At 2/28/13 05:31 AM, Nithael wrote:
At 2/27/13 06:33 PM, SmashLuigiFan1 wrote:
NES games aren't really that hard, though they do tend to have constant trial and error. Games like Ghosts'n Goblins and Ninja Gaiden were only hard because you didn't know what was coming, and die constantly while only moving slightly farther than before. Also, The patterns of enemies and bosses are incredibly simple. Plus, some games like Castlevania just make you way too powerful to even have an issue with the bosses. An example would be going through the entirety of level 5 with the holy water and optaining the Triple Shot to completely demolish Death.Ghosts'n'Goblins was hard because you could only get hit twice, and there were alot of things coming at you. Reacting fast enough to avoid ALL of them was unlikely, even for a quick-witted person. On the topic of Ninja Gaiden, the reason that was difficult was the fact that things were fast as shit, you were forced to conserve your special ammunition and even if you did know what was coming, you would likely not react fast enough to avoid/kill it and even if you do, it respawns if its anywhere near the edge of the screen.
In the case of Castlevania, do you realise how insanely difficult it is to get to the Grim Reaper with holy water in the first place?
This is a basic presentation of why having holy water while you are trying to get to Death is a bad idea.
Ghosts'n Goblins was only hard for its cheap enemy placement, it's not really a game you have to be fast at. During my entire playthrough for the best ending, the one problem I had were the enemies, particularly the goblins and flying devils in the last level. Everywhere else the game seemed pretty tame, but that last level was brutal just for the goblins and devils alone, PLUS the skeletons would trigger and block the ladders even if you weren't near them and they just spawned on screen sometimes. The boss rush there too was pretty easy as long as you had the sword.
As for Ninja Gaiden, during my initial playthrough of the game I had not died once until Act 4, and even after that I didn't die often. It's pathetically easy until 6-2, then it was just constant trial and error. As for the enemies being fast, most of them die in a single hit and they all have one way of attacking, so their patterns are easy as well. The respawning is BARELY an issue, unless you're careless. I actually used to respawning to my advantage at certain points as it's very easy to manipulate. Even if you don't do that, just run passed the enemy, you don't have to kill everything that moves.
Plus, Ryu himself is incredibly fast, so as long as you pay attention you won't have much trouble. He can also take quite the beating, as he actually has a health bar which left much room for mistake. And the amount of weapon energy you can get before the final bosses makes them a joke, as long as you go through Acts 6-2 and 6-3 without dying, which isn't as hard as it sounds, besides that hallway with no walls to jump on.
Two other things that people say make Ninja Gaiden a hard game are the birds and the knockback causing you to get hit into an abyss. For the birds, they just home in on you. Standing still makes them move in a straight line for easy killing, and half the time if you manage to dodge them, they fly off-screen. As for the knockback issue, I never really suffered from it other than two certain rooms in Act 6, and I would mainly die from losing all my health against bosses.
I should also probably mention that I beat Ninja Gaiden in a single weekend.
It's actually pretty easy to get to Death with the holy water, mainly because there are 2 pork chops in the level and that nothing can kill you in one hit. I will admit, that hallway before Death is pretty hard, but having the holy water makes it a walk in the park! It freezes the knights in place so you don't have to worry about them, allowing you to kill or dodge the madusa heads. If anything, the holy water destroys all of the bosses and most enemies, except Dracula's first form.