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Banzanimation Studios' practices

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Banzanimation
Banzanimation
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Banzanimation Studios' practices 2013-02-20 23:47:50 Reply

hello there, im almost new to ng and i want to learn how to animate (im only a begginer) so i hope that the people here on ng can help me with it. here is a little test i made today
http://www.newgrounds.com/dump/item/2cf1366a8e7503e98b5e2963 760bea4b

Banzanimation
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Response to Banzanimation Studios' practices 2013-02-21 23:22:52 Reply

http://www.newgrounds.com/dump/item/6f928fa3b1404d07e77af9b4 133e289f

devilsgarage
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Response to Banzanimation Studios' practices 2013-02-22 03:37:35 Reply

At 2/20/13 11:47 PM, BanzanimationStudios wrote: hello there, im almost new to ng and i want to learn how to animate (im only a begginer) so i hope that the people here on ng can help me with it. here is a little test i made today
http://www.newgrounds.com/dump/item/2cf1366a8e7503e98b5e2963 760bea4b

Your work is no way amateurish. That timing on the blue twister is pretty sweet. I do like the motion blur effect on the hand, Id probably mess with the green after shock a bit more, make it ease-out rather than ease-in
Fire is a beast of its own. I have never got fire animation correct. Here is a reference image of my fire effects if it will help

Banzanimation Studios' practices

Max-Vador
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Response to Banzanimation Studios' practices 2013-02-22 13:08:53 Reply

fire is actually one of my favorite things to animate. once you decide the style, you just think of it in a practical sense. the base it hottest so has the most mass, and the heat pushes the smaller bits upwards. your highlights or as devilsgarage said, "details" want to morph around the fuel source, be it a log, wick, or whatever the source of the flame is.

one thing that's easy to fall back on is "breathing fire" like what you did, where to complete the loop your flame projects upwards, then seemingly back down. try and avoid it and have a constant flow. i've got a couple different examples here.
the first is a torch where you can see the source and flow
http://www.newgrounds.com/dump/item/4b7bc6810049125984e7373d feb21127

the second here is a larger flame, say on a building or campfire. the source isn't as defined in this case. also this animation is double framed so mind the chop. also notice the right-most flame has a directional flow to the right, to show that the wind and fuel source acting on it are constant.
http://www.newgrounds.com/dump/item/d361dbdc040ab8be6189e006 6b826c2d

good luck and i hope to see more!

Banzanimation
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Response to Banzanimation Studios' practices 2013-02-26 23:12:31 Reply

a quick animation i made
http://www.newgrounds.com/dump/item/a8895a914a75675816eb9514 8fb78de2

Banzanimation
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Response to Banzanimation Studios' practices 2013-03-05 00:44:53 Reply

practice
http://www.newgrounds.com/dump/item/be4dba51155a2943870fa7ac 84595021

Banzanimation
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Response to Banzanimation Studios' practices 2013-03-06 22:07:22 Reply

http://www.newgrounds.com/dump/item/9ff2ef1bd1bca148468e6c4d c4310b15
the final one

Banzanimation
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Response to Banzanimation Studios' practices 2013-03-12 01:36:55 Reply

http://www.newgrounds.com/dump/item/b19572587538f0a378fccb59 f803ecf5
animation loop

Max-Vador
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Response to Banzanimation Studios' practices 2013-03-12 09:31:41 Reply

At 3/12/13 09:20 AM, MikeyS9607 wrote: What's with hall noobs putting Studios in their username?

thanks grumpling

Banzanimation
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Response to Banzanimation Studios' practices 2013-03-12 16:42:13 Reply

i could use some feedback in the animations, also i could use some tips on lipsync, for it to look smooth,thanks!