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New Beginnings

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Bruute
Bruute
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New Beginnings 2013-05-24 02:04:48

Greetings community,

I want to try and keep this short, and I dont even know if Im posting this in the correct thread.

SO

About 8 years ago (give or take) I was introduced to "Macromedia Flash MX" and I just fell in love. I started making animations and games but since then I have fallen off.

I want to get a program comparable to Flash (I cant afford Flash) and Ive read about Flixel and FlashDevelop. I think that Flixel is just a database of pre-made scripts that you import and add where you want to build a game, but does it have a "stage" like flash did to where you can create images and animations to be used? As far as FlashDevelop goes, I believe you have to use different programs and resources to make images and maybe animations. Then using FlashDev you write your code, linking or importing your images and animations and then it compiles everything into a .SWF?

I want to get back into creating games and animations but dont have the resources to buy Flash so these are the two resources im looking into. Im looking for advice, input, and links to help me get back into the game.

I know a ton of these threads are created every day, and I did search around NG forums a bit before making this post. Im just a little lost and in need of some assistance =)

Thank you for your time!


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Diki
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Response to New Beginnings 2013-05-24 03:41:24

Please keep Flash and ActionScript related questions in the Flash forum. I'll provide some quick answers to your questions but feel free to re-post this over there if you want to get more in-depth responses and/or have a discussion.

At 5/24/13 02:04 AM, Bruute wrote: I think that Flixel is just a database of pre-made scripts that you import and add where you want to build a game, but does it have a "stage" like flash did to where you can create images and animations to be used?

Flixel is a library, yes. It's just a bunch of .as files that you include into your working directory and then import into your code. There isn't any "stage" as you describe since that's just a feature of the Flash IDE; Flixel is just a lot of code that does stuff like detect keyboard input, play sounds, and detect collisions (among many other things).

At 5/24/13 02:04 AM, Bruute wrote: As far as FlashDevelop goes, I believe you have to use different programs and resources to make images and maybe animations.

Correct. FlashDevelop is just for coding. Nothing more; nothing less.

At 5/24/13 02:04 AM, Bruute wrote: I want to get back into creating games and animations but dont have the resources to buy Flash so these are the two resources im looking into.

FlashDevelop is better for game development anyway. The Flash IDE is an animation suite, and it's fucking great at doing animation, but as such it's kind of lacklustre when you need to write hundreds to thousands of lines of code.

At 5/24/13 02:04 AM, Bruute wrote: I know a ton of these threads are created every day

No worries. Nothing wrong with asking questions.