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How Do I Add Audio To Flash Cs6?

4,177 Views | 5 Replies
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How Do I Add Audio To Flash Cs6? 2013-02-18 11:58:46


Since last night I've been ripping my hair out over this. No matter how hard I try I can't correctly get any audio (.WAV) to Flash without "One or more files were not imported because there were problems reading them." OR the sound becomes distorted and plays in slow motion. I've changed the bit rate multiple times and I still can't get it working, I eventually exported from Audacity and it worked, but played in SLOW MOTION. This morning I woke up to try and get it working by downloading QuickTime and iTunes. Gee, now the .WAV isn't even importing. What am I doing wrong? I couldn't find a single solution online.

Specs (if they matter):
Windows 7 64-bit Home Premium
8gb RAM
Intel Core i7
NVIDIA GeForce GT 540m

How Do I Add Audio To Flash Cs6?

Response to How Do I Add Audio To Flash Cs6? 2013-02-18 15:10:17


are you using multiple hard rives? sounds like some corruption errors

Response to How Do I Add Audio To Flash Cs6? 2013-02-18 16:24:14


At 2/18/13 03:10 PM, Max-Vador wrote: are you using multiple hard rives? sounds like some corruption errors

Nope, just 1.

Response to How Do I Add Audio To Flash Cs6? 2013-02-18 22:33:39


May I bump this? I cannot find a fix. This is seriously getting annoying.

Response to How Do I Add Audio To Flash Cs6? 2013-02-19 14:34:44


Last bump, I need help desperately.

Response to How Do I Add Audio To Flash Cs6? 2013-02-19 19:30:05


At 2/19/13 02:34 PM, WamWamMiri wrote: Last bump, I need help desperately.

Not sure if this is a solution, but something very similar happened to me
these are the two options I tried
1. Do not any other program running that audio file. I had winamp accessing my .wav and Flash would just not import that file. I copied my .wav file to the desktop and tried importing and it worked

sometimes for reason beyond my technical understanding, this still didn't work. so

2. I opened the file in audacity (or whatever audio editing program you use) and saved a copy of the wav. This seemed to work

All the best