Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
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3.93 / 5.00 4,634 ViewsI've recently downloaded Vcam for my flash (v.8) last night (had it for about 20 hours by now) and for some reason I keep running into the same problem.
I keep the vcam layer on top as priority it's how it's used. When I animate my sprites for a character or whatever. I have the test with the vcam shaking. When I test the movie CTRL+ENTER it shakes and looks fine just the way that I want for it to happen. But when I save and export the movie the camera shake is gone but I can see the camera shaking as a layer. I dont know how to fix this problem. I left a link here I hope I can get help to make proper animations.
The last sound you will ever hear... ~swish~... I am the Reaper's Sound
At 11/7/13 06:55 PM, ReaperSound wrote: I've recently downloaded Vcam for my flash (v.8) last night (had it for about 20 hours by now) and for some reason I keep running into the same problem.
I keep the vcam layer on top as priority it's how it's used. When I animate my sprites for a character or whatever. I have the test with the vcam shaking. When I test the movie CTRL+ENTER it shakes and looks fine just the way that I want for it to happen. But when I save and export the movie the camera shake is gone but I can see the camera shaking as a layer. I dont know how to fix this problem. I left a link here I hope I can get help to make proper animations.
Make sure you don't move the vcam it happens because you my mistake change the location of the vcam or because you add it with another object in the same layer and when you use tween it take both objects and then your tween take both items that another problem that may happen because of it!
*self-advertisement*
Try my Vcams.
AS3
AS2
They're maintainable, meaning that if you find any bugs while using my cameras, you can tell me and I'll fix them.
On a more serious note, the problem may be caused by many reasons:
1) You placed something else, besides v-cam, on the v-cam layer
2) The v-cam itself is bad
3) You did something with motion tweens incorrectly, like changing transformation point of the tweened object, etc
You can try posting a screenshot of your timeline with v-cam on it, and the animation itself (SWF) so we can see how it's shaking.
Yes, V-cams always shake, that is normal for AS2 (it's nearly impossible to write a v-cam that doesn't shake in AS2). If you want a v-cam that doesn't shake, try AS3
At 11/8/13 01:55 PM, kkots wrote: *self-advertisement*
Try my Vcams.
AS3
AS2
They're maintainable, meaning that if you find any bugs while using my cameras, you can tell me and I'll fix them.
On a more serious note, the problem may be caused by many reasons:
1) You placed something else, besides v-cam, on the v-cam layer
2) The v-cam itself is bad
3) You did something with motion tweens incorrectly, like changing transformation point of the tweened object, etc
You can try posting a screenshot of your timeline with v-cam on it, and the animation itself (SWF) so we can see how it's shaking.
Yes, V-cams always shake, that is normal for AS2 (it's nearly impossible to write a v-cam that doesn't shake in AS2). If you want a v-cam that doesn't shake, try AS3
I've got it down finally. It's not the vcam itself it was my misunderstanding of how the video after being finished I was saving them in the wrong format. I do have another question if you can help me. How do I add my watermark to the camera?
The last sound you will ever hear... ~swish~... I am the Reaper's Sound
At 11/11/13 04:22 AM, ReaperSound wrote: I've got it down finally. It's not the vcam itself it was my misunderstanding of how the video after being finished I was saving them in the wrong format. I do have another question if you can help me. How do I add my watermark to the camera?
Yea I read that in the description of your latest movie that got blammed that you fixed the v-cam.
To add a water mark you need to double-click on the camera ("go into it"), select Text tool from the Tool Palette, and put text inside the v-cam. Place text on a separate layer inside the v-cam. That layer must be on top. The text must be a static text (there are 3 types of text fields: static, dynamic and input).
If you can't see the text, then it's a tougher problem and you'll need to post here.
If you can't double-click on the v-cam and go into it, then it is a component. You can't edit that. And there are no solutions for that, except for maybe one, but it is very very complicated and I just though about it. So whatever. Post here in case if problems arise.
At 11/11/13 01:14 PM, kkots wrote:At 11/11/13 04:22 AM, ReaperSound wrote: I've got it down finally. It's not the vcam itself it was my misunderstanding of how the video after being finished I was saving them in the wrong format. I do have another question if you can help me. How do I add my watermark to the camera?Yea I read that in the description of your latest movie that got blammed that you fixed the v-cam.
To add a water mark you need to double-click on the camera ("go into it"), select Text tool from the Tool Palette, and put text inside the v-cam. Place text on a separate layer inside the v-cam. That layer must be on top. The text must be a static text (there are 3 types of text fields: static, dynamic and input).
If you can't see the text, then it's a tougher problem and you'll need to post here.
If you can't double-click on the v-cam and go into it, then it is a component. You can't edit that. And there are no solutions for that, except for maybe one, but it is very very complicated and I just though about it. So whatever. Post here in case if problems arise.
adding a layer for the text (watermark) didn't work. This is the action script that I came with the camera I'm using.
function camControl():Void {
parentColor.setTransform(camColor.getTransform());
var scaleX:Number = sX/this._width;
var scaleY:Number = sY/this._height;
_parent._x = cX-(this._x*scaleX);
_parent._y = cY-(this._y*scaleY);
_parent._xscale = 100*scaleX;
_parent._yscale = 100*scaleY;
}
function resetStage():Void {
var resetTrans:Object = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0};
parentColor.setTransform(resetTrans);
_parent._xscale = 100;
_parent._yscale = 100;
_parent._x = 0;
_parent._y = 0;
}
// make frame invisible
this._visible = false;
// Capture stage parameters
var oldMode:String = Stage.scaleMode;
Stage.scaleMode = "exactFit";
var cX:Number = Stage.width/2;
var cY:Number = Stage.height/2;
var sX:Number = Stage.width;
var sY:Number = Stage.height;
Stage.scaleMode = oldMode;
// create color instances for color
// transforms (if any).
var camColor:Color = new Color(this);
var parentColor:Color = new Color(_parent);
// Make the stage move so that the
// v-cam is centered on the
// viewport every frame
this.onEnterFrame = camControl;
// Make an explicit call to the camControl
// function to make sure it also runs on the
// first frame.
camControl();
// If the v-cam is ever removed (unloaded)
// the stage, return the stage to the default
// settings.
this.onUnload = resetStage;
I simply cannot understand a single thing about it. Total of 44 lines if that matters.
The last sound you will ever hear... ~swish~... I am the Reaper's Sound
This camera is from madness sprites from madnesscombat.net
To fix it do this:
Make a second frame inside it
Put your watermark on it
Find this line of code
this._invisible=true;
and replace it with
this.gotoAndStop(2);
At 11/11/13 07:25 PM, kkots wrote: This camera is from madness sprites from madnesscombat.net
To fix it do this:
Make a second frame inside it
Put your watermark on it
Find this line of code
this._invisible=true;
and replace it with
this.gotoAndStop(2);
In taking the code you have given me I have done step by step what you have told me and I have come up with this on my screen as a test. Everything in the vcam shows. I've created a layer for the watermark and changed the code as your directions and this is what I came up with as result.
The last sound you will ever hear... ~swish~... I am the Reaper's Sound
At 11/12/13 01:34 AM, ReaperSound wrote: In taking the code you have given me I have done step by step what you have told me and I have come up with this on my screen as a test. Everything in the vcam shows. I've created a layer for the watermark and changed the code as your directions and this is what I came up with as result.
So you mean that it is MY fault that it does not work properly?! *is totally insulted and upset*
You must have 2 layers in the V-Cam clip!! One is for ORIGINAL V-cam's contents!! The other for the WATERMARK! The V-CAM LAYER must be EMPTY on the SECOND FRAME.... FOR GODS SAKE... so that it DOES NOT SHOW the VCAM'S CONTENTS on the second frame of it....
when the movie plays the camera displays its second frame GET IT? Not first, not third. THE SECOND. Everything that is on the second frame will be visible!! HOWEVER, When you are working with the camera in FLASH, when you're moving it around, etc, animating it ------- IT DISPLAYS FIRST FRAME. Which IS a rectangle with a circle in center. get it??
In Flash you see a rectangle with a circle in center (frame 1), while in the MOVIE you see the WATERMARK (all contents of frame 2)
At 11/12/13 08:34 AM, kkots wrote:At 11/12/13 01:34 AM, ReaperSound wrote: In taking the code you have given me I have done step by step what you have told me and I have come up with this on my screen as a test. Everything in the vcam shows. I've created a layer for the watermark and changed the code as your directions and this is what I came up with as result.So you mean that it is MY fault that it does not work properly?! *is totally insulted and upset*
You must have 2 layers in the V-Cam clip!! One is for ORIGINAL V-cam's contents!! The other for the WATERMARK! The V-CAM LAYER must be EMPTY on the SECOND FRAME.... FOR GODS SAKE... so that it DOES NOT SHOW the VCAM'S CONTENTS on the second frame of it....
when the movie plays the camera displays its second frame GET IT? Not first, not third. THE SECOND. Everything that is on the second frame will be visible!! HOWEVER, When you are working with the camera in FLASH, when you're moving it around, etc, animating it ------- IT DISPLAYS FIRST FRAME. Which IS a rectangle with a circle in center. get it??
In Flash you see a rectangle with a circle in center (frame 1), while in the MOVIE you see the WATERMARK (all contents of frame 2)
*Falls to knees begging for forgiveness* I am totally sorry and yes I understand what you mean now by that. I am so sorry I didn't mean to offend and I think I get what you mean by what you are saying I will do that and will follow and do the right way.
The last sound you will ever hear... ~swish~... I am the Reaper's Sound
At 11/12/13 11:16 AM, ReaperSound wrote:At 11/12/13 08:34 AM, kkots wrote: ALL CAPS EXPLAINING SOMETHING*Falls to knees begging for forgiveness* I am totally sorry and yes I understand what you mean now by that. I am so sorry I didn't mean to offend and I think I get what you mean by what you are saying I will do that and will follow and do the right way.
Ha-ha! You fell for that! I was fooling around.
Okay, let's see if your V-Cam works properly now.
At 11/12/13 11:47 AM, kkots wrote:At 11/12/13 11:16 AM, ReaperSound wrote:Ha-ha! You fell for that! I was fooling around.At 11/12/13 08:34 AM, kkots wrote: ALL CAPS EXPLAINING SOMETHING*Falls to knees begging for forgiveness* I am totally sorry and yes I understand what you mean now by that. I am so sorry I didn't mean to offend and I think I get what you mean by what you are saying I will do that and will follow and do the right way.
Okay, let's see if your V-Cam works properly now.
Okay this is what I did. I added another layer for the vcam as what I think this is what you may have meant.
The last sound you will ever hear... ~swish~... I am the Reaper's Sound
You did not answer my question.
I don't understand what's drawn on the picture and I think it is completely irrelevant.
Are you trying to ask me something? I am very dumb, so you will need to ask me questions head-on instead of expecting me to guess what you mean.
I repeat the question: does the camera work properly now? Is the problem solved?
At 11/12/13 01:23 PM, kkots wrote: You did not answer my question.
I don't understand what's drawn on the picture and I think it is completely irrelevant.
Are you trying to ask me something? I am very dumb, so you will need to ask me questions head-on instead of expecting me to guess what you mean.
I repeat the question: does the camera work properly now? Is the problem solved?
The camera works the same. In changing the code it revealed everything in the camera's layers including the watermark and color bar. What I did was instead of going into the code I made another layer for the watermark and when I move the camera I move the layer of the watermark and camera together as one piece.
The last sound you will ever hear... ~swish~... I am the Reaper's Sound
At 11/12/13 03:02 PM, ReaperSound wrote: The camera works the same. In changing the code it revealed everything in the camera's layers including the watermark and color bar. What I did was instead of going into the code I made another layer for the watermark and when I move the camera I move the layer of the watermark and camera together as one piece.
You need to double-click the camera symbol to go into it.
From now, everything that I am talking about, is happening INSIDE the camera symbol.
It should have a layer where the rectangle, circle and colorful bars are drawn.
You need to make this layer have 2 keyframes.
Go to the second keyframe and delete everything in there.
Then, create a layer for the watermark INSIDE the camera symbol (we're still inside the camera).
This layer should have 1 keyframe which is as long as 2 frames (...in Flash, keyframes have variable lengths, measured in frames. For ex, if you movie is 100 frames long, and has only 1 keyframe on the very first frame of it, then that keyframe is 100 frames long).
On the watermark layer you need to put the watermark.
After you do all this, please write
1) Whether the problem got solved or not
2) What changed from the last time, what exactly are you seeing
3) Explain in your own words all actions that you took, so that I can see errors in your understanding of things