Be a Supporter!

Is this Drawing 8 bit or 16 bit

  • 431 Views
  • 4 Replies
New Topic Respond to this Topic
iWarpStudios
iWarpStudios
  • Member since: Nov. 24, 2011
  • Offline.
Forum Stats
Member
Level 02
Blank Slate
Is this Drawing 8 bit or 16 bit May. 5th, 2013 @ 12:31 AM Reply

I Drew this in illistator and i'm not sure if it looks more 8 bit or 16 bit. What do you think

Is this Drawing 8 bit or 16 bit

ArkKay
ArkKay
  • Member since: Nov. 26, 2012
  • Offline.
Forum Stats
Member
Level 01
Game Developer
Response to Is this Drawing 8 bit or 16 bit May. 5th, 2013 @ 06:33 AM Reply

At 5/5/13 12:31 AM, iWarpStudios wrote: I Drew this in illistator and i'm not sure if it looks more 8 bit or 16 bit. What do you think

honest reply: there are very few "8-bit" or "16-bit" flash games that would run on a comodore 64. The only really relevant question is whether your tiles are 8x8 or 16x16 or 32x32 or 64x64

Breaktroll
Breaktroll
  • Member since: Apr. 16, 2008
  • Offline.
Forum Stats
Member
Level 10
Artist
Response to Is this Drawing 8 bit or 16 bit May. 5th, 2013 @ 09:39 AM Reply

At 5/5/13 12:31 AM, iWarpStudios wrote: I Drew this in illistator and i'm not sure if it looks more 8 bit or 16 bit. What do you think

8-bit and 16-bit has more to do with the colours than with the amount of pixels.


Try not being a bitch for once, huh?

BBS Signature
iWarpStudios
iWarpStudios
  • Member since: Nov. 24, 2011
  • Offline.
Forum Stats
Member
Level 02
Blank Slate
Response to Is this Drawing 8 bit or 16 bit May. 5th, 2013 @ 10:31 AM Reply

Thanks but i not trying to make a C64 game (Although i would really love to) I'm trying to make a flash game with Snes Like Graphics

Felis
Felis
  • Member since: Dec. 11, 2005
  • Offline.
Forum Stats
Member
Level 11
Artist
Response to Is this Drawing 8 bit or 16 bit May. 5th, 2013 @ 11:00 AM Reply

At 5/5/13 10:31 AM, iWarpStudios wrote: Thanks but i not trying to make a C64 game (Although i would really love to) I'm trying to make a flash game with Snes Like Graphics

If you want to make a game with SNES style graphics, I highly recommend that you use a raster program rather than a vector program.

I'm assuming you have one of those because it's probably the most common sort of image editing format thing out there.

In any case, SNES games use a 15 bit RBG pallete, which means you're limited to these colors.

You're allowed to use 15 colors per sprite, plus one color for the background that is transparent or whatever, don't ask for a detailed explanation on this shit, I just googled it, and I've done sprite editing exactly once and that was for GBA color requirements.

In what you posted, you've used ten colors. That's fine and all, but you could stick five more in there and make it look a whole lot better.

Also, as a suggestion, put some of those shading pixels under your guy's chin, he looks like a snail.

I have nothing to say that is at all relevant.

BBS Signature