What are your gaming pet peeves?
- oobooglunk
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Mandatory side-quests/missions. If you want to grant the player an optional task that detracts from the flow of the main game, KEEP IT OPTIONAL.
For example, in Sonic Generations, finding the three Boss Keys was a huge buzz-kill for me. Every time I wanted to move on to the next part of the game, I had to stop and look for Boss Keys by completing missions ranging from launching Sonic into the air with Amy's hammer to bouncing music notes back and forth. At least the 3DS version left the Boss Keys out.
Also, a lot of the Zelda games had side-quests that, if ignored, would leave you powerless against what the rest of the game had to offer. The Grumble Grumble guy, for example, embodies this principle entirely. Worse still, the game gives you little to no indication of what you have to do and how you need to do it!
- Sense-Offender
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Oh, I just thought kf a huuuuge fucking pet peeve of mine. Tiny text that you can only read if you have a big widescreen HD TV. Fuck me for having a CRT even though it's big, right? I'm fucking sick of this shit.
- Step
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At 8/14/13 04:22 AM, Sense-Offender wrote: Oh, I just thought kf a huuuuge fucking pet peeve of mine. Tiny text that you can only read if you have a big widescreen HD TV. Fuck me for having a CRT even though it's big, right? I'm fucking sick of this shit.
Surely you're referring to Monster Hunter. Surely. I literally had to buy a widescreen HD TV for that game, or else it was almost unplayable for me.
My pet peeve is in online games (mainly MMOs). You're playing with real people and yet some act like they're NPCs, or they only ever type out lazy, generic replies like "ty" or "gg" or whatever. Come on, a big characteristic of online games is actually being able to play and interact with other people, yet I can code robots that are more interactive than some players (of course this isn't directed towards foreign players who can't express themselves in English very well). I'm not forcing people to be talkative or something, but the least people can do is respond suitably when being spoken to.
Another one is when developers make games too easy. I love ridiculously hard games. I love trying and trying and trying, and being frustrated to the point of feeling an urge to throw my controller at the TV. I love replaying something countless times until I want to tear my hair out, until I memorised it and know it like the palm of my hand, and only after an innumerable amount of times do I succeed. People generally hate that stuff but I can't get enough of it. Why? The satisfaction at the end is so sweet.
Not only that, but a hard game offers challenges that require you to stop, think and form a strategy, Skyrim being a perfect example. On one of the easier difficulty settings, you can just rush through anything without a problem. On the hardest difficulty, you need to stop, approach the situation properly, decide what to kill, in what order, how to kill them without getting your ass handed to you, etc. Couple that with an open-world environment and you've got a real challenge ahead of you that you can tackle in many different ways.
And the you have games like Assassin's Creed where you can literally go through the whole game without getting a scratch, due to the fact that you're able to counter pretty much anything, perform chain kills, and so on, not to mention that it holds your hand throughout the whole game, rarely providing anything puzzling or genuinely challenging. I don't think that no game should be easy, but I believe firmly that every game should have a difficulty setting, and that the highest is frustratingly difficult.
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- Mismo
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At 8/14/13 04:22 AM, Sense-Offender wrote: Oh, I just thought kf a huuuuge fucking pet peeve of mine. Tiny text that you can only read if you have a big widescreen HD TV. Fuck me for having a CRT even though it's big, right? I'm fucking sick of this shit.
Oh hells yeah that's fucking infuriating. This was a huge problem when I was playing Remember Me, whereas I couldn't read the in game info texts because it was just so goddamn small.
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- Sense-Offender
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At 8/14/13 05:32 AM, Step wrote:At 8/14/13 04:22 AM, Sense-Offender wrote: Oh, I just thought kf a huuuuge fucking pet peeve of mine. Tiny text that you can only read if you have a big widescreen HD TV. Fuck me for having a CRT even though it's big, right? I'm fucking sick of this shit.Surely you're referring to Monster Hunter. Surely.
I haven't played any of the Monster Hunter games, but they look awesome.
I was thnking of Dragon's Dogma when I mentioned the text issue, but there are lots of games that pull this crap. The very first two games I ever got for 360 were DOA4 and Dead Rising, and Dead Rising is one of the worst offenders I have ever seen.
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pshh. Alyx Vance doesn't count as escorting cuz she's invulnerable and shoots enemies, and with unlimited ammo, even.
- Little-Kinky
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I'm into a broad range of games~
*Unskippable cut scenes, for one~
Army Of Two did this horribly. They put checkpoints just before cutscenes, so when you die, you have to watch it over and over. They're usually pretty short, but after the 30th time, it gets annoying.
*People who play simulation games on a clearly-labeled "strict simulation" server, make an ass of themselves then claim "it's just a game" then get angry when they're banned.
My god, this is everywhere. Garry's Mod, Arma 2, WW1 Source, Farm Simulator, whatever. If the place you're playing is occupied by people trying to do something, don't be a burk.
*Regenerating health, to a point.
Arma 2 did this well, especially with mods and such. You get shot, you start bleeding, you might go into shock, you'll pass in and out of consciousness until you're bandaged and given the proper medicines.
Halo ODST did it nicely, too. It's much more fast-paced than Arma, and isn't meant to be a simulation. I know some part of your health system will regenerate to a point, until you find a medkit. It was nice.
*Unwinnable fights
My god, I can't remember the games for the life of me, but there are some games where there's a boss that you can't beat. You were literally meant to lose against it in order to advance the story, but there's NOTHING that tells you that. Once, I was literally fighting for my life for 30 minutes straight, not seeing how the thing wasn't dead yet, until I got up to turn off the console, died, then got a cutscene. it's quite annoying.
*Pointless collectibles.
Assassin's Creed 2 did it well enough, if I remember right. The assassin tombs? Those were collectible you needed to do in order to unlock armor. I get it, I liked it. You're working to unlock something neat.
The feathers, on the other hand? Absolutely pointless. It unlocks a minute-long cutscene with the mother, and a cape that is really, really not needed except for an achievement. It's just annoying.
*Secret/unlearnable health bars....?
Skyrim. Oh my god, companions. I went AGES with Lydia, yes? Whenever we got in a fight she was "downed". You know, incapacitated. On her knees clutching at an imaginary wound on her stomach, like all unkillable characters do. Even when she was downed, enemies might still pick at her, but there's no indication that she was actually going to die, no?
And then suddenly, deep into the game, a long fight ended and I found her dead, ready to hang off a cliff. I thought it was neat that they actually could die, but I was a bit peeved that I didn't know she could die. I dunno, hard to explain.
- DeAdEyEJaM
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For me, it's getting absolutely NOTHING when achieving 100% completion, especially when on harder (or the hardest) difficulty. Yeah, it's nice to say you have done everything there possibly is to do, but I want incentive to keep playing, and i want some kinda fucking awesome reward or unlockable item if i do so.
- Dev
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At 8/11/13 10:38 AM, Dean wrote: Timers. I really don't enjoy segments of games that have time limits. I understand that they're make to give you a sense of urgency and stuff but I just find it really hard to enjoy a game when it's trying to make me rush. I like to try and take my time and take in the scenery, so to speak. If there's a timer ticking down on the screen it becomes my priority to just rush through that part as quickly as a can and as a result I sometimes miss secret items or whatever, which can be sort of annoying.
That was one part I always hated about the Metroid Prime games...
Although I still haven't actually played the game yet, knowing that Majora's Mask is essentially one big constant timer sort of puts me off the game before I've even played it. A lot of people tell me it's not as bad as I imagine it'll be but I really do get the impression that the timer will just make me feel more pressured than I want to feel.
That's a different kind of timer, though. The clock in Majora's Mask is 72 minutes long; more than enough time to sit back and enjoy playing the game, yet it gives off this sense of impending doom, which really fits the whole "dark" vibe that game gives off. Keep in mind that you are free to warp back to the start of day 1, while retaining your progress. (Just make sure you're a the start of the 1st day when starting a dungeon!) To me, though, the clock gave it a very unique sense of realism in the sense that the characters actually have schedules and travel from place to place instead of sitting on one spot until the player reaches a specific point in the game.
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- VooDooDollMaster
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Unskippable cutscenes. Forced walking (Doesn't always bother me but in some cases it makes me really mad. Depends on the game) Games telling you how to play the game as you're playing (Like for example, In Kid Icarus Uprising I remember they would tell you how to beat the boss instead of letting you figure it out for yourself), bland and boring gameplay (-cough- kid icarus uprising-cough-)
Oldschool survival horror fan.
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button's to block in a traditional 1 on 1 2d plane fighting game (ie mortal kombat 9)
negates cross up attacks and the defense is too fucking strong (to compensate for it, they made block damage from normals even more powerful). it was ok in deadly alliance and deception and all the other 3d MK games that gen, but MK9 is supposed to be the much more hardcore game.
cutscenes showing me what to do
I can read the objective, I'm not stupid. This pisses me off even more when it show's something right in front of my face.
- sharpnova
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Unpolished interfaces.
Lack of full-screen windowed.
Lack of support for arbitrary resolutions. I know plenty of people are fine with 1920x1080. To me, it is fuzzy, blurry shit, so I use 2560x1440.
Cutscenes that are accidentally skippable or unpausable.
(this one is very common almost universal) Inability to see where your last quick/auto save occurred. I'd like to know if it's ok for me to exit the game or if I need to play for another half hour before a save occurs.
Overtuned challenges. (when you tune and tune and tune a challenge to the point where it's only beatable with super precise play and worse, super precise choices up to that point in gear/stats/customization/party selection/etc., then you make a game that just pisses people off. Lorithia in Xenoblade Chronicles anyone?)
Loose controls.
Badly sized hitboxes.
Tiled textures that have incongruous spots where the tiling doesn't line up for a pair of consecutive textures. You'll see this in WoW a lot. Or at least I used to. Don't know if they fixed it.
Arbitrary puzzles, where the solution is illogical or basically random and requires tons of brute force trial-and-error.
Flat characters.
Overly verbose story telling.
Plot holes.
Long credits where if you skip them, you miss out on something at the end.
Volume of voices of characters too low compared to sound effects, music, and ambient sounds. (this seems to be a big problem with a lot of game.s it's like they are assuming you are using a 5.1 or 7.1 setup or something)
Glaringly obvious mechanical issues or bugs that should have been taken care of pre-launch.
Microtransactions.
Day 1 DLC.
I'd say DRM.. but I sail the seven seas so that's not an issue.
Gratuitous violence, nudity, profanity, or references to other franchises. I understand that most people like to see these things because it makes them feel older and more mature. But to me it's blatantly apparent that this is the reason so they feel cheap, useless, and annoying to me.
Games that value story over theme.
Games that have no underlying fiction.
Games that try to combine multiple inconsistent art styles.
Games that don't come prepackaged with all dependencies. (if you're told you're missing a .dll when you try to launch, the developers failed you big time)
Games that had their design absolutely destroyed by an overbearing and greedy publisher. Like Diablo 3.
Games that have fundamental flaws and then try to make you pay irl $ to fix them. (to date, World of Warcraft is the only game I'm aware of that does this and seems to get away with it)
Games where if you take a few weeks or months off and come back, you're clueless as to where you were or what you're supposed to be doing.
Games that will eventually or exclusively involve wandering randomly around with no map or compass, so you end up wasting time.
Backtracking.
Escort quests. (this is a great example of a mechanic that shouldn't have been introduced until AI was far better than it is now)
Emphasis on graphics over art, gameplay, theme, physics, and AI. Could care less about graphics. They might awe you at first, then you're used to them.
Bad feedback on UI elements. (deus ex failed at this harder than any other game i've ever seen. Rage was a close second)
bla bla. anyone can go on for hundreds of years with a list like this.
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- SneakyGameBoy
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Tutorials that are not optional to skip. So they force you to play it but you already know the basics. I hate shit like "Press A to jump, move the left analog stick to move around, move the right analog stick to move around the camera." I'M NOT FUCKING STUPID!
- Linktopast
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At 8/14/13 05:40 AM, MikeyS9607 wrote:At 8/14/13 01:40 AM, Hikky-Dikky wrote:Why would you play the original over DX? For a few textures?At 8/11/13 09:28 AM, MikeyS9607 wrote:Not in the original Dreamcast version.At 8/8/13 06:08 PM, Linktopast wrote: Example: Sonic Adventure, again. Long cutscenes, all unskippable.You can skip the cutscenes.
What if I own a Dreamcast instead of a GameCube? That's not saying I do, I have both. But I've tried DX, didn't like it. Dreamcast feels more natural to me.
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- Makakaov
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At 8/11/13 07:41 AM, Auz wrote:At 8/10/13 04:44 PM, ButterPopsicle wrote: Escort missions, just hate them. All of them^This^
The person you're escorting always gets in the way or gets him/herself killed or doesn't keep up or is annoying in other ways. They're usually very underpowered too, struggling with even the most generic type of enemies.
Didn't people also bitch when in the newest Prince of Persia's sidekick was saving your ass for the difference?
- Linktopast
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At 8/15/13 04:26 PM, MikeyS9607 wrote:At 8/15/13 03:50 PM, Linktopast wrote: What if I own a Dreamcast instead of a GameCube? That's not saying I do, I have both. But I've tried DX, didn't like it. Dreamcast feels more natural to me.Then get it on PC, XBLA or PSN.
No, when it comes to Sonic, it only works on Sega consoles.
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- Shade
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Angsty Bishonen protagonists
Chainmail Bikini armour
Halo 4's "plot"
Tourneyfags
Smash Bros. tourneyfags
People who claim that gaming is to be taken seriously
X brackets on gamertags (Xxcodswag420xX)
Bishonen characters
Terrible voice acting
Shitty movie tie-in games
Insane fanbases
The majoriy of the fighting game community
Angsty protagonists
Peter Molyneux hyping his shitty games up to be better than every game ever made
Condemned 3 not existing
- ZeldaFreak701
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Party games that have a mechanic that allow for cheap victories. For example Mario Party. The dueling mechanic, I can understand because in most cases you're fighting the person that's in the spot right next to you (i.e. if you're second place you're obviously going to duel the person in first so it's basically just the a fight between the two people in first anyway). But the chance mechanic is just so annoying and the things that get traded off are so overpowered that it's annoying.
Now I do want to be fair about this: this does keep things interesting. You don't want to play a 50 turn board where it's impossible to catch up 40 turns in unless you land on a chance spot, but for shorter games I don't think it should be allowed.
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- Jackho
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-Games that have an in-game save option but not a load option
-Overly long cutscenes
-Unskippable cutscenes
-Unpausable cutscenes
-Stupid friendly AI
-Planned / on disc / day-one DLC etc
-Pre-order-only content
-unskippable tutorials
-tutorials for simple games
-tutorials in general when it isn't some kind of bomb diffusion simulator with an actual bomb
-Games that don't justify their length
-collectables
-mandatory collectables
-any other bullshit that pads out your 100% completion
-padding in general
-one big one that nintendo seems to do a lot (mainly in Prime and Zelda) is when you hit a switch or whatever, they take control away from you and very slowly show you the door that you just opened. I'm able to fucking navigate a 3D game on my own, thanks. Stop taking control away for no reason.
-no option to remap controls
-very little options in general
-poor sound equalization, as in the music might be far louder than the voices with no option to customize it
-bad character design (outfits), and inconsistency. Later Final Fantasy games are terrible for this. No one in FFXIII looks like they're from the same game by what they're wearing.
-A game can never be a one-off anymore, it's expected to at least become a trilogy if the first game is successful and then probably be whored out until it's completely run into the ground.
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- Jackho
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At 8/16/13 09:45 AM, MikeyS9607 wrote:At 8/15/13 05:05 PM, Linktopast wrote: No, when it comes to Sonic, it only works on Sega consoles.wut
Maybe he doesn't want to repurchase a game just so he can skip the cutscenes.
"I don't like facts. They get in the way of my opinions" -Kanye West
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- BodoFragins
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Things that kill you is one hit. That's my biggest peeve.
If I didn't have to sleep, I wouldn't...
- BodoFragins
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At 8/16/13 12:22 PM, BodoFragins wrote: Things that kill you is one hit. That's my biggest peeve.
Edit: which I just realized is sort of ironic because I'm making a platformer right now where the falling spikes kill in one hit... hm, I guise I find one hit kills most annoying in games with guns, like FPS game.
If I didn't have to sleep, I wouldn't...
- Linktopast
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At 8/16/13 02:14 PM, MikeyS9607 wrote:At 8/16/13 12:17 PM, Jackho wrote:You know that DX adds more than that, right?At 8/16/13 09:45 AM, MikeyS9607 wrote:Maybe he doesn't want to repurchase a game just so he can skip the cutscenes.At 8/15/13 05:05 PM, Linktopast wrote: No, when it comes to Sonic, it only works on Sega consoles.wut
I don't give a shit, the original works just fine for me. I've tried DX, didn't like it at all, just feels wrong. Now, if you don't mind, I'm going back to Sonic Adventure on my Dreamcast, then you can play DX if you prefer that.
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- ButterPopsicle
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At 8/16/13 09:18 AM, Jackho wrote: -Games that don't justify their length
Elaborate please.
Words of wisdom from an escaped mental patient.
Dude you could totes add me on steam!
You look hot, but you could never be as hot as me.
- Linktopast
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At 8/16/13 05:39 PM, MikeyS9607 wrote: Why wouldn't you like it? The core gameplay is the exact same, only they've fixed the graphics, changed some textures, camera, and added tons of extra features. How would that "feel" wrong?
As I've mentioned previously, I feel Sonic doesn't work unless it's on a Sega console. DX is on GameCube, that's a Nintendo console. Nintendo is not Sega.
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- Sense-Offender
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At 8/16/13 06:57 PM, Linktopast wrote: As I've mentioned previously, I feel Sonic doesn't work unless it's on a Sega console. DX is on GameCube, that's a Nintendo console. Nintendo is not Sega.
That's it? The company name on the device you're using? That's just silly.
- Sense-Offender
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At 8/16/13 09:18 AM, Jackho wrote: -Games that have an in-game save option but not a load option
fucking Dragon's Dogma. Any time I do something I regret and want to reload, I have to go back to the dashboard and start up the game again.
Another big issue with that game is that it doesn't have separate save slots. You save and that's it. They should have taken a note from then Elder Scrolls and let you keep several saves in case you save after doing something you wish you hadn't and want to go back.
-Planned / on disc / day-one DLC etc
Fucking A
-Pre-order-only content
Fucking A again
- Linktopast
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At 8/17/13 07:33 AM, MikeyS9607 wrote:At 8/16/13 06:57 PM, Linktopast wrote: As I've mentioned previously, I feel Sonic doesn't work unless it's on a Sega console. DX is on GameCube, that's a Nintendo console. Nintendo is not Sega.The system isn't what makes the game good.
You're right about that, however, if I've grown up with a game on one console and then play the same game on another, it feels odd as dicks. Try playing Halo on a PS3, tell me how that works out. Try Ristar (My favorite game ever! :D) on Super Nintendo. Try playing whatever you grew up with on a completely different console.
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- Cerafire
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For offline games I'm sure mine would be the collision bugs that still happens even into the latest games.
Ex 1: In God of War at the times where you have to balance to pass a narrow path, but sometimes you seem to pass right through the path.
Ex 2: In Bioshock Infinite, at the fall from Monument Island (I don't know if the problem was just in my PC, but I fell right through the floor and infinitely falling to the background image
For online games however it's definitely when the FPS game's got a shitty server and you keep teleporting somewhere else in the stage at the middle of shooting.
Ex 1,2,3...: Halo Series (Also known as: why..can't..I..stop..playing...)
- Sense-Offender
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At 8/17/13 08:37 AM, Linktopast wrote:At 8/17/13 07:33 AM, MikeyS9607 wrote:You're right about that, however, if I've grown up with a game on one console and then play the same game on another, it feels odd as dicks. Try playing Halo on a PS3, tell me how that works out. Try Ristar (My favorite game ever! :D) on Super Nintendo. Try playing whatever you grew up with on a completely different console.At 8/16/13 06:57 PM, Linktopast wrote: As I've mentioned previously, I feel Sonic doesn't work unless it's on a Sega console. DX is on GameCube, that's a Nintendo console. Nintendo is not Sega.The system isn't what makes the game good.
I already do. Sega Genesis collection for PS2 and Sonic Mega Collection for Xbox. They feel fine. And if I had a good gamepad that I could get to work right, I'd say the same for the ROMs on my PC.





