At 9/25/13 03:36 PM, TomFulp wrote:
The accumulation of features has been a growing weight, which is why doing things like eliminating the store and some of the event days can ultimately be good, if we can spend our hours on new things instead of maintaining old things that people aren't really that interested in anymore.
The publishing angle has been tempting but I've always felt awkward about it because I like to find ways to help people make and publish things on their own, without giving a chunk to a publisher. There are still lots of useful publishers doing useful things for devsm but it's nice for a dev to be able to make it without one and truly be in control of their destiny.
Alternatively I do wonder about the on-line game sales angle, because I talk to devs with great games that aren't on Steam. I imagine as soon as we address something like that, so will Steam, and when you look at stuff like today's announcement of the steambox beta, you know you're up against something pretty damn awesome and hard to compete with.
Historically, NG's biggest gains in traffic were always a result of game releases, and all of those games (Castle Crashers, Hominid, Meat Boy, Isaac, etc) were major hits on basically every platform they were released on. That said, the NG developer base has proven that they're competent enough to consistently produce the kind of quality content that has been so beneficial to us. Steam is moving forward at an incredible pace and Xbox and Playstation are both massively expanding their indie game libraries for the next generation, so if there was ever a time to get back in the game, it's now.
I'm not saying the devs need to be rushed to shit out a title that can be marketed, just that you (the staff) acknowledge that those big titles are really Newground's lifeblood at this point, and now is the time to start considering some new releases if we want NG to move forward as a community.