblin part, I mean.
I know it is possible to animate in MS Paint, but .. ha-ha, the end result looks pathetic, because it's same as animating blind-folded.

What pixel-animation programs with onion skinning are out there?

No, see, I use paint to make the sprites, and then I sequence them in Scratch. I spent a few hours testing things out last night. This is my result: http://imgur.com/U0JkXhr

I feel like it needs some pretty big tweaks, and if you can offer any advice, I'd really appreciate it.

As for full animation program, I downloaded Vectorian Giotto last night, but I have zero knowledge of how to use it.

kmau
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Response to Breathing and 16 bit sprites help 2013-11-20 11:41:04 Reply

I think the issue here is neither animation nor program used, but the characters resolution. His pixel count is too low for a non-exaggerated breathing animation.


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GoblinGilmartin
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Response to Breathing and 16 bit sprites help 2013-11-20 14:09:03 Reply

At 11/20/13 11:41 AM, kmau wrote: I think the issue here is neither animation nor program used, but the characters resolution. His pixel count is too low for a non-exaggerated breathing animation.

That could very well be. But that isn't a BAD thing, right?

kmau
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Response to Breathing and 16 bit sprites help 2013-11-20 17:10:20 Reply

At 11/20/13 02:09 PM, GoblinGilmartin wrote: That could very well be. But that isn't a BAD thing, right?

No no, just an observation.


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GoblinGilmartin
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Response to Breathing and 16 bit sprites help 2013-11-21 21:11:25 Reply

At 11/20/13 05:10 PM, kmau wrote:
At 11/20/13 02:09 PM, GoblinGilmartin wrote: That could very well be. But that isn't a BAD thing, right?
No no, just an observation.

This is what I threw together http://imgur.com/U0JkXhr

kmau
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Response to Breathing and 16 bit sprites help 2013-11-23 10:51:44 Reply

At 11/21/13 09:11 PM, GoblinGilmartin wrote: This is what I threw together http://imgur.com/U0JkXhr

Maybe you could animate his mouth too so that it becomes more obvious he's breathing. The way you have it now doesn't imply sleeping right away,


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kkots
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Response to Breathing and 16 bit sprites help 2013-11-23 11:49:24 Reply

At 11/21/13 09:11 PM, GoblinGilmartin wrote:
This is what I threw together http://imgur.com/U0JkXhr

The belly is being thrown around the room way too fast.
Make it raise and lower at a slower tempo.


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GoblinGilmartin
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Response to Breathing and 16 bit sprites help 2013-11-23 16:41:09 Reply

At 11/23/13 11:49 AM, kkots wrote:
At 11/21/13 09:11 PM, GoblinGilmartin wrote:
This is what I threw together http://imgur.com/U0JkXhr
The belly is being thrown around the room way too fast.
Make it raise and lower at a slower tempo.

changing the speed is easy. I'll try that out.

Celshaded
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Response to Breathing and 16 bit sprites help 2013-11-24 13:22:03 Reply

http://gas13.ru/v3/tutorials/sywtbapa_breathing_life_into_sprites.php


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Billi58354
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Response to Breathing and 16 bit sprites help 2013-11-26 01:09:28 Reply

Thanks for sharing.

GoblinGilmartin
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Response to Breathing and 16 bit sprites help 2013-11-28 21:23:12 Reply

At 11/24/13 01:22 PM, Celshaded wrote: http://gas13.ru/v3/tutorials/sywtbapa_breathing_life_into_sprites.php

very cool. I'll look this over a little closer.

Billi58354
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Response to Breathing and 16 bit sprites help 2014-12-24 06:31:33 Reply

At 11/26/13 01:09 AM, Billi58354 wrote: Thanks for sharing.

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OOGIDIBA
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Response to Breathing and 16 bit sprites help 2014-12-26 22:06:35 Reply

the sleep effect looks pretty good right now. but maybe add a frame or two of stillness after each exhale. I think it would make him look way more chilled out before he wakes up.