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AntiHero
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Remember Me. 2013-03-12 15:54:33 Reply

I apologize if there was already a thread for it, I couldn't find it.

That said, has anyone else heard about this game? Being a daily visitor of IGN, GameInformer, and the like (almost to the point where its unhealthy) I find it just a bit weird that I've never heard of this game until today. Apparently its schedule for a June 2013 release and honestly my first impression as far as story (from what I know) it seems a lot like Mirror's Edge to me. With all that said, I don't know what else to put out there since I just saw an ad for it on Cracked, did a quick search, and decided to make this thread since I'm lazy and was hoping the NG community might know more about it. One thing I found out that I like is that apparently you'll be able to create and customize your own combos in the "Combo Lab". I've never seen this in any game I've played, that I remember anyway. So yeah NG...discuss. I've posted a trailer and gameplay video below.

Trailer:
http://www.youtube.com/watch?v=1uL84jWdCps

Gameplay:
http://www.youtube.com/watch?v=_QqI590COEc


"On rainy days, I just sit there and make deals with the devil. The fun never ends..."

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AntiHero
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Response to Remember Me. 2013-03-12 15:56:13 Reply

My bad peoples, both of those are gameplay videos, I tried to post the trailer just now and the bbs wouldn't let me.

http://www.youtube.com/watch?v=VAjfHqbwMaM


"On rainy days, I just sit there and make deals with the devil. The fun never ends..."

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MonoBro
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Response to Remember Me. 2013-03-15 14:21:14 Reply

I liked the first gameplay trailer until I saw the huge "Objective" marker show up on the upper left during the mind hack. I also disliked the use of combat in the trailer. The game has a really good mechanic, but it's trying too hard to be an action game. It is not the best example, but I'll compare it to the original Portal.

Portal is a game with a generally new mechanic where you go from point A to B solving puzzles. Remember Me is a game with a generally new mechanic where you use it to go from point A to B to get to a target. Portal is very linear, but it doesn't feel troublesome because it doesn't feel the need to explain things to you outside of dialogue. It creates a sense of non-linearity despite it being so linear. Compare it to a JRPG with a world map. Look to Final Fantasy VII's world map directly after leaving Midgar. You can go to the town as a part of the story, or you can go to the ranch. There is almost nothing you can do at the ranch or at the town except advance the story, but because the world is projected as being vast with multiple options, the game doesn't feel linear. The same can be said for most Legend of Zelda games.

By giving the player objectives that are displayed in huge text as pop-ups, you break immersion, you hold the player's hand and make story progression too easy, and you ruin a portion of the story - imagine what the scene would have been like in the first trailer if you didn't know you were supposed to make the guy kill the woman. It would have been much more shocking, and the player would feel much more rewarded for having figured it out themself. The opening dialogue bit with the guy telling the player to go kill someone by mind hacking them is more than enough info. Most people remember things that were said to them less than five minutes prior. Again, the objective marker is not needed.

The action in the second trailer - the player attacking the guards and running from the helicopter - is not needed. In comparison to Portal: Portal brought a mechanic that hadn't been used in many games at the time. Portal was fun because it was about the portals. If you take that concept and then convert it to an action game, you end up with a generic game with a really cool, sidelined game mechanic. The action scenes show the player using their abilities to stun people (like using stun grenades), to strike people brain-dead (like a finishing move), to open and close things (like a quicktime event akin to Dead Space), to shoot people (like using a gun), to fight people (like Batman: Arkham City), and to scale buildings (like every stealth game).

During the second trailer, the player mind hacks multiple nameless guards but the player doesn't get to do anything with it - the mind hack happens off screen. The game should show the player going into the enemy's mind and destroying it. Why fill your game with things that have been done elsewhere when you could be flaunting the ability to mind hack?
I want to scale huge, dream-like buildings in people's minds. I want to materialize weapons and items while I'm exploring the person's psyche. I don't want to fight someone in hand-to-hand combat, I want to go into their brain and fight them on a subconscious level. I want to slow down time and hack objects using an actual interface.

They could have hacking take place in pseudo-real time where everything is happening really slowly outside of your hacking. They could have a split screen of what is happening outside the hack, and what is happening inside of it. It would add a whole new sense of tension because you would be pressed for time. If you tried to mind hack someone in a battle, another enemy could slowly come up to you while you are hacking.

If the main character was physically average, they could put a greater emphasis on using your mind hacking abilities. Why bother using the games gimmick if you can just punch people? If the player was not so acrobatic, they would be forced to find ways around enemies by finding hidden passages, hacking guards minds to influence them, making people forget what they are doing so they will walk away, setting up distractions like locking people inside of an elevator - mind hacking has near limitless capabilities inside of a game.

To summarize my thoughts: It looks like a game that is content with not using the only thing that makes it stand out.

Jin
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Response to Remember Me. 2013-03-15 15:33:47 Reply

Even its interface looks like Oni. Still prefer Oni though.


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Cyberdevil
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Response to Remember Me. 2013-03-15 16:12:33 Reply

At 3/15/13 03:33 PM, Jin wrote: Even its interface looks like Oni. Still prefer Oni though.

Seems like no other games manage to capture the movement/combat fluency that Oni had. I guess they're all going for more realistic, but everything still feels unnecessarily slow/heavy when compared. A new release of Oni with no changes other than graphical enhancement would be a dream.

This game looks good though! Anything Capcom spits out is bound for greatness. :)

BANGsquared
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Response to Remember Me. 2013-03-17 05:04:07 Reply

Voice acting sounds sub-par. Great graphics and good animations though, I'm looking forward to playing this.


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