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Basic Kontakt Tutorials

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Bspendlove
Bspendlove
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Basic Kontakt Tutorials 2013-09-25 12:16:14 Reply

Has anyone ever wanted to learn the basics of Kontakt scripting to make your own instrument look better than those default ones in Kontakt?

I was thinking about creating a little tutorial series on youtube with scripting and creating a nice layout from scratch with included files.

Or I might think about creating a little PDF which will explain the basic commands to script if people have trouble reading/understanding the KSP reference (Because I really did have trouble)

The basics will include:

Standard callback commands like:

on init
end on

on note
end note

if
end if

while
endwhile

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Declare

(And the different controls you can create) and explaining the creation and how the script line works....

Maybe a standard Graphical knobs and how to create a custom image for your UI knobs (they are actually sliders xD)

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Creating a simple drop down menu to select specific FX

Different FX scripting lines....

How to make the knobs work with the actual FX's...

Bypassing the FX with keyswitches or a button...

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A couple of ways to create round robin scripts... (Not FCR) Simple Round Robin, 1,2,3,4 etc...)

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Creating the script so kontakt reads it smoother and making it neater...

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and then work on some more useful commands for a starter...

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I plan on starting this sometime during this/next month.... Anyone by any chance interested? ;)

-Brandon


CentralComposers TEMP - Cinematic, Hybrid and Soundtrack Sample libraries.

Sound Designer and Audio Engine Programmer.

KatMaestro
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Response to Basic Kontakt Tutorials 2013-09-25 22:04:17 Reply

I'm all for it. the round robin is something really awesome. Also, tutorials on designing UI is very nice too

sorohanro
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Response to Basic Kontakt Tutorials 2013-09-26 05:32:52 Reply

If you have the possibility to make video, it would be easier to understand. Well, to me at least :D

Bspendlove
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Response to Basic Kontakt Tutorials 2013-09-26 15:27:46 Reply

At 9/26/13 05:32 AM, sorohanro wrote: If you have the possibility to make video, it would be easier to understand. Well, to me at least :D

I plan to make a series of videos which will start of to design the UI from scratch...

Designing the layout, planning ideas, designing the UI and then scripting and each video will explain many different things and how to use them...

I have planned for the first episode (Part 1 ) (WHICH will involve a lot of talking at the start!!)

-Planning the library
-Brainstorming the Script
-Brainstorming ideas for the UI design
-Maybe the samples, just applying them and some techniques to make some ways when sampling more professional such as Tempo change for a sample without it sounding complete shit... (which everyone seems to not know a tip)... Maybe some techniques on using 1 sample to cover a wide range on the keyboard without losing quality which is very interesting for sound design I personally think....


CentralComposers TEMP - Cinematic, Hybrid and Soundtrack Sample libraries.

Sound Designer and Audio Engine Programmer.

Bspendlove
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Response to Basic Kontakt Tutorials 2013-09-26 15:29:24 Reply

making the first episode during this week or next week is what I was meaning to say...

:)


CentralComposers TEMP - Cinematic, Hybrid and Soundtrack Sample libraries.

Sound Designer and Audio Engine Programmer.

Bspendlove
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Response to Basic Kontakt Tutorials 2013-09-28 12:56:29 Reply

Just found an old series I started a while back in March when I had a bad cold but it would be worth to check out as it 'explains' some simple things to know about simple UI scripting (NO Round Robin or Custom Graphics)

I knew a little bit back then but wanted to try it out of improvising a script on the spot...

Part 1

You can find the other parts on the sidebar on youtube I think....

But I will defo be doing another series and actually take it far instead of doing 3 parts when I rarely explain what I am doing (I think)....


CentralComposers TEMP - Cinematic, Hybrid and Soundtrack Sample libraries.

Sound Designer and Audio Engine Programmer.