I think you're completely wrong on so many levels Damien. Sorry, but you are. SWF is extremely awful, and no matter on what level you feel passionate about it, it has to eventually be pushed aside (not taken away), for better formats when it comes to animated films.
At 2/27/13 05:03 AM, Damien wrote:
...and why the fuck are all these fucking kids suddenly posting mp4 movies that were made in flash? Movies that get no benefit whatsoever from being in a video format.
Instantly you don't recognize the benefits of raster format over a vector format. Some which have been mentioned. Things like, if people are going to steal your movie, they will steal it. But with SWFs you can decompress it, without the password, take the elements and use them in your project. We're not talking about whole movie stealing which is theft, but when someone steals elements, it can be hard for someone to notice it. Saying that, this is actually only a small single factor to why MP4s, or any raster/bitmap format is a better than swfs.
I don't get it. Why are all these people putting in the extra effort for their video format?
I get it if they edited it in after effects or whatever, but most shit is stuff like this, which is just plain flash saved as video format.
Instantly you haven't really looked at that movie have you? We see things like massive glows, and blurs which are tweened. SWF animations struggles on number of levels when tweening this information. For someone with a lesser computer too, it depends on their CPU to quickly decode and run that in real time. Single frames are far more efficient and bit rates stay somewhat more constant.
Then thereâEUTMs this twat that doesn't even know how to export his audio properly in swf. If you go through the reviews you'll see him responding to some guy about how he doesn't know how to change his audio quality.
Nothing to do with MP4, invalid rant? :/
The thing is. When the movie is over, I would like to check out these peoples stuff. Well...Some of them.
And what they do is, they upload a video file (for god knows what reason) and then put the link to their stuff in the comment section, which Newgrounds then in turn fucks up by putting spaces in the URL.
It would be way easier if they just put links to their stuff IN THEIR SWF.
But what you still are desperate for is interactivity. A good animation isn't dependent on this. Your argument here is void because you're complaining here about newgrounds linking more than anything else. Is it really so hard top copy and paste a link, then delete a space? Or quickly type in a URL. It's not that hard.
And it's not like they HAVE to for mobiles. I mean, they can upload BOTH. But something tells me that people who can't even export an SWF properly, don't give a rats ass about being "mobile compatible".
Once again, your poor assumption that the SWF player is better than a bitmap player, itâEUTMs not, and IâEUTMll tell you why below.
I'm sorry that I'm ranting about this, but I want to know what the fuck happened because I like SWFs. I get to zoom in and click shit.
Also, I hate the YouTube generation. So there's that.
You can rant, but with this rant be prepared to take the opposite gruff from me as IâEUTMm going to tell you why the SWF player is a pile of crap for animation. Zooming in and pausing and going through Frame by frame is for user scrutiny. As a creator, this isn't a priority, it's nice to look at things via frame by frame, but it's not a necessity. Not at all for any movie creator to give your user this ability. If you want to watch it frame by frame that bad, download the MP4, and open it in QuickTime. "Clicking shit", implies interactivity, which is obviously nothing to do with a film. You don't click your remote when you watch a movie or click buttons when going to the cinema. Animation is no different. The quicker you realize there is a divide between animation and interactive web content the better.
Now, here's why you're wrong.
Flash and the swf player are not designed for animation. It's designed for interactive web content. That's its primal focus, and only focus. It's one of the main reasons why Flash doesn't work like every other high end 2D animation program (IâEUTMm not going into the differences). It just happens that people used it to create animations because it became widely spread and it's easy for people to use. I've been a Flash user for over 12 years and have also used other animation programs, and flash is not the best program out there. So keep that in mind, when saying 'why are animations no longer in SWF format'. That's because full movie SWF animations were never a priority to Macromedia, nor a priority to Adobe. I say full movie, because interactive web content is different, it's real time. Instantaneous. So hopefully you understand the difference.
So why does SWF suck? Let me explain to a very dependent you and "Flash" community. Flash player, as you know is a vector player. But for the likes of any animation vector isn't always the best solution. Animation may be created in vector but instantly you have restricted yourself to a system which is dependable on the vector format, because of the swf player. As an animator, why should you do that? Why should I only be able to colour in flash? Why should all my backgrounds be in flash or illustrator? And if decidedly working only in flash, why do I have to cap detail so it streams proficiently? It seems already that as an artist/animator that Ive told myself - no amazing detail, no painting, no traditional animation whatsoever. Already I've hindered myself and my creation. When looking at it that way this is the reason why I hate the swf player, and have waited patiently for newgrounds to subside it for animators, not just "flash animators". Whats the point in having a community, and then dictating to them we only accept you if you are a flash animator. And yet, not just a flash animator, a restricted one, with filesize and timeline restrictions. Do you know how ridiculous that sounds!?
More importantly, instantly you neglect more than half of other animators out there. The Traditional Animators, the experimental animators, the stop motion animators, the 3D animators, the the pixelation animators, the mixed media animators and many more. All these things, flash player just wont allow. Previously everyone of these mediums had to convert viciously to the swf format, and watch the quality get crushed to make the filesize requirement. You complain about not being able to click a link, think about all the additional attractive content you can now get. See the bigger picture. Newgrounds finally have - they've opened this community for more than just flash animators to take part. You may hate youtube, but youtube is not as defined in categories and ratings as newgrounds is. Which is why it will work here, well. Newgrounds is now going to grow, crazily grow. You think it's big now? Wait 5 years and see how it's full of a variety of animation content. And so it should be.
SWF player lacks the stability and robustness of a bitmap player for film and animation. That's fact. Vector graphics is calculated in real time in the player, which is why too much information kills the player, and stability. It stutters and jitters. And easily too. You add some simple blur effects to a scrolling detailed background of 5 layers, and watch it die on you, even on a high end PC. Want to watch a movie? Sure..sure. Just wait for it to load. Internet has sped up, and no streaming is far more accessible. Why wait for an animation to load when you can play it instantly and load it while the user watches.
To be continued: