Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
4.23 / 5.00 3,881 ViewsBuild and Base
Build most powerful forces, unleash hordes of monster and control your soldiers!
3.93 / 5.00 4,634 ViewsGah! That's a good way to start. Old games were absolutely amazing, every little thing about them, the characters, the music, the plot-lines yaddy yada. You could tell the passion/love for games the developers had just from the moment they picked up the controller; they made games for fun and all of them felt like complete masterpieces from start to finish, now it just seems all about the money.
When they first released Zelda, I remember how damn excited I was! And how close I came to dropping bricks in the shadow temple... I say close, but I couldn't stop the dropping of the bricks. All the music was so unique to the area and had such a charm about it, it was so damn creative! Now, everything seems so synthetic and everything is a f***ing sequel; don't get me wrong sequels are good but I can't think of the last original idea for a game in ages. Mario's done every job/sport under the sun, there's a first person shooter for every theoretical and historical war and every story has a Shymalan twist.
Gah! Maybe it's just me and I'm buying the wrong games, but I'm damn worried about the games industry goshdarn it!
So many bitches, so little time. - Shakespeare
I hear you! I find that the soul of gaming is gone. There is hope though, if you know where to look. I have a 2 year old blackberry so I'm lost when it comes to app-based games like angry birds. I still haven't even played that one. I did play a lot of MMORPG's and while they're now fluffed for maximum curb appeal I find that there's a lot of passion that goes into them. At the end of the day, games like World of warcraft have been crafted by gamers who care about the gaming experience. They not only want to get you to buy the game, they want you to enjoy playing it.
My advice, ditch the one pump chump games like call of duty for games that grow through player input. I'd rather spend 200 hours grinding in circles on Diablo 3 than spend 2 hours playing god of war just to beat it and never think about it twice.
Damn right, Call of Duty as far as online experience goes is good for the first few weeks, then everyone who 'plays to win' just sits a buggering corner for the whole match. Where is the fun in that!? I think app based games are actually a lot better than some retail games recently! Cause they're new ideas, not just sequels of old ideas. Although is normally about 10 knock offs for one successful game stuff like "Raging Hawks" or "Aggressive Gulls" which is probably real. More people need that mentality of making gamers enjoy the game, its simple.
Games should invigorate emotions, like music! The old resident evils scared the absolute crap out of me, to the point where I was scared to play it. But I still played it! The new one is just transformers effects with zombies and lackluster co-operative campaigns, with an atom size of horror.
So many bitches, so little time. - Shakespeare
Yes, you're playing the wrong games.
Sure a lot of those high budget, AAA games are made purely for money, but a lot of the old games were also made purely for business purposes.
There is now actually, more than ever, passionate developers who regard games as an art form and work under that philosophy, especially with the thriving community of indie games.
If you want some faith restored in the industry, I would suggest watching the film/documentary, Indie Game The Movie.
Here's a little trailer:
Also, this has nothing to do with Writing, why did you post it here? This should be in the Video Game forum.
I'm going to lock this but feel free to remake this topic over there.