Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
4.23 / 5.00 3,881 ViewsBuild and Base
Build most powerful forces, unleash hordes of monster and control your soldiers!
3.93 / 5.00 4,634 ViewsHey folks, I'm not too far into a project that is currently 1280 x 720 pixels in dimensions.
I'm fairly new to flash development, so I was curious to know that if someone without a powerful computer would be able to run the .swf (hosted via a website) relatively smooth? Or should I resize it to around the default canvas size, since users can simply resize it if they have the file downloaded.
Do I have the wrong idea, and it mostly revolves around their internet speed, or how many objects are on the screen at once? Does file size matter as well in this case? Any guidance for a newbie would be most appreciative!
At 4/1/13 05:47 PM, silico wrote: Hey folks, I'm not too far into a project that is currently 1280 x 720 pixels in dimensions.
I'm fairly new to flash development, so I was curious to know that if someone without a powerful computer would be able to run the .swf (hosted via a website) relatively smooth? Or should I resize it to around the default canvas size, since users can simply resize it if they have the file downloaded.
Do I have the wrong idea, and it mostly revolves around their internet speed, or how many objects are on the screen at once? Does file size matter as well in this case? Any guidance for a newbie would be most appreciative!
1280 is too big to be hosted on sites like NG, so that only works if you're doing it yourself more or less. Also, there's a way to make your game fullscreened that's described here if that's what you're attempting to do.
If you're using movieclips and stuff, the size would become a problem if the objects onscreen are relatively big too. If you're blitting, that won't matter too much performance-wise, but the images would take up more memory than smaller ones.
At 4/1/13 06:42 PM, MSGhero wrote: 1280 is too big to be hosted on sites like NG...
Thanks for the response, and fullscreen link; I'll take a look at it!
The standard web layout is just above 900 so aiming for 800 width is a pretty safe bet.