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Jaggy frame by frame problems

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Rustyhound
Rustyhound
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Jaggy frame by frame problems 2013-09-09 05:44:50 Reply

Alright so I'm new to animation, and so far I've only made animations lasting up to 5 seconds at the most. I strictly stick to doing traditional frame by frame animation, with the exception of using tweens on simple stuff (clouds, moving cars etc).
Now what bothers me, is that whenever I want to draw my character on the next frame I find it impossible to line it up with my previous drawing. And the result is that the outlines of my character keep changing from frame to frame, creating a very jaggy and uneven look.

So say I would like to only have a characters arm move (waving for example), and so I draw the character multiple times from scratch. And finally I have the character waving, just that now when I play my scene, the lines over my entire characters body will be moving (shoes, shirt, legs etc). Well basically everything except for hair (because sometimes I have that in it's own layer).

To put it short, it ends up looking like something similar to the ed edd n eddy show. And while it's an acceptable style and that may be what some people are intentionally going for. I'd like to know how people are able to keep their lines in place while moving certain parts individually.

I'd rather want to avoid short cuts, like "just copy and paste then edit the drawing" but then again, I'm a noob at this lol, so if short cuts like that are necessary, then so be it. Also as I mentioned I do frame by frame animation, so stuff involving puppet type animation is irrelevant I believe.

If you got a solution then help a fellow (aspiring) animator out, and let me know!
All help is very much appreciated, and I'm eternally great full and stuff like that XP.

Max-Vador
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Response to Jaggy frame by frame problems 2013-09-09 10:26:32 Reply

unwanted boiling.

only redraw the parts you need to to keep from having unwanted movement. this is probably also coming from using a high smoothing setting. i never crank the smoothing over 20% because it gets wonky. maybe post an example and i can help you out more

Rustyhound
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Response to Jaggy frame by frame problems 2013-09-09 19:04:12 Reply

At 9/9/13 10:26 AM, Max-Vador wrote: unwanted boiling.

only redraw the parts you need to to keep from having unwanted movement. this is probably also coming from using a high smoothing setting. i never crank the smoothing over 20% because it gets wonky. maybe post an example and i can help you out more

  • Rough animation test
    Rough animation test by Rustyhound

    A very short test

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Not my best work exactly but you get the point, right!? (hopefully you do) I never got around to animating the hair on this one (it's just one extended frame), I don't know why I put the hair on a separate layer seeing as how it was all straight ahead animation. But the hair is a nice reference point to compare against my frame by frame animation, the boxer guy. (which is actually obvious, but still...just saying)

KhanhCPham
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Response to Jaggy frame by frame problems 2013-09-09 19:16:51 Reply

At 9/9/13 07:04 PM, Rustyhound wrote:
At 9/9/13 10:26 AM, Max-Vador wrote:
http://www.newgrounds.com/portal/view/624943
Not my best work exactly but you get the point, right!? (hopefully you do) I never got around to animating the hair on this one (it's just one extended frame), I don't know why I put the hair on a separate layer seeing as how it was all straight ahead animation. But the hair is a nice reference point to compare against my frame by frame animation, the boxer guy. (which is actually obvious, but still...just saying)

Is that animation uncomplete? I suggest posting on the dumping grounds here http://www.newgrounds.com/dump for rough works. Your animation posted on the portal might get blam. I usually lay a solid guide so I know where what lines is position. This helps me prevent boiling. Here's an example here I use a solid guide of blocks. http://khanhcpham.deviantart.com/art/animation-test-387734950. I find its actually okay copy and paste but only to a certain extend.


Currently doing short rough animations here http://khanhcpham.deviantart.com/