This is such a great thread! Thanks OP for making it!
At 5/13/13 06:51 PM, MetalRenard wrote:
Nah, it's his fault, not yours, that the project won't get finished. Therefore that money is yours to keep. You fulfilled your part of the deal, the rest is not your responsibility.
Yeah, Renard is right. You completed a service for him; you had to go through the labor costs and any overhead, etc. If he doesn't want to use it or can't find a use, PERHAPS negotiate a slight reimbursement on the terms that you are now free to use the piece completely (i.e. sell it yourself or reuse it in another project), but that can be hard if the piece is too particular.
Worst experience I have had was my very first game score. I was licensing out music for a little game that was coming along beautifully. The developer was very skilled and the game was coming along great. Suddenly contact became sporadic and he vanished from the interwebs, website, game, and all. I did get a free music streaming thing he made in flash and script library he developed related to that, which was pretty cool. So all in all, I've hardly had anything bad.
Sometimes I've worked with people who are extremely picky. I had a case where I actually had to export an 8-bar passage, instrument by instrument, send it to the client, and let him pick which parts he liked and didn't like. It took about a hour to write the piece whilst in a call with the developer but about two hours of back and forth to make tiny adjustments. Drove me insane. XD
My only real pet peeve with writing music is when someone links me to, say, a final fantasy track on youtube and asks if I can write something like it. I have to explain to them that, 1. my style is completely different, 2. I am American and have completely different influences than the composer for that, and 3. wouldn't you rather have something a bit more original sounding? Sometimes I get my revenge and get them to listen to some Philip Glass. >:D