Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
4.23 / 5.00 3,881 ViewsBuild and Base
Build most powerful forces, unleash hordes of monster and control your soldiers!
3.93 / 5.00 4,634 ViewsMay be able to compose some music and I have a character. I call him The Seeker.
http://i.imgur.com/eMx6HV0.png
Anyways, if you use any of my music, give some credit mang.
At 4/6/13 07:03 PM, Powerstars321 wrote: May be able to compose some music and I have a character. I call him The Seeker.
http://i.imgur.com/eMx6HV0.png
Anyways, if you use any of my music, give some credit mang.
thanks for your submission! i'll put the seeker into the game! i'll also see if your music is good enough to be in it.
Minnesota Meetup 2015 pls
At 4/6/13 07:33 PM, larrynachos wrote: thanks for your submission! i'll put the seeker into the game! i'll also see if your music is good enough to be in it.
Alright, the only real issue is that I'm not good with loops.
At 4/7/13 11:12 AM, Powerstars321 wrote:At 4/6/13 07:33 PM, larrynachos wrote: thanks for your submission! i'll put the seeker into the game! i'll also see if your music is good enough to be in it.Alright, the only real issue is that I'm not good with loops.
well, looking at your audio, you could really be onto something. finding my way is pretty great. could i use it? i will give credit, of course.
Minnesota Meetup 2015 pls
UPDATE:
I've gotten the bulk of the menus put together. i have most of the characters in it as well. i'll be releasing a beta tomorrow.
Minnesota Meetup 2015 pls
At 4/7/13 07:51 PM, larrynachos wrote: UPDATE:
I've gotten the bulk of the menus put together. i have most of the characters in it as well. i'll be releasing a beta tomorrow.
If you need some SFX done I can supply you with some man.
HUD sounds, sword swips, walla Foley etc.
Lemme know meng
Sound Designer by day, gamer by night
At 4/7/13 07:59 PM, necromunger wrote:At 4/7/13 07:51 PM, larrynachos wrote: UPDATE:If you need some SFX done I can supply you with some man.
I've gotten the bulk of the menus put together. i have most of the characters in it as well. i'll be releasing a beta tomorrow.
HUD sounds, sword swips, walla Foley etc.
Lemme know meng
I just realized i never clarified what this game is.
THIS GAME IS NOT AN RPG GAME.
if i had fighting and stuff in it, i would need everyone to remake their sprites.
this is a game where 2 players jump around multiple levels trying to get the most coins.
i probably should have specified, sorry.
BUT i will be working on a fighting game soon, so if anyone wants to make a character, i'll let you know the details.
Minnesota Meetup 2015 pls
finished scripting the menus and 2 levels. this game is off to a good start!
Minnesota Meetup 2015 pls
At 4/7/13 11:29 AM, larrynachos wrote:
well, looking at your audio, you could really be onto something. finding my way is pretty great. could i use it? i will give credit, of course.
Of course! Could you also give credit to my label, Suprawesome Records?
At 4/13/13 10:09 PM, Powerstars321 wrote:At 4/7/13 11:29 AM, larrynachos wrote:Of course! Could you also give credit to my label, Suprawesome Records?
well, looking at your audio, you could really be onto something. finding my way is pretty great. could i use it? i will give credit, of course.
i suppose so, sure.
Minnesota Meetup 2015 pls
Here is my character. Not sure if it'll look in a good size, though...
Steam ยท PM's are always welcome.
It's always nice to have some material things. You don't need a lot of it though. -Luer
It won't be just a game from random sprites and backrounds and stuff?
At 4/21/13 06:39 AM, Kuhki wrote: It won't be just a game from random sprites and backrounds and stuff?
what do you mean by that?
Minnesota Meetup 2015 pls
At 4/21/13 03:36 PM, Jojiro wrote: Jojiro
Character Sprite
this guy is really cool :D i'll put him in if i have the space.
Minnesota Meetup 2015 pls
At 4/21/13 06:12 PM, larrynachos wrote:At 4/21/13 03:36 PM, Jojiro wrote: Jojirothis guy is really cool :D i'll put him in if i have the space.
Character Sprite
I may going to change the background because I think I tiles will be good for the background
That's the complete version and Incase the traps are not will understood I will explain them by their numbers
Trap 1:
When the player get close to the box, the spike will appear AVOID SPIKES AT ALL COST.
Trap 2:
Be careful where you step, there are areas which are quick sands.
Note: See that this tile can tell you that it's a trap because it's different than the normal trap.
Trap 3:
There are buttons in the floor that activate spikes traps.
Trap 4:
Some buttons in the floor remove a tile which may send you to these spikes.
Trap 5:
Some buttons in the floor cage you for a period of time.
-The different types of tiles are shown in the upper left of the screen. I hope I am pointing the right direction :P
I will change my background if I got the time. If you need me to separate things tell me.
At 4/25/13 12:06 PM, A-Genius wrote: .......................
Trap 5:
Some buttons in the floor cage you for a period of time.
-The different types of tiles are shown in the upper left of the screen. I hope I am pointing the right direction :P
I will change my background if I got the time. If you need me to separate things tell me.
Sorry I dissapeared FOR 4 MONTHS!!!
no, this project wasn't abandoned. I've gotten better at game design, and I'm currently re-writing the entire game right now.
Minnesota Meetup 2015 pls
At 8/29/13 01:34 AM, A-Genius wrote: lol so what's gonna happen?!
I'm just going to modify the code to the game a bit, try to fix as many bugs as possible, and clean up so it looks good.
I'm still going to use everyone's sprites, tiles, and music.
Minnesota Meetup 2015 pls