Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
4.23 / 5.00 3,881 ViewsBuild and Base
Build most powerful forces, unleash hordes of monster and control your soldiers!
3.93 / 5.00 4,634 ViewsI am currently making a game in Stencyl called Colour Matching and there are barely any mechanics there as of yet. However, I am already concerned about the size of the game, resolution 1280x720. I wanted to do 720p so that it fits in with the interface designs I have for the game already.
The only mechanics there are basically the ability to match colours and an FPS indicator. There are no additional content yet, there are about 12 images in total and the published size AT THE MOMENT is 795KB, and that is without music, barely any graphics and extremely simple gameplay thus far.
I am rather concerned and would like some advice on how to reduce this (I'm assuming the first piece of advice would be reducing resolution). There is going to be a lot of content for Colour Matching, but I have only just started in reality.
At 10/24/13 10:42 AM, brutalexcess wrote: I am rather concerned and would like some advice on how to reduce this (I'm assuming the first piece of advice would be reducing resolution). There is going to be a lot of content for Colour Matching, but I have only just started in reality.
1280x720 is huge. The widest reso that ng supports is like 900x. And 795kb is very small.