At 3/17/13 07:09 PM, Auz wrote:
If this helps:
I liked the Gamecube's controller a lot. It was easy to handle and felt solid and strong. It had lots of buttons, but they were laid out over the controller such that you could get used to them pretty quickly.
I never liked the Playstation's controller much, because the triangle, square, X, circle pad just makes no sense to me. I remember as a kid I always had trouble finding the right button. A, B and X, Y feels more intuitive.
I liked the Gamecube controller. The only problems that I had with it were with the two sticks. It was a bit difficult to use the C-Stick for instruments in the Legend of Zelda games (especially the Collector's Edition) and it wasn't properly tuned for non-static camera usage. The C-Stick was also much smaller than the analog stick giving it substantially less grip. The analog stick was a bit annoying because of the octagonal shape of the plastic surrounding it - thus keeping the stick from making a perfect circular revolution; a problem the C-Stick had as well - and because of the unnatural grooves.
The Gamecube's face buttons were sized and placed based on how often you used them, hence the A button was so large. I liked that the A button was easiest to hit (and the most often used), the B button was in the second most comfortable place (and the second easiest to hit), and the X and Y buttons were the third most comfortable (and used accordingly).
I would like to see a Gamecube controller that has resized grips, a redesigned C-Stick, a flatter backplate, and a second Z button (functioning as a separate button).