Be a Supporter!

Video Game Cliches

  • 1,243 Views
  • 47 Replies
New Topic Respond to this Topic
Sectus
Sectus
  • Member since: Feb. 15, 2008
  • Offline.
Forum Stats
Moderator
Level 26
Artist
Video Game Cliches 2013-02-23 16:08:01 Reply

With video games, as all things, some techniques become a little old. Some get older faster than others, and some stay fresh through the ages. Some of them entertain us, while others just make us want to gouge out our eyes. There are some cliches in gaming that are so old and overused that we groan as a collective every time we see it.

What are some of the worst video game cliches you have ever encountered in your life as a video game enthusiast? These cliches can span the entire spectrum of gaming and entertainment, so as long as it is in a video game, and it is cliche, you can share. Are there any cliches that you particularly enjoy, or think are a nice addition to any game? How about ones that make you want to throw a fit right when you see them?

For example, one of the most irritating things to accomplish in games are suitable boss battles. Don't get me wrong, there are some amazing boss battles out there. My favorite in particular is Jack of Blades at the end of Fable. A game that does, in fact, do this poorly is Bully. The final boss is pathetically easy to beat, and is no tougher than enemies found in free-roam during the game.

If you have any particularly annoying gaming cliches to share, post them up!

voorby
voorby
  • Member since: Apr. 3, 2011
  • Offline.
Forum Stats
Member
Level 04
Blank Slate
Response to Video Game Cliches 2013-02-23 16:11:39 Reply

Protagonists with amnesia.


I'm a flipping pirate

scoutthesoldier
scoutthesoldier
  • Member since: Jul. 25, 2012
  • Offline.
Forum Stats
Member
Level 08
Blank Slate
Response to Video Game Cliches 2013-02-23 16:17:42 Reply

Guns at a first-person view.


That Scout is a Soldier!

BBS Signature
dmansland
dmansland
  • Member since: Mar. 23, 2008
  • Offline.
Forum Stats
Member
Level 06
Blank Slate
Response to Video Game Cliches 2013-02-23 16:21:28 Reply

RPG protagonists that don't speak yet still manage to be best friends with everyone.


PSN ID: DMANSLAND, Wii number: too lazy to look up, Manliness level: GODLY

BBS Signature
Ronald-McDonald-LoL
Ronald-McDonald-LoL
  • Member since: Jun. 9, 2006
  • Offline.
Forum Stats
Member
Level 41
Blank Slate
Response to Video Game Cliches 2013-02-23 16:36:27 Reply

Where can I start with this? The concept of a final boss is a major cliche in gaming. How many games can you say you've played where there's a final boss? Too many to mention, at least for me.


Dora's Bike | Descent Club | EGB | Sig by byteslinger. Click for my Twitch channel.

BBS Signature
SmartyPants
SmartyPants
  • Member since: Jul. 13, 2008
  • Offline.
Forum Stats
Member
Level 14
Reader
Response to Video Game Cliches 2013-02-23 16:41:28 Reply

Annoying puzzles


"It's taking all my might to restrain from dick riding." - HomicidalFrog

BBS Signature
SCTE3
SCTE3
  • Member since: Jul. 19, 2005
  • Online!
Forum Stats
Moderator
Level 45
Musician
Response to Video Game Cliches 2013-02-23 16:58:33 Reply

Bosses that later join as allies but are 1/10 as strong as they were during the boss fight.


<3//Request a Review//Review Request Club // #9 Reviewer // #3 Audio Reviewer

BBS Signature
Kanon
Kanon
  • Member since: Nov. 24, 2008
  • Offline.
Forum Stats
Member
Level 17
Gamer
Response to Video Game Cliches 2013-02-23 17:27:00 Reply

At 2/23/13 04:58 PM, SCTE3 wrote: Bosses that later join as allies but are 1/10 as strong as they were during the boss fight.

Person X loves person Y, Person Y really loves person Z who is a villain, and then person X kills person Z to save the world and person Y hates X.

Cookie if you know what i'm referring to.


PSN: Tysonizer, Best Thread of 2012.

BBS Signature
Sense-Offender
Sense-Offender
  • Member since: May. 16, 2005
  • Offline.
Forum Stats
Member
Level 29
Movie Buff
Response to Video Game Cliches 2013-02-23 18:02:50 Reply

Remember in the early days of 3D graphics? the gestures characters would make when they were supposed to be talking while their mouth wasn't moving? for example, Threads of Fate and FFVII.

I can't think of a specific example, but I also recall that in certain games, an NPC would keep repeating the same gestures/movements until you closed the dialogue box. a never-ending pattern.


one of the four horsemen of the Metal Hell

BBS Signature
Entice
Entice
  • Member since: Jun. 30, 2008
  • Offline.
Forum Stats
Member
Level 13
Blank Slate
Response to Video Game Cliches 2013-02-23 19:57:06 Reply

The silent protagonist in first person shooters, and the fact that every NPC expects you to do all the work

Why do I have to do everything?

I'm supposed to fly a helicopter? I don't have a fucking helicopter license!

Yoshiii343
Yoshiii343
  • Member since: Mar. 8, 2012
  • Offline.
Forum Stats
Member
Level 17
Audiophile
Response to Video Game Cliches 2013-02-23 20:35:10 Reply

At 2/23/13 04:58 PM, SCTE3 wrote: Bosses that later join as allies but are 1/10 as strong as they were during the boss fight.

^^FUCKING THIS
also, silent protags (I mean, how the hell do you keep yourself silent for THAT long?), dramatic monologue/speech/conversation before final boss and after epilogue, death of a close ally

i could add more, but I'll probably repeat what the other have said.

SCTE3
SCTE3
  • Member since: Jul. 19, 2005
  • Online!
Forum Stats
Moderator
Level 45
Musician
Response to Video Game Cliches 2013-02-23 20:55:37 Reply

At 2/23/13 08:35 PM, Yoshiii343 wrote:
At 2/23/13 04:58 PM, SCTE3 wrote: Bosses that later join as allies but are 1/10 as strong as they were during the boss fight.
^^FUCKING THIS

The one example that stands for me is Golbez (or however it is spelled) in Final Fantasy IV. Incredibly powerful foe, mediocre ally. Then one of the very few times I've been ok with this is Vivian from Paper Mario: The Thousand Year Door, they did not seem strong to begin with.

also, silent protags (I mean, how the hell do you keep yourself silent for THAT long?)

The characters they "speak" with must be really good at charades.

dramatic monologue/speech/conversation before final boss and after epilogue, death of a close ally

Those tend to annoy me to no end.

i could add more, but I'll probably repeat what the other have said.

<3//Request a Review//Review Request Club // #9 Reviewer // #3 Audio Reviewer

BBS Signature
YellowisCOOL
YellowisCOOL
  • Member since: Nov. 17, 2010
  • Offline.
Forum Stats
Member
Level 17
Artist
Response to Video Game Cliches 2013-02-23 21:02:23 Reply

Glitches can be really funny, but when you're in the middle of something important they can be horrible. :/


R O A $ T D U C K - Soundcloud
ϫ It's a metaphor you potato with eyes ϫ

BBS Signature
Chdonga
Chdonga
  • Member since: Mar. 24, 2008
  • Offline.
Forum Stats
Member
Level 46
Game Developer
Response to Video Game Cliches 2013-02-23 21:09:30 Reply

The impossible boss battle. If you have no idea that you're supposed to lose then you'll waste your entire inventory of healing items.


BBS Signature
Entice
Entice
  • Member since: Jun. 30, 2008
  • Offline.
Forum Stats
Member
Level 13
Blank Slate
Response to Video Game Cliches 2013-02-23 21:16:25 Reply

At 2/23/13 09:02 PM, YellowisCOOL wrote: Glitches can be really funny, but when you're in the middle of something important they can be horrible. :/

That's not a cliche

Yoshiii343
Yoshiii343
  • Member since: Mar. 8, 2012
  • Offline.
Forum Stats
Member
Level 17
Audiophile
Response to Video Game Cliches 2013-02-23 21:22:54 Reply

Oh, and have I mentioned the long-ass, epic cutscene; laced with epic symphonies and energy, and (in certain cases) un-skip-able?

SmartyPants
SmartyPants
  • Member since: Jul. 13, 2008
  • Offline.
Forum Stats
Member
Level 14
Reader
Response to Video Game Cliches 2013-02-23 21:40:53 Reply

Final bosses with multiple forms.
Just when you think you've won, The final boss transforms into something even more ferocious. I'm only annoyed when it is not done right.


"It's taking all my might to restrain from dick riding." - HomicidalFrog

BBS Signature
VoidForce
VoidForce
  • Member since: Dec. 18, 2012
  • Offline.
Forum Stats
Member
Level 18
Game Developer
Response to Video Game Cliches 2013-02-23 21:57:46 Reply

At 2/23/13 09:40 PM, SmartyPants wrote: Final bosses with multiple forms.
Just when you think you've won, The final boss transforms into something even more ferocious. I'm only annoyed when it is not done right.

I'm usually alright with that as long as there's a decent explanation for it. Some sort of experiment or something, sure but when it comes to just suddenly having a magical transformation without any foreshadowing or build up it's a definite no-no.

Sectus
Sectus
  • Member since: Feb. 15, 2008
  • Offline.
Forum Stats
Moderator
Level 26
Artist
Response to Video Game Cliches 2013-02-24 15:07:49 Reply

At 2/23/13 09:22 PM, Yoshiii343 wrote: Oh, and have I mentioned the long-ass, epic cutscene; laced with epic symphonies and energy, and (in certain cases) un-skip-able?

Ugh, I hate those. Some of them get just unbearable. Normally I wouldn't mind a cutscene if it had interesting character development and was concise.

SmartyPants
SmartyPants
  • Member since: Jul. 13, 2008
  • Offline.
Forum Stats
Member
Level 14
Reader
Response to Video Game Cliches 2013-02-24 15:09:47 Reply

Invisible walls
Time limits
One man army


"It's taking all my might to restrain from dick riding." - HomicidalFrog

BBS Signature
Mismo
Mismo
  • Member since: Aug. 10, 2009
  • Offline.
Forum Stats
Member
Level 14
Musician
Response to Video Game Cliches 2013-02-24 15:33:25 Reply

Cutscene moment of badassery. It's where one characther suddenly becomes or is introduced as the deadliest and most badass thing ever through a cutscene. Only later to totally suck in game.

Example: The first time you see Jack in Mass Effect 2 she takes on two big mechs all by herself will seemingly escaping unharmed. While when you later bring her along as a team mate she is one of the suckiest in the crew.


#AMAFORSEXSLAVE2014

BBS Signature
littlegonkyboy
littlegonkyboy
  • Member since: Jan. 28, 2011
  • Offline.
Forum Stats
Member
Level 14
Blank Slate
Response to Video Game Cliches 2013-02-24 15:52:56 Reply

the guy who was a traitor, but then after redeeming himself, he does the sacrifice to save the entire team.


Signature made by illicit, thank you!

BBS Signature
Omega
Omega
  • Member since: Nov. 3, 2012
  • Offline.
Forum Stats
Member
Level 11
Writer
Response to Video Game Cliches 2013-02-24 16:32:19 Reply

Bosses with obvious weak point.


"Nermal is a piece of shit." Darthdenim

BBS Signature
SmartyPants
SmartyPants
  • Member since: Jul. 13, 2008
  • Offline.
Forum Stats
Member
Level 14
Reader
Response to Video Game Cliches 2013-02-24 18:08:51 Reply

Swords are better than guns
Guns are weak, why do people even carry them?


"It's taking all my might to restrain from dick riding." - HomicidalFrog

BBS Signature
Auz
Auz
  • Member since: Feb. 23, 2005
  • Offline.
Forum Stats
Moderator
Level 56
Movie Buff
Response to Video Game Cliches 2013-02-24 19:10:50 Reply

At 2/23/13 04:08 PM, Sectus wrote: My favorite in particular is Jack of Blades at the end of Fable.

I was a bit disappointed with Jack of Blades as a character to be honest. I remember somewhere halfway in the game a scene where you meet him for the first time. He seemed like a pal there who was willing to help you out and totally not this evil overlord guy everyone was talking about. However, later on you find out he had evil intentions after all which sort of took away any specialness he might have had. I don't know, just for once it would seem nice to me to have a villain who's actually kind of sympathetic.

Which brings me back on topic; The villain is always an asshole, no matter what events preceded the final battle.


[Forum, Portal and Icon Mod]
Wi/Ht? #36 // Steam: Auz
The Top 100 Reviewers List (Last updated: 10 August 2014)

BBS Signature
Kunera
Kunera
  • Member since: Sep. 5, 2005
  • Offline.
Forum Stats
Member
Level 44
Gamer
Response to Video Game Cliches 2013-02-24 19:15:42 Reply

At 2/23/13 09:09 PM, Chdonga wrote: The impossible boss battle. If you have no idea that you're supposed to lose then you'll waste your entire inventory of healing items.

I hate that shit. I also seem to end up in fights where the enemy is way overpowered, and I'll just think "oh, this is scripted, I guess I'm supposed to lose," and end up dying.


Hey guys, you should totally check out my YouTube channel.
Also, dat Steam

BBS Signature
SmartyPants
SmartyPants
  • Member since: Jul. 13, 2008
  • Offline.
Forum Stats
Member
Level 14
Reader
Response to Video Game Cliches 2013-02-24 23:52:27 Reply

power ups.
Only the hero is allowed to use them, it's a no no for villains


"It's taking all my might to restrain from dick riding." - HomicidalFrog

BBS Signature
TheSporkLord
TheSporkLord
  • Member since: Apr. 19, 2009
  • Offline.
Forum Stats
Member
Level 10
Musician
Response to Video Game Cliches 2013-02-24 23:55:49 Reply

Why does there even have to be conflict in a game? Why can't I just play a game where everything is A-OK?

Pfft plots are overrated.


" Let the metal flow " - Chuck Schuldiner
GUITARISTS Awesome sig by Tateos.

BBS Signature
Emlfuryoflion
Emlfuryoflion
  • Member since: Mar. 14, 2007
  • Offline.
Forum Stats
Member
Level 37
Gamer
Response to Video Game Cliches 2013-02-25 00:47:34 Reply

At 2/23/13 04:58 PM, SCTE3 wrote: Bosses that later join as allies but are 1/10 as strong as they were during the boss fight.

Kratos Aurion and Sheena Fujibayashi from Tales of Symphonia come to mind here.

sweet21
sweet21
  • Member since: Jun. 7, 2008
  • Offline.
Forum Stats
Member
Level 24
Artist
Response to Video Game Cliches 2013-02-25 01:16:36 Reply

A bullet is only fatal in cutscenes.
Meanwhile you can take point blank shotgun blasts and grenade shrapnel buried into your thighs and simply walk it off.

Aside from FPS games it happens in RPG's.
Use your damn healing item dumbass.


I'm just a dreamer.
steam profile

BBS Signature