At 4/10/13 02:17 PM, VicariousE wrote:
At 4/9/13 10:45 AM, Hyptosis wrote:
I'm on an 11 y/o laptop with limited and outdated drivers. My biggest problem with HTML5 is memory usage, second is the audio cutting out. How dependent is HTML5 on the capabilities of the hardware? I don't even have DirectX support on FF 20...
At 4/9/13 09:38 AM, Kajenx wrote:
HTML5 just never works very well for me. It never seems to understand my keyboard input and it freezes up my browser... I'm on an older computer, but it's not like a dinosaur. And, I'm using the latest version of Firefox.Hey the same for me. html5 is constantly dicking up my computer. I haven't tried to build with it yet but other people's games built in it are always crashing my browser or freezing shit up. I avoid html5 games at all costs now.
It needs a lot of work before I'll touch it as a dev, I think.
Yeah, my computer is MAYBE 2 years old now, but is easily still up to date. I think HTML 5 just needs a bit more time before I'm willing to invest in it, and or like it at all, also, game devs need a way to stick their ads in the game, and allow html5 games to go 'viral' for portals. From NG's point of view it's still fairly a win to support them of course. And it's certainly powerful, it just needs time. I'll always be a flash man though. Flash is clean and fast and allows an ARTIST to release what he wants, not just the master programmers.