Mobile HTML5 Games Progress Report

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Kajenx
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Response to Mobile HTML5 Games Progress Report Apr. 15th, 2013 @ 09:22 AM Reply

At 4/15/13 06:51 AM, tjardo wrote:
At 4/9/13 09:38 AM, Kajenx wrote: I'm on an 11 y/o laptop with limited and outdated drivers. My biggest problem with HTML5 is memory usage, second is the audio cutting out. How dependent is HTML5 on the capabilities of the hardware? I don't even have DirectX support on FF 20...
Drivers should always be update-able right?

Actually no. My laptop has custom drivers made by Toshiba, so I can't update them unless Toshiba does (which they haven't). This is a lot more common than you'd think, too...

P.s. I was quoting someone else there. :3 It still applied to me, though. My laptop is only 6 though, not 11. That's just crazy.


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TomFulp
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Response to Mobile HTML5 Games Progress Report Apr. 15th, 2013 @ 10:05 AM Reply

At 4/15/13 06:43 AM, tjardo wrote: Yeah, iPhones... Steve Jobs first kills further Flash development with his arrogance, then its so-called 'replacer' doesn't work on iPhones either.... What an embarrassment.

Steve Jobs never wanted people to play web games on their phones, he wanted them to buy them through Apple from the App store.

graffanim8r
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Response to Mobile HTML5 Games Progress Report Apr. 17th, 2013 @ 11:13 AM Reply

Has anyone found a solution or work around for the sound issues.

My sound isn't consistent across all platforms. On iPhone 4 it will play BG music but no SFX (i think i saw something about the sound being truncated). On Android both SFX and BG music work but lag quite a bit.

Any ideas are much appreciated.

-Anim8

Exeneva
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Response to Mobile HTML5 Games Progress Report Apr. 20th, 2013 @ 06:25 AM Reply

At 4/17/13 11:13 AM, graffanim8r wrote: Has anyone found a solution or work around for the sound issues.

My sound isn't consistent across all platforms. On iPhone 4 it will play BG music but no SFX (i think i saw something about the sound being truncated). On Android both SFX and BG music work but lag quite a bit.

Safari is still implementing HTML5 audio support.

leonardozimbres
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Response to Mobile HTML5 Games Progress Report Apr. 24th, 2013 @ 11:11 AM Reply

At 4/15/13 10:05 AM, TomFulp wrote:
At 4/15/13 06:43 AM, tjardo wrote: Yeah, iPhones... Steve Jobs first kills further Flash development with his arrogance, then its so-called 'replacer' doesn't work on iPhones either.... What an embarrassment.
Steve Jobs never wanted people to play web games on their phones, he wanted them to buy them through Apple from the App store.

We should get Tom's comment a post in on some walls out there... it sucks to hear people talking how bad flash was and that it was a deserved death. Trust me, there are people telling me that flash is not good for animation! Damm you Steve!

JohnnyBooya
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Response to Mobile HTML5 Games Progress Report Apr. 27th, 2013 @ 04:58 AM Reply

At 4/24/13 11:11 AM, leonardozimbres wrote: We should get Tom's comment a post in on some walls out there... it sucks to hear people talking how bad flash was and that it was a deserved death. Trust me, there are people telling me that flash is not good for animation! Damm you Steve!

Some of his points were valid, even if commercially motivated. Not all though.

PubicTears
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Response to Mobile HTML5 Games Progress Report Apr. 28th, 2013 @ 09:43 AM Reply

Uploaded my game Mole's Holes

It should run fairly well on iPhone 5 and iPad 2-3.

PubicTears
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Response to Mobile HTML5 Games Progress Report Apr. 28th, 2013 @ 11:14 AM Reply

It is worth mentioning that if you press the share button on a mobile device in Safari, you can press' "Add To Home Screen". This will create an App icon, so you can access the game when ever you want. The beauty of Construct2 is that when you first play it and load the game, you can play it offline too. So really you can use them like normal apps.

Another thing people should check out if they are interested I'm developing in HTML5 is this post by Ashley,
https://www.scirra.com/blog/110/the-near-future-of-the-web-p latform