Mobile HTML5 Games Progress Report

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Sekhem
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Response to Mobile HTML5 Games Progress Report Apr. 9th, 2013 @ 01:02 PM Reply

At 4/9/13 11:29 AM, MindChamber wrote:
At 4/8/13 07:17 PM, GhostWriterNext wrote:
I was wondering if it would be possible that by 2015 Newgrounds would end flash as a supported format.
only if furryart is banned first.

can that happen anyways

MikeyS9607
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Response to Mobile HTML5 Games Progress Report Apr. 9th, 2013 @ 02:28 PM Reply

I altered the first Ferngame to need only a mouse and used Swiffy on it but it came out like ass, like even more so than the flash version.


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Response to Mobile HTML5 Games Progress Report Apr. 10th, 2013 @ 07:14 AM Reply

Just to clarify, the judging for the game jam will happen AFTER the due date of April 30th, correct?

If people are judging the games now, my later submission may not see much play.

TomFulp
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Response to Mobile HTML5 Games Progress Report Apr. 10th, 2013 @ 09:55 AM Reply

At 4/10/13 07:14 AM, Exeneva wrote: Just to clarify, the judging for the game jam will happen AFTER the due date of April 30th, correct?

If people are judging the games now, my later submission may not see much play.

Correct, judging begins after the competition ends. This was just an early evaluation to hopefully improve mobile results for the remainder of the competition (or existing games could be updated).

GoodEats
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Response to Mobile HTML5 Games Progress Report Apr. 10th, 2013 @ 12:48 PM Reply

At 4/10/13 09:55 AM, TomFulp wrote:
At 4/10/13 07:14 AM, Exeneva wrote: Just to clarify, the judging for the game jam will happen AFTER the due date of April 30th, correct?

If people are judging the games now, my later submission may not see much play.
Correct, judging begins after the competition ends. This was just an early evaluation to hopefully improve mobile results for the remainder of the competition (or existing games could be updated).

Can't wait to play these games. Very interested to see how the creativity from the game devs here translate into touch enabled mobile titles :D. The mobile market is in need of some new thinking!

fedebenarg
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Response to Mobile HTML5 Games Progress Report Apr. 10th, 2013 @ 01:50 PM Reply

Only a question: The HTML5 games can contain external Achievements and Leaderboards systems?


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Response to Mobile HTML5 Games Progress Report Apr. 10th, 2013 @ 02:17 PM Reply

At 4/9/13 10:45 AM, Hyptosis wrote:
At 4/9/13 09:38 AM, Kajenx wrote: HTML5 just never works very well for me. It never seems to understand my keyboard input and it freezes up my browser... I'm on an older computer, but it's not like a dinosaur. And, I'm using the latest version of Firefox.

It needs a lot of work before I'll touch it as a dev, I think.
Hey the same for me. html5 is constantly dicking up my computer. I haven't tried to build with it yet but other people's games built in it are always crashing my browser or freezing shit up. I avoid html5 games at all costs now.

I'm on an 11 y/o laptop with limited and outdated drivers. My biggest problem with HTML5 is memory usage, second is the audio cutting out. How dependent is HTML5 on the capabilities of the hardware? I don't even have DirectX support on FF 20...


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Response to Mobile HTML5 Games Progress Report Apr. 10th, 2013 @ 05:24 PM Reply

Update:

  • Remember the Dead
    Remember the Dead by TheStoepsel2001

    Remember the Dead is a Puzzle-Action-Game with many RPG elements.

    Score
    Under Judgment
    Type
    Game
    Popularity
    245 Views
    Rated
    Ages 13+

This ran slow on my old iPad2 and froze up when I shot my first zombie on the first iPhone5 attempt, but on a second iPhone5 attempt it ran great and was really fun. Try it out on your phone!

TomFulp
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Response to Mobile HTML5 Games Progress Report Apr. 10th, 2013 @ 05:34 PM Reply

We're on a roll:

  • Magnetized
    Magnetized by rocky10529

    alone on the journey of chasing dreams,so lonely and endless...

    Score
    Under Judgment
    Type
    Game
    Popularity
    236 Views
    Rated
    Everyone

This works great as a mobile game!

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Response to Mobile HTML5 Games Progress Report Apr. 10th, 2013 @ 08:24 PM Reply

At 4/10/13 05:34 PM, TomFulp wrote: We're on a roll:
http://www.newgrounds.com/portal/view/615109
This works great as a mobile game!

I think this mobile games breakthrough could really help NG here in the short run. Not sure what's going to happen in a few years, but with everyone on their mobiles, free games with these ads are what we need.

Hopefully it can destroy the App stores for good.

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Response to Mobile HTML5 Games Progress Report Apr. 10th, 2013 @ 09:25 PM Reply

At 4/9/13 11:03 AM, TomFulp wrote:
At 4/8/13 07:17 PM, GhostWriterNext wrote: I was wondering if it would be possible that by 2015 Newgrounds would end flash as a supported format.
The majority of the good web games are still being made with Flash and we have almost 15 years of Flash content - the goal will be to support that for eternity.

I was talking with a fellow NGer about this, good to see you say that, preserve the insane amount of content that gave this website it's start. \m/


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Response to Mobile HTML5 Games Progress Report Apr. 10th, 2013 @ 10:15 PM Reply

Hey TomFulp what do you think of this html5 player for animations http://www.synfig.org/forums/viewtopic.php?f=2&t=3835
It still is work in progress but with a little help it could become stable. Player under MIT license.

GhostWriterNext
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Response to Mobile HTML5 Games Progress Report Apr. 10th, 2013 @ 10:17 PM Reply

At 4/9/13 11:03 AM, TomFulp wrote:
At 4/8/13 07:17 PM, GhostWriterNext wrote: I was wondering if it would be possible that by 2015 Newgrounds would end flash as a supported format.
The majority of the good web games are still being made with Flash and we have almost 15 years of Flash content - the goal will be to support that for eternity.

So you could keep all those old content. But create a policy that all new content by 2015 will be made in HTML5.

GhostWriterNext
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Response to Mobile HTML5 Games Progress Report Apr. 10th, 2013 @ 10:20 PM Reply

At 4/10/13 10:17 PM, GhostWriterNext wrote:
At 4/9/13 11:03 AM, TomFulp wrote:
At 4/8/13 07:17 PM, GhostWriterNext wrote: I was wondering if it would be possible that by 2015 Newgrounds would end flash as a supported format.
The majority of the good web games are still being made with Flash and we have almost 15 years of Flash content - the goal will be to support that for eternity.
So you could keep all those old content. But create a policy that all new content by 2015 will be made in HTML5.

I meant you don't have to delete all the old content let that stay flash but make a rule that all new content will be under HTML5 by 2015. Why is there no edit button in the forums?

Dosensuppen
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Response to Mobile HTML5 Games Progress Report Apr. 11th, 2013 @ 05:59 AM Reply

At 4/10/13 10:20 PM, GhostWriterNext wrote: I meant you don't have to delete all the old content let that stay flash but make a rule that all new content will be under HTML5 by 2015. Why is there no edit button in the forums?

No. Calm down with your zealous.


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Response to Mobile HTML5 Games Progress Report Apr. 11th, 2013 @ 08:15 AM Reply

At 4/10/13 02:17 PM, VicariousE wrote:
At 4/9/13 10:45 AM, Hyptosis wrote:
At 4/9/13 09:38 AM, Kajenx wrote: HTML5 just never works very well for me. It never seems to understand my keyboard input and it freezes up my browser... I'm on an older computer, but it's not like a dinosaur. And, I'm using the latest version of Firefox.

It needs a lot of work before I'll touch it as a dev, I think.
Hey the same for me. html5 is constantly dicking up my computer. I haven't tried to build with it yet but other people's games built in it are always crashing my browser or freezing shit up. I avoid html5 games at all costs now.
I'm on an 11 y/o laptop with limited and outdated drivers. My biggest problem with HTML5 is memory usage, second is the audio cutting out. How dependent is HTML5 on the capabilities of the hardware? I don't even have DirectX support on FF 20...

Yeah, my computer is MAYBE 2 years old now, but is easily still up to date. I think HTML 5 just needs a bit more time before I'm willing to invest in it, and or like it at all, also, game devs need a way to stick their ads in the game, and allow html5 games to go 'viral' for portals. From NG's point of view it's still fairly a win to support them of course. And it's certainly powerful, it just needs time. I'll always be a flash man though. Flash is clean and fast and allows an ARTIST to release what he wants, not just the master programmers.

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Response to Mobile HTML5 Games Progress Report Apr. 11th, 2013 @ 08:44 AM Reply

At 4/10/13 10:20 PM, GhostWriterNext wrote:
I meant you don't have to delete all the old content let that stay flash but make a rule that all new content will be under HTML5 by 2015. Why is there no edit button in the forums?

jesus christ are you being paid or something
go away


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Response to Mobile HTML5 Games Progress Report Apr. 11th, 2013 @ 12:57 PM Reply

I hope HTML5 dies.
I really do.


original I am.

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Response to Mobile HTML5 Games Progress Report Apr. 11th, 2013 @ 01:10 PM Reply

At 4/11/13 12:57 PM, mandog wrote: I hope HTML5 dies.
I really do.

Why can't we all just get along? D:

Anyway, it's pretty cool to be able to play games and watch movies from my phone now. Nice work so far guys!

mandog
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Response to Mobile HTML5 Games Progress Report Apr. 11th, 2013 @ 01:30 PM Reply

At 4/11/13 01:10 PM, MSGhero wrote:
At 4/11/13 12:57 PM, mandog wrote: I hope HTML5 dies.
I really do.
Why can't we all just get along? D:

Anyway, it's pretty cool to be able to play games and watch movies from my phone now. Nice work so far guys!

You watch games and animations from your phone? why?


original I am.

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Response to Mobile HTML5 Games Progress Report Apr. 11th, 2013 @ 01:43 PM Reply

Remove the Reward Game from the front page. It has below 2 already. Why to bother people with buggy stuff...


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Response to Mobile HTML5 Games Progress Report Apr. 11th, 2013 @ 04:18 PM Reply

At 4/11/13 01:43 PM, GameBalance wrote: Remove the Reward Game from the front page. It has below 2 already. Why to bother people with buggy stuff...

Because this is a contest and the developer may not have seen the feedback yet.

This isn't about you, this is a fucking game jam, it's about making HTML5 games and making them better.

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Response to Mobile HTML5 Games Progress Report Apr. 11th, 2013 @ 04:40 PM Reply

At 4/11/13 01:30 PM, mandog wrote: You watch games and animations from your phone? why?

Cuz there are times when my laptop isn't nearby and I get bored. It's not like I can just go outside or something.

At 4/11/13 01:43 PM, GameBalance wrote: Remove the Reward Game from the front page. It has below 2 already. Why to bother people with buggy stuff...

They have just under 3 weeks to fix and improve the games, it's not like you're looking at final products right now

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Response to Mobile HTML5 Games Progress Report Apr. 12th, 2013 @ 07:12 AM Reply

I hope this isn't the future. :/

Mobile HTML5 Games Progress Report


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Response to Mobile HTML5 Games Progress Report Apr. 12th, 2013 @ 11:14 AM Reply

I really like how they are doing this things for moblie, With the HTML5 and Things

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Response to Mobile HTML5 Games Progress Report Apr. 12th, 2013 @ 11:22 AM Reply

I noticed HTML games on newgrounds both go out of focus and can't go back, and pressing buttons like space and the down arrow will move the scroll bar even if the game is in focus. This is really frustrating for development because those are very common keys used by games. (This happens on Kongregate and GameJolt as well)

It seems like this isn't a problem on the Scirra arcade though. Would it be possible to find out what they did?

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Response to Mobile HTML5 Games Progress Report Apr. 14th, 2013 @ 07:14 PM Reply

sweet shades


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Response to Mobile HTML5 Games Progress Report Apr. 15th, 2013 @ 06:43 AM Reply

Yeah, iPhones... Steve Jobs first kills further Flash development with his arrogance, then its so-called 'replacer' doesn't work on iPhones either.... What an embarrassment.


don't submit crap flashes y'all

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Response to Mobile HTML5 Games Progress Report Apr. 15th, 2013 @ 06:51 AM Reply

At 4/9/13 09:38 AM, Kajenx wrote: I'm on an 11 y/o laptop with limited and outdated drivers. My biggest problem with HTML5 is memory usage, second is the audio cutting out. How dependent is HTML5 on the capabilities of the hardware? I don't even have DirectX support on FF 20...

Drivers should always be update-able right?


don't submit crap flashes y'all

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Response to Mobile HTML5 Games Progress Report Apr. 15th, 2013 @ 06:57 AM Reply

At 4/8/13 07:49 PM, Tony-DarkGrave wrote: theres your problem Tom its your phone if you used a good Android phone and installed a modified Flash program you wouldn't have that problem!

Flash isn't really the issue here, and I certainly don't think you need to tell Tom about Flash... But yeah I do prefer Flash too, there's nothing great about html5...


don't submit crap flashes y'all